Quantum Cores - Updates begin 8 September

Because clearing out structures is bothersome and with Asset Safety, not worth a lot of people’s time. So this now provide a guaranteed reward for investing the time to destroy a structure.

It’s not a silver bullet to magically fix everything, but is a small change to create another incentive to take down structures. Duh.

Right, but it won’t impact the ‘offensive structure spam’ at all. Here’s why:

When people do a blitz of offensive structure drops, one of two things occurs. Either:

A) The defender blows them all up as soon as they come out into the 15 minute timer, or

B) The defender doesn’t spot them in time and the people who dropped them fit them up.

So now, this becomes…
A) The defender blows them all up as soon as they come out into the 15 minute timer, or

B) The defender doesn’t spot them in time, and the people who dropped them fit them up.

(B) is already maybe a 1-in-20 thing. Mostly, they just get blown up. And you don’t need these cores before you fit them.

The fact that it costs another 600M per Astra that gets fitted? We probably spent more than 500B or so on our SRP costs last month, in a decidedly slow war. The other null blocs have similar revenue streams. Another 600M for 1 structure in 20? That’s 20,800 ISK per character, per structure. It’s pocket lint.

It will not impact the thing CCP has said it is meant to impact at all.

Not sure what your point is. People are complaining that it’s becoming harder to defend structures, which was what I said. If it’s harder to defend structures, then people will have a harder time to keep their claims if they’re not working for them. The barriers of entry were intentionally raised by CCP, in an attempt to increase the difficulty to put down structures.

Here’s the trick though. That 15 minute timer doesn’t start until you actually install the core, which means you need someone to go and manually stuff cores into these things, and if I can blow up your core stuffing ship or just delay him a bit at one structure then I can pop all the other ones without having to go through the timers.

Once the Quantum Core is installed, the structure will begin the 15 minute repair timer that, when completed, will transition the structure to the shield vulnerable state. If no Quantum Core is installed, the structure will remain in the onlining vulnerable stage where the hull HP layer is exposed and the structure is vulnerable to destruction.

That, I think, may actually have some impact.

Plus these cores are 500m3 each, which means you either stuff all your eggs in one basket with a single over-stuffed industrial or you need to fit out T3Cs or something else to carry the cores, since you can’t get one into a Travel Inty.

Overall I think this extra vulnerability period of “after the 24 hour timer and before the person comes back to stuff the core in the thing” will probably significantly reduce the effectiveness of structure spam and thus make it less likely to happen.

It’s possible it won’t have enough of an impact, sure, in which case we might get some iteration on this, but I don’t think the impact will be “nothing”, since even the richest Null groups don’t just piss ISK away on things that do nothing but feed their enemy kill mails.

Also any Citadels that do have a Core installed will result in a payout for the player who pops them, and while it’s not huge it makes the grind of doing so a lot more tolerable, knowing there’s a good chunk of ISK waiting at the end of it.

Right. But that’s irrelevant. Either the structure doesn’t get attacked during that window, or… it blows up.

As in: if you’re going to have the chance to put the core in? It’s already perfectly safe. If putting the core in would be dangerous in any way? The structure’s already dead, before the cores are even a thing.

Right, so you bridge them in with a Blockade Runner and a Black Ops battleship. Just like now, with the fit. No additional risk. No risk at all. If it’s risky, you don’t do it.

There’s already one there.

When someone’s dropping citadels to invade your space, ‘we might get 600M ISK to split between the 300 guys shooting it’ isn’t exactly a factor.

You’re ignoring the term “negligible” that I quoted.

That’s Brisc’s personal opinion on it and is not reflective of why CCP would do something. Hope that helps.

I wasn’t responding to CCP, I was responding to Brisc. :slight_smile:

I agree with him though. This won’t stop the big alliances from structure spamming - there’s no additional cost for them to spam when they know the majority of the structures will die anyway before they get a chance to install the core. And as the cost increase was so aptly described as “pocket lint” to those major alliances for those structures that DO survive long enough to have a core installed, it simply won’t stop them. So, in this use case, which is the precise use case that the CCP developer who wrote the original blog post noted as their motive, the patch is worthless, and yet it causes a serious impost on those who are NOT in that target group - it increases their costs, it increases their risk, and gives them no benefit by doing so.

If structure prevalence in highsec is the issue, then CCP should say that. If they really want to just stop new structures popping up so readily, great, make them more expensive - but why penalise those who have already paid the going price and worked within the game mechanics to get what they have today?

The car/house analogies are apt here. If you bought a four bedroom house and a few years later the government said “sorry, you can’t actually use two of those rooms any more unless you pay for the house AGAIN and let us install this extremely expensive item in there that’s going to make it a target for thieves”, there’d be riots on the streets. Yes, this is a game - a game that many of us actually pay real world money for (and in the end, we all actually earn CCP real world money, all plex is actually bought with it).

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This is such a great choice, it’s the only choice, and it should be everyone’s choice. Atleast ccp gave us this choice. But in all, they could do everyone not in 10+ player corps and ban our accounts FOR US.

“precise use case” … huh, is that so?

some people do mine it, if its part of a reaction chain they have.

This New feature is questionable. Re-balancing by wanting more ISK for features to work is a suck way to do it. Its all take and no give.
Needing new step go anchor new structures or keep existing structures active is short sighted. Hard pass. Keep them.

Here’s a counter offer: Remove the need for core to deploy structures. Disable asset safety to structures without cores. Add a new structure bonus to have them installed. Something like a time multiplayer to un-anchoring the structure or change vulnerability timers.

The idea of making them a requirement for asset safety is good, until you realize you just need one for a system and it’s covered. At least for active players

You would think with this change, we’d get vulnerability times back for structures, but given CCPs track record… we aren’t going to get a damn thing

Wait, how does this Core update negatively impact space art?

Like,… okay, so you can’t tether, repair ships, or repair modules inside each of these structures. But you didn’t need to do any of those three things in order to appreciate the space art in the first place.

they had to have a place to build them there in the fist place…there’s a tax in that. they’d have to atleast purchase one.

atleast like it once

you realize that can be solved by using depots, right? (plus it’s cheaper)

that comic book sh!t in jita? no poors bro.

Then cough up the money for the Cores. no poors bro.

cough up the money for my plexes. I’ve already won eve.

Yes, but it’s only 15 minutes, not “until someone shows up to push a button”, hence “extra vulnerability period” because you’ve still got the 15 minute one after that as well.

Yeah, but people don’t just drop Citadels like that, and plenty get left lying around with no one defending them. If an Astrahus isn’t defended then you can kill it with a couple of guys in ABCs or Bombers, and line members are more likely to do that sort of thing if they get paid at the end of it.

Correct me if I’m wrong here, but this is generally done after the Citadel has onlined itself and there’s tethering. You need to jump a Core in when none of that is online, so there would be some additional risk, and a clever opponent could probably stage a login trap relatively easily.

You say that, but things are rarely quite so binary in practice.

All of this won’t create a massive sea-change in structure deployment, but it will shift player behavior at least somewhat.