But it’s not. The people who dropped it know when the timer is. They’re ready at that moment, already. If the hostiles spotted the structure, they know when the timer is, too, and they’re ready, too. That extra period does nothing.
Yes, they do. That’s exactly what ‘offensive structure spam’ is referring to. For example, Christmas 2018, when Horde dropped 34 structures in NPC Delve, simultaneously.
Nope. It’s generally done ahead of time via covert cyno, so the BR can be on-grid 500km away, cloaked up. At no point does any of the process appear on the overview, and there’s all of a 60-second window where anything shows up on d-scan or can be probed down.
No, there’s no additional risk. Every one of the large null blocs has people who specialize in doing this stuff.
I say that, precisely because it is that binary. At no point in the process is the hauler ever exposed to danger. There’s just no reason to risk them. We do this all the time.
All I can see as far as this feature is concerned, is that huge player-groups will be entirely unaffected. as the so-called “drawback” isn’t a drawback for groups that bring in billions of ISK each month JUST from ratting. Smaller alliances or even nano-groups, (such as maybe a few friends playing together,) will be the mot adversely effected, as 2 or 3 players simply cannot bring in as much raw ISK.
Basically, CCP is saying anyone outside of the largest Null-blocs can get, to use a colourful term, stuffed.
And this pattern of pandering to Nullblocs at the expense of literally everyone else is pretty self-evident… Just go over the dev blogs and it becomes pretty patently obvious on the face of it.
It is a damn shame that the company that makes a game I love keeps committing to the same series of actions that have demonstrably reduced the quality of the game, simply because they only seek the viewpoints of those that reside primarily in Nullsec.
Then again, at least CCP does take player input. Not many game companies will even dip a toe into that pool…
Sure, in your theoretical perfect world where everyone is always on time to everything…
Because I’m sure no one in the history of offensive structure spam has ever just thrown out a bunch of Astrahus more or less at random to annoy the other side?
Sorry, this one’s on me, poor and vague language on my part. What I meant was that if there’s 300 people in a fleet then the structure is dying anyway, this change has no impact. What this does impact is when people spam structures around and then basically just leave them, or someone goes and drops another structure just to annoy the locals.
I mean, even in this situation there’s additional risk, because you need to go put the core in the Citadel before that 15 minute timer even starts, and IIRC there’s no docking while that 15 minute timer is going, so you’d be more vulnerable then.
I know, and I think that has maybe blinded you a bit to some of the implications of this new workflow for setting these things up… maybe go read over the flow chart again in the morning after you’re head isn’t throbbing from yelling at people on the forums?
Im not saying that CCP doesn’t ever “take things away” from Null, but when they make sweeping changes that are designed to effect all players, and do so ostensibly BECAUSE of Nullblocs, then the changes disproportionately hurt smaller groups.
Its not a matter of opinion, but rather one of data. It may suck, but the evidence doesn’t care all too much about how its viewed. It just is, and people can either deny the reality of the situation, or accept it. I make no judgement. I don’t even explicitly blame nullblocs. They simply are one of, if not THE, largest source of income derived from subs and PLEX purchases, and CCP bending over backwards to satisfy that group of people makes good business sense. After all, keeping ones customers happy is kind of the point when it comes to running a business.
I just wish that there was a better planned, more thoughtful and well reasoned approach to dealing with the problem at hand, (that being Structure spam,) then what they have planned out. All that this new plan will do, as previously mentioned, is punish small groups, and have a negligible, (if any at all,) effect of the largest groups, which this was supposed to address.
TL;DR : This update series will do precisely nothing to stop that which was supposedly designed to stop. The only major changes New Eden is likely to see is a significant drop in small group citadels. Maybe those Citadels will be replaced with ones belonging to the largest Nullblocs, they they already have been in at least one system.
actualty is
u have 3 month to unanchore ur structure or lose
because the “old” structtures have 3 month for switch that unless they lie (i will not suprice if it the case)
but yes i am starting to unachore my hs tatara and azbeld not because i cant afort the stupid core
is because i dont want to gift 15b to 20 shiity pirat just because ccp dont have balls for fix her dam game
just unachore any who is not a astraus or raitaru
or just go againg for the POS semms ccp because the cores dont even have bonus for instal and is rare BECAUSE WHEN U INSTAL A CORE FOR A SHIP OR STRUCTURE IS SUPOUSE THE IMPROBE THE DAM ■■■■ but semmes is not the case with ccp they dont think they just are stupid yankees
This is a stupid change to fix a broken mechanic. You replaced POS’ by something you claimed to be “castles in the sky” for every player. You broke your promises, now adding a mechanic, that just makes things more complicated. Not complex or challenging, complicated!
You want more loot for the attacker? Increase the loot drop. Or make the the wreck salvagable.
You want to limit structure spam? Let structures only be anchored at orbitals (planets, moons). This way old POS would also be quickly removed, when people need these anchor places.
Do you really need that many to defend a structure, talk to other owners in your area , get a combat alt and form a defence fleet corp , plenty of people with the know how I’m sure could advised you how , that seems an interesting thing to do.
I believe there is a group called Perimeter police force to protect the TTT , do the same
You need more to defend the structure than they have to attack the structure.
You do get that TTT is defended by some of the largest coalitions in the game right? It’s not some force made up of local pilots, it’s half of nullsec.
That’s exactly the example I used, in fact. 34 simultaneous Astras, there to annoy the hell out of us. (We killed them all, simultaneously, and laughed about it.) And it’s not about ‘everyone is always on time’, but rather…
Emphasis added. First you’re saying things are rarely so binary… ie: the ‘normal’ is that we’re not that precise. Your new phrasing clearly makes inference that not being on time is the exception, not the rule.
Sure, once in a blue moon, people screw up the timers. But we all have out of game tracking systems that keep track of all the timers, and send reminders when it’s time to start getting ready to form up. Imagine that! Alarm clocks, in TYOOL 2020!
Nope. It doesn’t impact that. Because when people spam structures and then just leave them… is irrelevant. The actions of the station owner depend on the actions of the people who control the space.
If those people can effectively attack the structure, then the haulers don’t come in until/unless the structure is already secure. Period. You don’t bring them in during the fight. The length of the timer, be it 15 minutes or 3d 15m, is completely irrelevant.
The haulers don’t come in until it is safe to do so.
Nope, you can dock during that timer.
I’ve read over the flowchart a number of times. I’ve had some of our logisticians look it over. Everyone’s pretty much shrugging going ‘ok, so what? This won’t impact how we do it.’
I mean, you’ve got multiple people from multiple different alliances here in this thread telling you ‘this won’t do what CCP wants it to’. We all know how we do this. We all know what the process is, and we’ve all read the same info. We haven’t gone and conferenced with one another about how to reply to the thread… so you’d think if there were some flaw in our analysis, one of us would’ve spotted it.
And yet, we all seem to agree. That should tell you something.
Yes I understand who defends TTT but we are talking about defending against pirates/Merc/war decing groups , make it harder for them and they won’t bother,
Not sure why you need a bigger fleet but I’ll look into it
And my point about TTT is null know the importance of there tower and so prepare to defend it, just like people should
Uh, because otherwise your fleet dies and theirs doesn’t?
Ok sure, if you have 39 and they have 40 then quality of fleet matters, but if you have 10 and they have 40, pretty much you die.
Sure, but you’ve missed the point. The point is that as above, to defend it you have to be able to match their numbers. Since there is always a bigger fish until you hit the null coalitions, this means that pretty much the null coalitions dictate who gets structures. Or at the very least the largest wardec group does even in areas null coalitions can’t be bothered with.
There is no level of ‘it’s more bother than it’s worth’ with these cores, hitting a smaller group is always a good idea.
So CCP here is what you do if you want to continue with this:
Have the Quantum Core enable tethering, repair and fitting if fitted. Therefore no change to it’s normal functions such as coming on line, defence, indy modules and asset safety. You have done enough on asset safety already.
The core can only be removed if installed when the structure un-anchors or is destroyed.
That would be the most sensible thing you can do at this point, at least for hisec.
In the past I have defended a pos from a fleet of 30 pos bashing battle ship with a handful of bombers , it took time but with pps gunners and Torp attacks we stopped them
So you say all hope is lost, or are you the previous mentioned pirate / merc
POS could easily have 10,000 DPS or 30 Ewar modules. Citadels do not have anything like that.
I also note the lack of logi mentioned there, I mean sure if the attackers are idiots, but people just don’t do that any more.
The situation is not comparable.
Please tell me how you do it. I want to earn 600mil isk/h. (this is a serious question)
C5 wormhole anomalies. Since you mention living in wormholes you should know they are quite profitable ^^
Setting up an Astrahus takes a day and the ships needed to make ISK and manage the hole will cost 2-4b ISK. So being in there for a week will already make more ISK than was invested even if you’re evicted every week. Which doesn’t happen.
There are tons of empty C5’s nowadays and although you are always a potential target for eviction when not part of one of the larger alliances, people generally are not super enthusiastic about shooting an Astrahus of a small corp that doesn’t look like it will drop much in assets. It’s just not very interesting or worthwile. And no, adding 600m loot to the structure will not change that much, those are peanuts when you divide it by the dozen or so people usually participating in a structure shoot.
Most of the small corps I helped evict made the mistake to look rich. Have multiple structures for no good reason. Get caught with needlessly blingy pve ships. Or even have a Fortizar when their numbers suggest they can’t bring a proper defense fleet. A Fortizar without a fleet will draw more evictions, not less, because it’s a juicier target and every larger alliance can bring enough logistics to tank a Fortizar on its own.
I politely ask moderators to not merge this with any other QC related threads
This is directly to @CCP
Your new update introduce literally anti-human, anti-capsuleer, anti-player mechanic. This is genocide of all Hi-sec citadel owners. This haven’t place in our game under any circumstances.
EVE players can handle many suffers of New Eden.
But now you certainly steps the line.
You forcely eraese bunch of players just saying them: “Hey, no isk and protection? You’re done here, man.”
Where did the CSM look?!..
Everyone must say NO! to this with all his voice.
And everyone who defend this idea is enemy of EVE!