Quantum Cores - Updates begin 8 September

I agree there probably won’t be much change, and I am not anticipating a concerted effort to take down the structures I have. The dubiousness that the change will have a meaningful positive effect concerns me when I also find it possible it will have a knock on negative effect.

I remember an Eve where war was fairly trivial to declare. When ‘because you were there and I had a few million isk to burn’ was a good enough reason to declare war.

I am a peaceful person. An industrialist, PvEer, carebear, or whatever people want to call me. I do not shoot players, nor do I have much interest in it. What I am interested in is seeing people do stuff for whatever reasons suit them. The higher the price tag we put on initiating a conflict, the less interesting conflicts we will have.

Most people appreciate their safety. I, too, will take advantage of whatever safety nets are provided, and I won’t present any prizes to my attackers I am not forced to. To do otherwise would be, to most, unreasonable. However, in the context of a game I also appreciate some unpredictability. I just don’t appreciate this unpredictability when it comes to changing the game’s systems as much as I appreciate it coming from other players who make their mark on the universe.

CCP is stifling small corporations, and it is the industrialists who complain. The real losers, though, are small groups of players who want to create content through highsec aggression. The players who aren’t playing yet. I’ve heard it said that wardecs are endgame content, and I could not disagree more. Wardecs should be accessible to nearly everyone and a normal part of living in highsec. Having to pay for a structure, a core, and being vulnerable to losing that investment to however many allies could be hired to fight you is a prohibitive risk as things stand, in my opinion. This could change if cheaper structures are provided to act as war HQs in the future, I suppose, but I don’t like the mechanic in general.

“I want to fight you” should be all the reason a person needs to initiate a confrontation. Players get 24 hours notice and clearly marked enemies. That we are scurrying to find financial incentive to bash structures speaks to a deeper problem, and that is that being a content creator is too financially taxing to motivate a healthy variety of content creators to create content for other reasons. It is the reason that makes a conflict meaningful, not it’s financial cost. “I declared this system belongs to me, so I went to war with you.” is more interesting than “I am farming quantum cores to sell for isk.”

Again, I know some people don’t want wars of any kind, and don’t want people to have any rewards from declaring war. If that’s you (as in the general ‘you’ that applies to the reader, whomever it may be) then I simply say I disagree with that position and I will not bother to confront you on it. I’m not pro small industry, though, and more pro small group. I like small groups of criminals as much as I like small groups of industrialists (from an out of game perspective), and these are the players I’d like to see make a comeback in the future.

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Yep. There are still too many structures in highsec.

Putting them up, defending them, making them pay is a great group activity.

If defending them is a great group activity then why are you opposed to a mechanic that provides more opportunities to do it?

Why strike when you can take advantage of the increase in prices caused by other people striking?

Complain all you want. Well all know you’re not going to do anything about it.

We wish you would. That’d be amazing for the game.

But we know you won’t.

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CCP is killing everything in High-sec

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Don’t be a troll…

I don’t think people realize you don’t need to put in a core if you do not do fitting/repair/tether. Who cares if all it is used for is only research/industrial or even War HQ.

You still have your shield/armor/structure timer if fueled and your modules still run.

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I would like to see how will CCP remove high-sec content from game and how would CCP force players to null-sec. Also how will CCP remove interesting contents those they added in recent years to let more and more players leave the game. Please force more players to null and make null more boring so that you can kill the game. Fighting, CCP!

Yep, it would appear so…

Good point like I said don’t know much about structures but thought there has to be a way, thxs for your time in answering and info

This is why my group has decided to give up on Raitaru’s and Athanors. At least an Astrahus can be made into a tough nut to crack, however you have to be able to put a fleet in. The Astrahus is a force multiplier and a half. So your comment on a POS defence applies to a properly fit Astrahus.

If you want to see a properly fit Astrahus go to Zkill and look at the Astrahus lost by WER4 a hisec war decker.

We have defended structures a number of times in hisec and killed a few too, the CODE Fortizar in Niarja was popped by us.

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As an Industrialist:

  • Reliability - fueled and no random service outages.
  • Security - early warning on wardecs and attacks putting assets at risk.
  • Economy - indices in public systems would literally cost me billions.
  • Efficiency - job completion in NPC stations is glacial.
  • Convenience - can fit and locate to suit my needs.
  • Trust - no concerns about being denied access at some point.
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I’m not sure what you’re responding to here, but it’s not what I wrote. At least not with any of the context attached from what you wrote.

When I said “rarely quite so binary” I was responding to your point about “perfectly safe” and people never making screwups. True perfect safety is rare, and as you yourself said these timers are public knowledge. That is literally the perfect conditions for a login trap, and with the core system the hauler won’t have the advantage of tethering when they pop up next to the Citadel to stuff the core into it.

Plus if you do stage that trap then you can just about double the cost to the person who dropped the Citadel.

Mostly it tells me that either you’ve all missed something (wouldn’t be the first time) or you’re all trying to convince everyone this will have no effect for… some reason (also wouldn’t be the first time), but mostly it suggests that if this really does have no effect then CCP are likely to iterate on it until it does have the desired effect.

Though really I think this is less intended to make you all hurt putting up all those Astra’s and more intended to make the people running around in 5-man bomber wings feel less bad about shooting them.

I mean… yes?

Like, that’s exactly the current state of things right now. This doesn’t change much.

Eve has always been fairly harsh, and people will run around kicking over sand castles for no reason. 600-800m ISK isn’t even a ton of incentive for most people capable of doing this sort of thing.

Collateral damage

collateral_damage

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Then by the same logic, you may feel entitled to hold sov space without having to put in the grind of keeping citadels from being anchored. With all those supers and titans available, whats the issue?

That feeling when you see The camel empire and go wait are they still around?

I’m not sure I understand what you’re trying to say/ask here.

Basically, that you are making silly pronouncements.
Especially the idea that PvPers don’t take part in PvE, when we have data from CCP that says they do.

Just want to add, that if this terrible idea indeed goes ahead. Tethering and repairs is OK to penalize, but removing fitting is just a dick move. You can’t even refit the cargo expanders on a JF, like really?

That’s unimaginably bad for people who live in Outer Ring or anywhere where there are no NPC stations.

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