Quantum Cores - Updates begin 8 September

You don’t get it, they know they can’t defend them yet they still want to own them. This is because ownership of something in game is a psychological investment, a commitment in the game - if take that away there is one less thing for them to continue playing the game for.

It’s not about “not owning what you can’t defend” or “they can’t afford them” - it’s about them buying something in game that encourages them to continue playing - and CCP has made it just that little bit harder for newer players to emotionally invest in the game.

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Again, only for people that don’t belong in EVE. I’m happy that CCP has decided to put the integrity of their game ahead of milking the cash cow of low-skill players who will pay $15/month to be handed participation trophies.

If people had marshmallows to toast they would have a tiny emotional investment in Hell

You completely misunderstood the saying. It means you can want something, it doesn’t mean you’ll get it. Not matter how much your feelings are hurt by it.

Edit: I can see that you’re not going to listen to any rational minds here, so I’m just gonna go ahead and block you for like 3 months. Hopefully, you’ll have moved past the stages of grief and have come to accept that the Cores are here, your argument of “think of the children/new players!” is really bad and has zero grounds for support, and you’ll realize this change wasn’t as bad as you are making it out to be right now.

As opposed to grinding ISK so the the cash cows can pay for your gameplay.

  • You can’t have it both ways if players want to keep getting plex with ISK you need to reward the ones buying ISK with plex.

This is my I could’nt care less look

What does any of this have to do with risk-averse players who want to be handed a space house as a participation trophy?

(And for the record, I hate PLEX and injectors and every other form of legalized RMT/P2W nonsense. It’s just less bad than black market RMT.)

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Absolutely nothing - because I replied to your comment :
“Again, only for people that don’t belong in EVE. I’m happy that CCP has decided to put the integrity of their game ahead of milking the cash cow of low-skill players who will pay $15/month to be handed participation trophies.”

These cash cows are paying for lots of committed EVE players that wouldn’t be playing if they had to dip their hands into their wallets and pull out real cash

You assume that they are buying PLEX to build their space houses instead of farming the ISK legitimately. I’m not convinced this is all that common given the fact that farming is easy and PvE losses are virtually nonexistent. I suspect the much bigger market for buying PLEX to sell for ISK is PvP players with plenty of IRL cash who want to replace their losses without wasting time on PvE.

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I can’t defend a titan, but I still want to own one. It would give me a big feeling of ownership and psychological investment in the game. So then, should my titan be immune to attack by others?

Stop it with the “newer players” bit already. Show me how many “newer players” are spending 2-3 billion to fully set up even a basic citadel, when they themselves are flying T1 cruisers and mining barges.

New players, especially industrial players, very rarely buy PLEX. This is something I’ve observed over many, many years of sitting in their corporations as part of my infiltration activities. There is significant overlap between having very little economic sense and engaging in low-risk/low-reward high-sec PvE grinding. The people with decent economic sense, such as I for example, realize that it makes much more sense to put in an extra hour of work and then buy and sell $30 worth of PLEX, than it is to spend 40+ hours to grind out the equivalent amount of money in-game.

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No - 2/3 of the people I know in EvE are plexing their accounts, based on this I am assuming that there are lots of players farming ISK to Plex their accounts.

These farmers depend on the others that spend rl money to play and as it takes a while to establish steady ISK income to buy the occasional plex, newer players are probably contributing a reasonably large amount of the $ income that allows the ISK farmers to play.

Edit - I have no problem milking cash cows - I just want CCP to encourage them to stay longer.

Yes, but you missed the point of that post: who is farming ISK to buy PLEX.

New players don’t buy PLEX because they aren’t committing to a game that early.

Highsec PvE players don’t buy PLEX because their whole reason for playing the game is PvE, so why would they bypass the one thing they enjoy? If they do buy PLEX to buy a station/faction ship/etc they’ll probably quit soon after because there’s nothing left to achieve.

PvP players with IRL cash buy lots of PLEX because if you’re well off financially IRL paying $15 to fund your PvP is better than spending hours of your precious time farming.

Nullsec players buy PLEX with ISK because they’re running RMT bots 23/7 farming the most profitable content in the game and have so much spare ISK that the cost of PLEXing their account is negligible.

The people who are building space houses that they can’t defend, purely for the sake of “owning” a space house, overwhelmingly fall into the first two categories (and mostly the second). They are, at best, a very small part of CCP’s PLEX revenue.

First: I haven’t found any whys in the article. There are whats and hows but it looks like the reason for the deployment was because we can. The last section does not count because of second.

Second:

Many of the current efforts in the EVE ecosystem are focused on the consequences of player actions and the stakes required to make them.

And they just added Edencom/Triglavian conflict where there is almost no consequences for Triglavian supporters… :thinking:

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Yeah, I hear you and don’t totally disagree. I wouldn’t forgo a needed balancing change just to preserve the story. But I don’t think they really need to make that choice. It just seems like a pretty blunt way to do it. Now for some reason you need this expensive thing that is just used for being stolen… Seems like they could have achieved exactly the same change in a less clumsy way by, for example, increasing the salvage yield of structures and making some mat they require to build rarer. This approach just seems lazy. And it shifts more of the economy into NPC hands, which I also don’t like.

Ideally, though, I would prefer achieving balance through new content rather than through naked rebalancing. E.g., maybe the Triglavians start staking out all gas clouds that have a particular gas that is now required to manufacture structure components with serious ships, opening up a new profession of clearing those sites, and increasing the cost of structures in the process, and make the structures drop those components when bashed… Maybe they even introduce new Triglavian structures that require some mat that is guarded by EDENCOM too to further incentivize that conflict. Maybe that’s how the long-awaited upwell FOB gets introduced. I dunno. Seems like they could have come up with a cooler way to do this and still have achieved the same effect. Seems like this one could have used a few more brainstorming meetings before they settled on the plan.

Also, they still have POS’s out there- if they did introduce FOBs in the change, they could probably get rid of POS’s too. Now they’ve created a strange incentive to go back to a POS, which I don’t think was intended.

This wouldn’t have achieved the goal. Because part of achieving the goal requires the additional vulnerability during the anchoring phase of deploying the core into the structure. Rather than it being an automatic repair timer. It isn’t just about the cost change or the value for attackers.

Fair point. I’d say that’s solvable too, though, without resorting to this kind of a artificial mechanism.

20% or so will probably be gone before January 12th cuz people who see the storm coming will unanchor their citadels if they know they’ll be screwed

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I didn’t bother un-anchoring my citadels, I just stripped all 6 and walked away. Got war dec’d in hours and I was even nice enough to leave 1 trit in each citadel to help pay for their time.

As I mentioned in an earlier post, having fixed structure rigs is one of the main reasons for structure spam. Also, CCP screwed the pooch by leaving players anchor citadels anywhere instead of tying them to moons and limiting spam like POS’s were.

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The ‘why’ is simple…

‘We just had no other idea how to end the game in a bang,and our cleaning person for the office came up with this’…

‘So,while not having a better idea,because none of us has a clue about this strange game,we realized it’…

Stop flagging unconviniend opinions…this is flag abusing and a bannable effort.

And now feel free to re-flag it so a mod can review and unflag it…

Edit : as i said it :slight_smile:

Suprising strawman from the hometeam there