So WHAT ?
I just showed you that “rng” and “fixed value” are not linked. Because that’s what you claim, and it’s false.
For players this would appear as RNG. If that’s how the game works, and you are the player, you don’t know if there is RNG or not.
What you see is random variable. Be there RNG or not.
Because that would be way too obvious and we’d have figured that out by now. Also I have been doing exploration since 2007 or so and I have this weird habit of documenting stuff. Facts and testing and all that.
lets say the rng formula uses 100 chances to create a 1 in 100 chance for whatever it needs to do.
That means that you have 1% chance of it rolling a 100. The more rolls you do the more the you’ll see that the chance seems to be 1% And if you do a fckton of rolls it becomes SO close to 1% it’s pretty much a constant BECAUSE the calculation is a simple 1 in 100 chance.
It’s really not difficult. For RNG chance is fixed unless they change the RNG formula along the way.
But a loot formula BASED ON RNG does not mean that you actually directly get the result of the RNG.
As I showed in my example.
Whats more, just because it’s random for you, does not mean it’s actually a RNG.
AS I SHOWED IN MY EXAMPLE.
Your posts are so dumb, did you ever take the time to think about it ? Are you drunk ?
I mean, if you’re drunk it’s normal to claim that level of stupidity.
That, or you skipped school. But in that case you would have read the article I linked about RNG, just to be able to understand what we are talking about.
Look, you state that EVE’s RNG for escalations is based on something that’s ridiculously dumb and contrived. Not me.
I simply state that the most obvious way of doing it, which seems to be supported by the vast amount of data over the years, that it’s done by a simple rng calculation. Because that just makes sense.
Doesn’t mean the formula needs to be simple, it can be hilariously complex with all kinds of variables. But the end result is a fixed chance.
No it’s not supported by anything.
The model I gave you in example 2, that does not rely on RNG, gives the same exact results. So you don’t know whether RNG is involved or not, and how if it is.
Prove it.
You make a lot of strong assumption, and then claim that with those assumption assumed, those assumptions hold. That’s just completely trivial, useless, and a stupid waste of time.
You have yet to prove that it’s actually RNG based, and then that the chance per anomaly is a constant one.
You assume it’s RNG based, and then you claim that RNG based loot systems give fixed probability, which is trivially false. That’s why I claimed
I dont think the chance for escalation exists, I mean there is no simple specific number.
Some sites have more than one escalation trigger with non equal chance. Chemical yard is a HS Rogue drone site, killing overseer leads to escalation in roughly 20% of the cases, but killing specific group of rats before overseer raises it up to 50-60%. In my subjective estimate.
Gurista dens seem to have 5% chance. But I had a streak with Sansha dens when they escalated in 25-30%. It might depend on competition, number of people running the sites, overall activity in a region, size of the region.
I assume there might be multi factor formula, not a simple number. It might also be region and site specific, etc.
Just like people who claim that IQ = intelligence. If you show them that the system is more complex and that therefore their simplification does not hold, they just can’t handle that and go in a personal attack crusade.
I agree with you though, that in HS at least the chance is NOT fixed, even per site. And whether there is RNG or not, we don’t know.
or “every 20th site of a group that contains several anom types of several constellation spread among 3 regions” . FWIW.
Sure, since I have no idea what I’m talking about, it’s totally impossible that this could look in any way, shape or form, to anything actually in the game. That would be completely impossible.