Questions about moving out of HS

So I’m not completely new (21m SP), I’ve been leaving and rejoining since 2010, but I’ve never been out of highsec. Mining got boring quick, exploration was kind of pointless compared to missions, and now missions are starting to feel very repetitive.
So I’m contemplating moving out of questionable comfort of empire space into new territory.
Problem is I have no idea how to do so in a not completely terrifying way :slight_smile: I mean, I know not to take any blingy ships with me, and leave expensive implants behind.
Will I be of any use to any corps there, with my missile and drone skills? I do have some exploration skills, but none of them are super high, and my gunnery is at a complete newbie level.
Do I build some cheap frigates and move them? Or just bring some money with me and buy them there?
Should I practice by exploring some of the lowsec in a cheap covert frigate first?
Should I expect to blow up my security status to the point of not being able to come back to highsec?

I think I’m mostly interested in spying for fleets, ratting and missioning in null sec (is there missioning there, considering that most of my pirate standings are at a solid -9?)

Thank you!

Well, for nullsec at least, you’ll get access to corp and/or alliance jump freighter services. So, you won’t need to move anything besides your self, and can then import the rest.

What’s available on the market can vary wildly. Less populated areas might have pretty crappy local markets, but the staging systems of big alliances can often be pretty good.

There are some groups with KB, ship, or character requirements (like having a Fax alt), but there are a ton of groups that would love to have you. Most only require an API check in order to make sure you’re not a spai. You can check corp ads, peruse the recruitment section of the forums, or post your own ad.

You only have to worry about security status losses if you do a lot of fighting in lowsec. If you only occasionally fight in lowsec (like with part of a nullsec group), it’s not very hard to keep your sec status above -2. And if you do have problems keeping your sec status up, you can always create an alpha market alt (in fact, you’ll probably want one anyway).

NPC nullsec is the only place that has missions. Sov null does not. How close agents will be will depend on the group you join, and where you live. Not sure you’ll want to mess with it if the locals aren’t friendly though.

Larger groups tend to have sigs dedicated to recon and spying that you can apply to. Smaller groups tend to be less organized, but will still appreciate good inte.

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There are some null groups that are new player friendly, you could also try your hand in low sec as part of faction warfare.

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Practice is a good idea but I would go further and say use even cheaper explo frigates without a cloak. This way you’ll get used to staying alive without a safety net and if you lose a few cheap frigates then it’s no big deal.

The key things to consider are dscan, dscan & dscan … zkillboard and set the local pirate dudes with standings so you can quickly see them in local. Get used to making safe spots. Be agile as possible. Make the ratio of sig radius & sensor strength as low as poss to help delay combat scanning.

There are lots of fitting choices so using cheap hulls/parts lets you learn which fits suit your playstyle. Doing lowsec exploration allows you learn the above plus make some isk, when you are comfortable operating there you can then look at PvP and/or corps etc.

HTH

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First of all, moving out of high-sec can be one of 4 options:

  • Go to low-sec
  • Go to NPC null-sec
  • Go to SOV null-sec
  • Go to wormhole space

Which is your preference.

Most likely yes, to some extend. Obviously, it does depend on the “doctrine” your corp/alliance/coalition uses for PvP fights. But even if you can NOT fly them, there will always be options around for you. When I first started in null-sec, missiles were the end-all system. When that changed, I resorted while reskilling to fly tackle in the mean time as you barely need any skills to fly tackle. So there will always be something you can do for your corp/alliance/coalition.

Do I build some cheap frigates and move them? Or just bring some money with me and buy them there?

This really depends on who and where you join. Both are generally options, though the latter one really depends on how the market is seeded in your “home” area. Non the less, most corps/alliances do have a good logistical system where they can ship stuff in for you to get you settled. Personally, our corp has a very cheap Jump Freighter option to get stuff from high-sec into null-sec.

Should I practice by exploring some of the lowsec in a cheap covert frigate first?

That depends, do you want to do exploration in null-sec? If so, it can help. If not, it can still help in learning how to fly under the radar, but that is about it. Though it is indeed a good way to get over those initial “This is terrifying space” vibes by going beyond that 0.5 threshold.

Should I expect to blow up my security status to the point of not being able to come back to highsec?

This only classifies on empire space. Killing anything in null-sec will not give you sec-standing hits. In empires space, shooting something you are legally not allowed to shoot will hit your sec standings, but keep in mind, it has to go quite deep to be “locked out” of high-sec.

I think I’m mostly interested in spying for fleets, ratting and missioning in null sec (is there missioning there, considering that most of my pirate standings are at a solid -9?)

With that first option, you already answered your first question. Basically you want to scout/tackle for your fleet, which is quite a low SP (but decent gameplay knowledge) activity. Keep in mind that spying isn’t really much of a thing for fleets, see it more as scouting ahead.

Ratting is one of the major incomes for SOV null-sec, as for missions, those are only possible for NPC entities and thus are limited to NPC null-sec.

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Thank you!
So ratting in SOV space – would I need to skill up for a carrier, or will my good old Dominix do ok? Or downgrade to Vexor/VNI?

It really depends on what sites you want to run, how quickly you want to run them etc.

I personally don’t rat as a main income (just occasionally take out a ship and see if I can clear a site or not with it, if not shout in corp for help) so no idea if you MUST have a carrier.

I do know I see a lot of carrier ratting happening, but then again, I “base” myself close to our staging point and inside the capital umbrella.

EDIT: So what ship you want to rat in is quite dependend on how you want to rat etc. My last ratting attempts to most would be stupid and very inefficient, but then again, I had fun and that’s why I play games.

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