- Mass multiplier , + signature multiplier , -/+ target speed multiplier
Base duration of 180 seconds, reduced by skills/boosters.
On activation, changes the “billiard” ball hit box of the ship to 1-2 sizes bigger. Also changes the mass and signature to match. Agility is reduced to 0 for duration of activation cycle. This means the ramming ship lose all ability to turn for the activation cycle.
On collision, impacted ships either:
- have speed immediately increase by 10,000% briefly. or
- have speed immediately reduced to 0 briefly
- have 1-100% random amount of structure damage, including immediate destruction of modules *.
- have one or more active modules completely overheat/damaged.
5.[edit] target ship can activate same module for countering, turning back and doubling the effects on the incoming ship.
*will not distinguish between hostile or friendly ships. Chance modified by relative ehp of ships involved.
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This module can operate under cloak for one cycle. This is for additional survivability from losing all signature bonus of small ships as well as ability to turn.
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This module is low slot and can fit on freighters.
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Frigates become the size of battlecruisers.
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Cruisers become the size of battleships.
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Battleship become the size of super capitals.
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Capitals become the size of stations.
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Super capitals become the size of keepstars.
Citadel standup versions available with Area of Effect radius, such that attacking fleets can be flung out
of range.
Defensive use :
Note this ramming module can be used to rescue/extract capital fleets by knocking them out of interdiction fields.