Raravoss Falls, Security reduced from 0.6 to 0.3

Never too sure with you.

:stuck_out_tongue:

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Its why you like me x

I’m anaseptic, phrasmotic, even compunctious to have caused such pericombobulation.

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I had to do a web search on that, and succeeded once I’d neutered the search engine’s helpful suggestions that I’d misspelt the quote.

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Wouldn’t worry them.
If high sec is burned by the Trigs, Null will be the winners… one way or another.

Dynamic system security status has been a request for at least a decade, it’s good to see it finally implemented in some form.

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I don’t remember seeing that request for regular high sec systems, however I do remember seeing it for Faction Warfare systems.

A quick google search renders multiple results not limited to FW systems.

https://www.google.com/search?q=dynamic+system+security+status+eve&oq=dynamic+system+security+status+eve&aqs=chrome..69i57j33.7564j0j7&sourceid=chrome&ie=UTF-8

Most of those don’t propose it for High Sec systems.

Anyway, I don’t remember ever seeing a big call out for it.

I beg to differ, the first two results that I got mention highsec; that said google results change depending on your location.

Yeah the first 2 were, and they didn’t get much traction or activity, maybe like a dozen people posted in them and not all were in agreement, then the threads died off. Next threads were aimed at Null Sec and Low Sec space, basically had the same results.

As for Google search, this is what I got:

https://www.google.com/search?q=dynamic+system+security+status+eve+site:forums.eveonline.com&sxsrf=ALeKk01-7xcIvRXw1F92G53-ifUPIwZZLw:1590850123977&sa=X&ved=2ahUKEwjV457E6tvpAhWNXc0KHUqdB4cQrQIoBDAAegQIARAP

Anyway, there never was any big call for that to be implemented. But it’s here now so those who wanted it got their wish granted.

I think it would be / will be interesting if the Trigs ever decided to start taking sov. Though I doubt it will happen because then they wouldn’t be fighting edencom. But then again there was the whole drifter invasion so who knows.

Yeah, that Drifter Invasion was quickly shut down after Null Sec Alliance’s threatened to quit the game.

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That had more to do with the kind of invasion it was than with the act of invasion itself.

so I’ve bumped heads with people about this whole update, had some disagreements but there is an interesting problem. Why is it, that if one side conquers a system it can be reduced to essentially low sec, but if the other side takes a system nothing happens. So 1 side scores a win and gains new space for its purposes, yet the other scores a net zero?

Low and null sec space are seemingly immune to the negative side effects of this, the only losing entity is high sec? There must be more to it, there has to be far reaching negative connotations to all 3 sections of space (WH’s should probably stay exempt since they are already just wild space from the outset). Either during this phase, or there is an unrevealed 4th one coming next.

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Are you asking for the creation of Super High Skeleton Fly?

I think he wants Edencom to invade Delve.

Well I was assured in the RP channel that the Empires are infinately more powerful than Null so they should go for it I say and see what happens lol

So Low sec system is shown as high sec? Thats dumb.

In autopilot its red, but there is green 0.6 instead of 0.3. Should have been more consistent.

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no one’s gonna fly a 400m isk ship in lowsec…