This has been my experience: and the ‘advice’ that I have received with regards to it:
The number one rule of EVE is:
Be able to afford a loss. Never fly something (or with something in the cargo) you can’t afford to lose.
Well as a starting player I could not afford to loose anything. So the logical conclusion is not to fly…
The next piece of advice that I received was join a corporation however the second rule of EVE is:
Everyone can scam.
So why would I join a corp… that’s an especially poignant concern when you consider the third rule:
Experience matters, not ISK or Skills
Of which I had none… by comparison to none players running corps have plenty…
Now, you likely have an answer to all these problems, but I don’t want to be told the answer… I want to figure it out for myself, that’s the fun of the game… I want to have the experience that the players who first ever played EVE had. I want the experience of finding out for myself, of crossing the Great Plains and discovering the New World on my own.
When EVE first began there was a level playing field that no longer exists at all in any form. The game is so mini-maxed now, so solved, that is has become, for all intents and purposes, completely stagnant and so much so that wars have to be artificially forced into existence. To my way of thinking anything that maintains that status quo is a problem. That includes Asiblexes and force projection.
The priorities of players who are in that end-game and the way that they view newer players and the priorities of newer players and the adventure that they buy into when they first begin to play couldn’t be any further apart. Big corps want you skilled up as quickly as possible and to become a linesman, now that’s an unfair characterisation and an exaggeration, but the processes they’ve implemented, such as ship reimbursement reflect those priorities… And so they should, big corporations have an obligation to live, to self-sustain.
A couple years ago Hilmar told the story of his early experience, about how he borrowed a ship and then lost said ship and panicked, he was left with a moral conundrum; Do I simply code a new one into the game or do I stay true to it’s foundations and work within the game to replace it? This was possibly the most important decision that the games lead developer ever made because it determined his attitude toward eve and what makes it great, loss, friendship, discovery, risk, triumph.
I’ve flown ■■■■ fits because up until now I’ve been able to, but after x years of playing I’m finally having to figure out how all that works. The fun of that is finding that out for myself.
The problems that I’m experiencing are how difficult the interface makes that and how reliant a player is on third party software. Why do I have to use PYFA? Why do I have to leave the game to play the game?
The changes that I want to see implemented are the integration of the information gathering tools that experienced players have access to and control over implemented into the game. They didn’t face the same degree of organised resistance that newer players face today. Thats a fact. And they’re completely unaware of how their solutions to said advantages remove what is essentially the most fun part, developing personal mastery and autonomy through the process of exploration and self-discovery.
The last thing I want is to be told the answer, I pay a subscription so that I can have access to the puzzle, when I get told the answer that ruins the point of the subscription.
It’s a paradoxical position, on the one hand I want to find out for myself, on the other hand I want access to the tools that everyone relies upon to be implemented into the game. However it’s. important to recognise that I’m not asking for the solutions to be integrated, I’m asking for the tools that allow you to explore and develop said solutions. Keeping in mind that I’m not facing the disorganised chaos of Eve’s early years, I’m facing a solved meta full of bots and systems like sky-net that alert other players immediately to my presence…
Can you relate to that?