I played less during blackout. I went down to 1-2 times a month after the changes to rorquals, vnis, carriers, supers and titans. At this point I came mainly online to pvp and not to grind anymore. I tried to keep my pvp-losses to similar numbers as my “income”. As creating income became more and more nerfed/changed by ccp, I had a bad feeling about losing stuff I wouldn’t replace. Keeping my “wealth” somewhat intact was important to me, as it cost me years and a lot of money to accumulate. I wanted to start pvping again, once I have time to compensate with income.
These thoughts really seem laughable to me, as everything is gone now, with 0 fun or intent.
There is a big difference between those scenarios.
If you go into abyssal space with your gila you are actually playing the game, you know that you can possibly die and you risk your gila for a reward (loot/killmails)
If you trusted ccps statements, that stuff in citadels is asset safetied you didn’t know that it could vanish, you werent playing the game while it vanished and you gained nothing by risking it. Instead you can just move it or fuel it and remove any risk. There is only risk for those, who dont know.
In addition, someone who took a break and had his gila on a fortizar comes back and doesnt even have a gila to run into abyssals. It just vanished while he was gone, because he didn’t know, that he had to move it to an npc structure to avoid ccps random game changes.
Difference being that CCP rightfully replaced all of those losses as a consequence of them being out of the players’ hands.
Because according to the initial rule set, not fueling the citadel would not eliminate its asset safety - it would just make the citadel easier to destroy.
Completely agree, but this is why CCP’s policies about favoring the constant need to cater to these type of players is a poor policy, I hadn’t subbed in a long time and got help retrieving the few assets (low value), that had been erased made me resub, what a cool thing to do, but this change was poorly implemented because it was too much to code in so they went the lazy route.
If you invested that much in time and money in EVE over the years, I would think that you would at least check on your assets every now and then. It’s no different than if CCP decided that Orcas and freighters were proper capital ships and would no longer be allowed in high sec and gave you 30 days to move them elsewhere. Well, if you weren’t playing the game for 6 months and didn’t bother to check up on patch notes and you log in to find that you can no longer undock your Orca or freighter that you had parked in high sec, well that’s on you…
Having said that, asset safety never should have been a thing in the first place. Never put anything of value in a player owned citadel that you don’t want to lose.
All you are going to get is the normal people gloating over this.
That being said, About a year ago I said to myself that CCP was going to remove asset safety, so I moved everything I had to NPC stations. I don’t trust CCP’s judgement and their desire to give the wrong people easy kills.
I am not going to gloat over your loss, I feel for you, but you should have been as cynical as me and decided not to leave your stuff in a structure with a mechanic that the elite PvP’rs have been moaning about since structures arrived as not being Eve, even though it was in terms of outposts.
They didn’t even remove asset safety, lol. All they did was allow active players to (under certain circumstances) loot the hangars of those who are inactive.
Asset safety in itself is alive and well, and that’s the bitterest irony of all with regard to this fiasco.
It is if you bother to invest the tiny amount of effort to keep your station fueled.
And perhaps if you have all of your eggs in one basket you should bother to keep up with EVE news? You forfeit your right to complain about changes if you walk away from the game and don’t look back.