I wonder at things like Vulnerability Windows. Not for what they are, but what they imply about how people think about the players of online games.
I’m a casual. Not just in games but at work too.
I’m sure I’m not the only filthy casual out there that has to work three different shifts and have that roster change every week or two.
So having to set aside set times for games is not possible for me, without doing ludicrous things like miss work.
Which means design decisions which incorporate set times, like Vulnerability Windows, exclude filthy dirty casuals like myself.
Maybe nearly everyone works Mon-Fri nine to five, but I have this odd feeling that I’m not alone in being casual.