And that is where the issue lies in terms of bumping, thanks for the support.
Oh hey, it’s the “my playstyle is better than everyone else’s” guy. How have you been?
Just wondering, has your philosophy ever created a movement that changed the very culture of EVE Online?
No?
It hasn’t?
But you’re so superior!!??!?
It’s not about the challenge of the kill, it’s about showing miners the light. Converting them to the ways of the code was actually rewarding…
Blowing ships up in EVE in not hard…that’s what we’re supposed to do. Changing how people play the game; now THAT is a challenge…
James be praised…
Unlike a psycho like you, I’m able to keep my actions in a video game separate from real life. I would never go out and steal things from toddlers, but I know well enough that a video game is just a video game.
I think you are the one who needs to get some therapy because you seem to be unable to separate a simple video game from real life.
You can stop bumping so easily that it’s really not an issue, tbh. If you’re complaining about bumping, then you need to get better at the game. Hope that helps. HTFU friend.
You only have to look at the replies I get in terms of the bumping mechanic to see the real salt. I have had gankers who define themselves as Alpha males tell me that they will stop playing without bumping. The mechanic is god damn awful but their reaction to any discussion on their easy hold mechanic delivers a vast amount of salt. I have to endure that salt to make sure CCP understands the issue.
LOL delicious tears.
Never been a fan of ganking, but with the War Dec changes it is rather necessary right now to facilitate more destruction in high sec and provide a means for at least some retribution to neutrals, so yay?
Unlike a self-deluded sadistic like you, i realize when my unhealthy tendencies are focused on real people and i choose to suppress that kind of drives
Could you name them? I’d like to make fun of them with you!
No? Just talking out of your butt again? Oh darn…
Totally lacking in detail on how a freighter pilot can get better when being bumped. Do tell?
LOL get a grip, man. It’s a videogame. Maybe go outside for a while?
You play with REAL people this game, and are their REAL tears you are looking for. Who is the deluded one here?
You obviously missed the sarcasm on the last part. Of course ppl being able to solo gank freighters would be insane.
I merely was going to an extreme here to point out how using balance as an argument to justify nerfs is silly.
Anyway, I am not gonna repeat the whole going in circles with you thing, which has been done with you so many times already.
My intention was merely to point out that justifying nerfs to a certain group of players in return for buffs that everyone benefits from makes no sense.
Sure thing, dear.
Anyways, all this is fine. Highsec is already safe enough as it is. Gankers definitely need more tools at their disposal, and I’m glad this change has taken place and can be utilized to help make EVE a more dangerous place.
I didn’t say you were deluded, I said you take this videogame wayyyyyyyyy too seriously and are a bleeding heart for space pixels.
EDIT: Thanks for the additional tears about “aww my REAL LIFE FEELS!”
No, i blap people ships too…
This is my new alts corp, do i look for you like a faint hearted miner?
We may both have sadistic tendencies, but you are also a coward for picking just defenseless targets.
EDIT: Your find nothing wrong about your obsessive focus on tears? Observing the broken stuff from your head have nothing to do with emotions, it have more to do with perception and observation of human behavior.
EVE Online at its core is a social game. You can
- get some friends to help chase off the bumper
- use alts to bump the bumper away
- use friends or alts to help keep yourself safe by scouting or using webbing alts
- any combination of the above
But you already know this and refuse to utilize them, so what’s really the point here, eh? I’ve seen you crying enough on the forums because you can’t do everything you want on your own.
Suffice it to say, there are strategies and avenues you can use to avoid getting bumped (and escape if you are), you’re just too stubborn to utilize them.
I just found it a good opportunity to do some return sarcasm. But yes you are right that it would be insane.
Well that is part of game design, because balance is to enable a healthy environment to maintain the game so that people can compete. The best example is the issue of Titans and Citadels in nullsec. The reason why Fozzie sov and jump fatigue were applied.
My point of view is that the solo hauler in hisec or one with even two accounts has no end point counter to a bumper apart from having four accounts, and those other three having three max skilled Talos pilots who he will only use to suicide bumpers.
It is not a circle, these are the issues.
This is an interesting point, at one point I was theory crafting on the cost in lost players of the bumping mechanic. I started off looking at scam duel bumpers and noted that in a small sample that 60% of the players who suffered such a loss stopped playing. It was interesting, and a good study of human nature, there is one thing to lose a ship, but to lose it in such a foolish way having got into such a state as to be so desperate was obviously too much for the players involved. The question is whether it was good or bad that they left the game?
I have no idea on how many people leave from normal freighter ganking, but I have come across a couple of people who were bumped for a very long time, and one was so mad at CCP for this mechanic. He managed to pull his cargo out with DST’s and he logged not caring if his freighter was blown up. I and a number of AG made a special effort to save his freighter against Gobby as he had thwarted him by his neat DST trick and we succeeded despite two attempts. I often wonder if that guy is still playing…
But then we think about the chore of doing logstics in this game, which turns into an uninteresting boring game of long warps and lots of jumps and the fact that a single bumper and a suicide points means that you have to stop dock up and log off because you can’t deal with it. The amount of fun that they freighter pilot gets from that is minimal and I wonder just how much of a turn off that is.
Of course I know this game is supposed to be hard and all that, but it is not a surprise that more casual players with limited time do not play this game or leave it very quickly.
But it is what it is, after all we do need to make sure that three players who multi-box 20+ accounts can keep having a damn good time…
I love how easy it is to trigger highsec carebears like this. You tag them in one post and they spend the entire evening going on a rampage of nonsense and entitlement.
Maybe the issue here isn’t to make the game safer for the freighter pilot, but for the freighter pilot to realize he’s not having fun and do something else?