After a while of only delivering retorts, an Eve players brain turns into Spod, that appears to have happened to him and why I have blocked him.
Look another blocked poster who was blocked because he was always using Pyscho babble and ranting.
After a while of only delivering retorts, an Eve players brain turns into Spod, that appears to have happened to him and why I have blocked him.
Look another blocked poster who was blocked because he was always using Pyscho babble and ranting.
■■■■ off already.
For the weak minded, who can’t deal with themselves because of words:
See yourselves out just as much.
You’d actually still be better off in a max yield fitted ship, with higgs rig, aligned to warp out in an instant. When you see them in large numbers your max tank procurer is still going down. When mining, it is always better to rely on GTFO tactics instead of tanking.
Believe me or not. I’ve been active on both sides of this equation.
Sure, they will get procurer. And? Either it is blob of t1 catas, or 8 or more t2 catas… If t2 then I will be around no loss (cause I will loot wrecks - I do multibox…). Thing is that if you end up having to constantly warp off then you are not mining at all… in this situation either max tank proc or do something else.
Or join goons and move to mine in Delve because ccp will always take care of nullbears safety. The nerfing of “unstoppable” combat interceptors is just another proof of their pursuit to fulfill that goal.
How is supposed to stop that vicious ships outside null sec, if players cannot use bubbles?
All the game development in last years was a farce, with huge buffs to capitals and rendering all other game styles obsolete. High sec remains the last reservoir of cannon fodder but will take for sure the same road as low sec, and that very soon.
Amen…
Nono, you’re jumping to conclusions here.
You’re not “supposed” to constantly warp off. When you have 100% confirmed that there’s gankers around, you leave the area for a better place. In the end you’ll still win, because when you get blown up you always lose.
The cost of travelling is still less than the cost of a ship, and the ship you will definitely lose in that scenario. No matter how you want to argue, warping out in a max yield ship - no matter how often - will still benefit you more than tanking in a proc you will lose either way.
As long as you’re attentive, you will always win out by going for max yield instead of tank.
Look. Assuming you ARE watching space (always mine zoomed out!):
No gankers around:
Max yield > Max tank.
Few gankers around:
Max yield > Max tank, because you warp out in an instant.
Many gankers around:
Max yield > Max tank, because you warp out in an instant.
In a tanked ship you lose in every scenario,
either because you sacrifice yield, or your ship, or both:
When there are only a few gankers around they will not go for your unncessarily tanked ship and you lose on yield. You wouldn’t have lost your ship either way, though, because you would have warped out.
When there are many gankers around they will definitely go for your tanked ship and you lose yield (in case you’re not getting ganked) or you lose yield AND your ship (in case you do get ganked and didn’t warp out).
The best profits from mining can be had by fitting for max yield and not being afk. PLUS, when you tank your ship, the chance that you will actually be less attentive increases because you falsely feel safer.
@BIade_Runner
I see more and more people who, usually fundamentally disagreeing on things, suddenly agreeing and moving closer together. Funny human thing that we drop our silly quabbles among each other when there’s a common enemy.
I don’t understand the mechanic, could you please explain this change as if you’re talking to a 3 year old?
Thanx.
The ganker can now return to their base citadel via pod express or by warping there and docking in the same system as the gank, click a button jump into a corvette and undock, at which point CONCORD will arrive and blow up his corvette. This moves CONCORD’s focus there and adds two to three seconds to their spawn time at the next gank.
Prior to this they had to manually move such ships to their citadels which was a minor logistical pain. For some reason they seem to think that this merits a nerf elsewhere. It is a QoL improvement for everyone because sometimes I wanted a cyno ship and had ships in the station and I had to undock, go to a station and…, waste time, in sov nullsec it was painful as no Upwell structures would spawn corvettes. Overall I am perfectly fine with this.
However perhaps CCP could look at CONCORD pulling as a whole or apply the idea of a random factor on CONCORD spawns as one CSM member has suggested in terms of an overall re-balance of ganking.
It’s SOP it always pull Concord after a gank and as you have 15 minutes to kill and a fleet dedicated to this job anyways, almost nothing is gained by this change…
It doesn’t make the next gank easier contrary to your “adds two to three seconds” claim…that is already done anyways.
Oh but wait, this whole post was just an excuse to push re balance something that you fail over and over to prove needs re balancing. Nice bait-and-switch.
BTW, if the Concord time was changes, CODE would just use more ships to boost the DPS. You still don’t get this do you…
Easier as in cost less as you have more time to gank the target after pulling CONCORD. Tell me I am wrong again please…
That was actually my expectation, it is rather easy to work out on the basis of using a set of spreadsheets based on tank and time that you would just adjust for the lowest time you could have and use that. So in fact all it does is increase the cost a bit. The question is whether that would increase the max cargo value that is attractive to gankers based on the 50% drop rate chance. A chance based mechanic here by the way.
When CCP applied the DCU change in EHP to freighters the figure of 1bn did not change then. I wonder what it would take to increase this?
if you’re happy i’m happy Dracvlad.
Thank you for this statement.
How many times do we need to tell you that is SOP already. NOTHING is gained there as it is and has been already been done that way. THAT is not where this supposed gain is being (claimed) to be helping so stop trying to use this as yet another whining session.
Sigh…you do not understand CODE or the code at all if you think this is about drop percentages…CODE is a absolutely mighty sledgehammer of ridiculousness, not some scalpel of the anemic bean counters you seem to think it is.
You’ve noticed.
When you answer his post you fell for it nonetheless.
You’re supposed to respond, no matter what.
…
?
Then mission accomplished! Thank goodness for me!
No idea where you get the impression I am whining about it, just stating a fact. Why do it if it means nothing to you, after all actions speak louder than words!
How would you react if the victim could chose to self-destruct all his cargo? Obviously you would not care then, LMAO…
Ohh, I like that…
You mean misstating. You clearly don’t understand their doctrine.
Personally I’ve never hit freighters but if I did, I still wouldn’t care and enforcing James’s will came first. Cargo, drop, salvage: all secondary. Heck most of the time I didn’t even have the cargo capacity nearby to pick anything up so…kinda a moot point for me at least.
I’ll say it again, you do not understand the mindset and are looking at this 100% backwards.