Redesigning Audio in Hangars

It’ll be a sad sad day when these are gone from gallente stations…

EVE Online - Sound Effects - Gallente Pleasure Hub 2

EVE Online - Sound Effects - Gallente Pleasure Hub 1

Why oh why are we getting english phrases? It’s a global game, with a rich multicultural community set in space thousands of years after those societies that made it through the eve gate collapsed and reformed. This is ridiculous!

I do however like the sounds of the whales bumbing into the submarines hull.

And Minmitar stations will need the constant sound of gaffer tape in the background.

:disappointed:

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For all the fun of Role Play, and posts like this - I would like to think that the players in General would like to see the “Main Game” improved and not something as trivial as a sound they are NEVER gonna hear if they are undocked and Fighting.

Who the hell want’s to listen to station sounds when there is so much more to achieve ?

For the Love of BoB CCP - Re-Asign you staff roles…………

I’d rather have a download of the “Skill completed” sound as my incoming message on my mobile !

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So many modules sound horrible since you changed them a few years back, can’t the audio team make those good again instead?

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Sure, and we’ll just retrain concert pianists to be geologists.

Art and audio are specialists. That’s why you hire specialists for those jobs. If I have a problem with my car, I’m not going to tell the company that makes it ‘hey! retrain your marketing guys and have them repair my car’. I’d want the people who have a lot of experience and passion for working on cars to be the ones doing it, and the marketing guys to be doing marketing.

The Old Ishtar was overpowered. How often do you see one of those? Whenever I want to, they’re still in use, and they’re still tremendously powerful. The issue isn’t ‘OMG, they broke this ship by nerfing it’, it’s ‘the ships you see in use everywhere are broken, and need nerfing in a thoughtful, careful way that actually provides balance’.

Honestly, yes. They should be. The events of the empires should be more visible than it is now. One of the things that keeps people from getting hooked into the game is the lack of any coherent story when they start playing. There is one, mind you… in fact, there’s several… but new players never see it. New players never even get told the World News channel exists. It doesn’t even get onto the ‘articles’ page, despite all of the bullshittery going on about ‘retention’.

You want to retain players, give them something to be interested in. Give them news about what other players are doing, and what impact that’s having on the background story. Right now there’s a great example:

A bunch of FW players in the Amarr/Minmatar warzone got pissed about mission-botters and LP farmers who refused to fight[1]. So they cut a deal between some of the big FW groups to not contest one another’s ‘home’ systems, and to actively shut down missioning in their own ‘home’ systems. They even shot at members of their own militia who tried to contest the enemy base system. They even went so far as to codify it as an in-game treaty.

Other FW players—RPers, mostly—didn’t like the idea of an actual ‘treaty’ between ‘enemies’, and reacted. They didn’t try to be dicks about it, but they did complain about it in the IGS, the in-character RP forum. And that’s what they’re supposed to do. They’re RPers, they RP’d. Oh noez.

CCP Delegate Zero spotted it, and had the Amarr NPCs react in the way the Amarr Empire should react to its ‘loyalists’ making a treaty with the enemy to not attack them: they issued a public statement saying ‘anyone who does this is a traitor’ and announced there would be slave-raiding going on in captured systems.

And on and on, with players poking at CONCORD, and now a response from them about it. A whole bunch of ‘player actions may not be driving the story, but they’re definitely factoring into it’—which is something that can help get new players hooked in, and interacting with other players, and keep them in the game.

And that’s an entire avenue of gameplay that new players never hear about. The more the background story of EVE Online is presented, and made accessible—not prioritized, mind you, not forced on players in ways they can’t opt out of having to deal with—the more you get people stuck in, and staying around.


1 - That’s an important distinction, because the FW players getting pissed are massive LP farmers who do fight.

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So it sounds like the hangers themselves are getting reworked as well is that correct or just the audio? also will there be some unique audio for Citadels as well or is this limited to Faction stations since most of us out in null sec barely if ever dock in an NPC station anymore?

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when did they add audio to eve?

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@Arrendis - My Car is over 26 years old……… I take it to a specialist………I fully agree with you but what I DO NOT NEED is someone telling me I need to change it - Especially since it is going UP in Value………….

Stations need to be LOW priority - Art is already GREAT ! - Get those Two Guys - TWO teams Playing EvE and get them to say what is missing cause I SURE AS HELL SAY “It’s NOT STATION AUDIO” !

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Idea:

When the station is being attacked (PVP or Drifters) you get something to the effect of:
“Alert, Alert, Station under attack”

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+1 for the new sound

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It might be cool to integrate the scope into this, i wanna hear alton tell me what’s going wrong in new eden while im ship spinning

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ccp just doesnt know what to do with eve anymore tbh, these past few months it feels like theyve been throwing ■■■■ at the wall and seeing what sticks

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For Gallente stations:
-Rogue Drone infestation detected on (random deck and hangar), all containment crews proceed with caution.
-Will the pilot of the atron class frigate ‘newbro tackle’ please report to (random hangar), your vessel is ready for launch.
-Attention all pilots, there is currently a sale on Quafe and Quafe Ultra.
Caldari:
-Security Alert, all security personnel report to (insert random deck here), possible Gallente intrusion detected.
-Reminder, missiles shall be stored in a dry environment and shall not be stored next to fedo holding cells.
Minmatar:
-Warning, fedo infestation detected on deck (random number), security personnel please report
-Will the pilot of the Naglfar class dreadnought in hangar (random number) please report, one of your turrets has fallen off and damaged the station
-Reminder, do not store depleted uranium shells near any crew quarters or creature containment areas.
Amarr:
-Attempted slave escape on (insert random deck and hangar), all reaquishion crews in the area please respond
-General Reminder, spreading of any kind of unapproved scripture is strictly forbidden.
Upwell:
-will whoever owns the Ragnarok class titan in hangar (insert random number) please report, your shipment of isogen-enhanced tape has arrived.
-Remember, fly safe.

  • Attention, (insert hangar here) is currently under lockdown due to a breach of containment of a canister filled with units of lag.
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You assume they’re not.

The devs don’t listen to thousands of players. They don’t listen to the CSM unless they’re unanimous. What makes you think they’ll listen to the Art and Audio guys?

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“remember fly safe” would be cool to hear when you initiate the undock sequence

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“In Rust We Trust”

Or something similar for Minmatar :wink:

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yea kinda had that in mind when coming up with it

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“Would the owner of the Vargur-Class registration [insert something here] please return to your ship and disable Bastion, as it is causing electronic interference with local station systems.”

Wherever it fits.

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Why not have some audio lines use a template with some including strings such as system name, ie Greeting - Main Message - Sign off
This way you could also include rarely heard audio, to give us a surprise every now and then, could be lore based or little easter eggs, like someone talking about the Tempests wingy bits!
You wouldn’t want it being too repetitive

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Will players be able to record the audio and send it through?

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I totally agree
And this little piece of proposed fluff with help with that how?

Interesting - A CCP employee went out of his way to HELP botters that the FW guys were trying to push out.
WOW, JUST FUKing WOW
I wonder did CCP Delegate even stop to think how good for the game these groups co-operating over a common issue could be for the game?
This is what happens when you have developers who don’t understand the game being able to intervene at a development level and change things to suit some all but irrelevant (to the majority) role play aspect of the game.

Of course they are BUT how many of them are role players that want CCP to intervene in how they play their chosen play style?
“massive LP farmer” does not equal “role player”.


I would honestly like to see this thread closed and have the audio team sit and think about how they can add something that might appeal to more than a minority of players - Alternately they could switch the focus of this thread and ask players what they’d like to see and hear in stations - I’d bet dollars to donuts it isn’t some limited focus role play rhetoric.

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