Remove learning implants

There is already a thread for the EXACT same topic…

Attributes make sense in actual Roleplaying games. Games where your “character” is flesh and blood, and your Intelligence or your Charisma are important because you’re a Wizard or a Bard and those stats have a major impact on your class abilities like Spellcasting or Musical Performance.

But Eve isn’t about flesh and blood characters. “We” aren’t the pilots, our “characters” are the ships we fly. The flesh and blood is nothing more than a paper doll we can dress up for our driver’s license photo, and a container to hold the Skills we train so we can equip “ourselves” with better armor and weapons.

And ever since they started doctoring on the way Skill Points are used, the idea of Attributes become even more meaningless. If you can Remap yourself for maximum Mining skill progress, and then use a Skill Extractor to suck those out and inject them into a completely different and opposing skillset, then what’s the point? If you can buy SP Injectors off the market, and Inject SP into a skillset that has nothing to do with your Attribute arrangement, then what’s the point?

If they want Attributes to have an effect, then they need to adjust how many SP you gain. Inject into something you’re Mapped for, you gain more. Inject into something you’re Mapped away from, you get less.

Or… leave Extraction and Injection just the way it is, and get rid of the useless Attributes nonsense. Just let people accrue SP at a static rate, and it gets spent on whatever you happen to have queued. You don’t need to do much of anything to most of the Implants. Leave people to use the Slaves or Snakes or whatever, but take away the “+2 to Charisma” nonsense. Yes, that means that the Implants which only serve to boost your Attributes will become useless collector’s items. But we’ve already got plenty of those, what’s one more?