copy paste of a email i sent to eve support and they told me to come here
Hi there
I recently noticed that the damage dealt to enemies and structures using turrets is slightly random.
Turret tracking, damage resistances, optimal range, all that still matters…
But when I was in range, not moving, attacking a npc structure in a mission that was also not moving, I was doing damage between 90 and 130, even though me and the structure were standing still, and none of the conditions in which I was shooting it in were changing.
0 velocity for structure and me
Turret tracking is perfect because neither of us are moving
In range
Using the same ammo the entire time
And other stuff
…But the damage is still different each time? I do damage ranging between 90 and 130. Sometimes 93. Sometimes 123. Sometimes 101.
But none of the factors that influence how much damage I do are changing, so why is the damage different each time instead of a consistent, single number, because none of the factors that influence how much damage I deal are changing, such as turret tracking, distance, damage type, resistances, etc…
Is it possible for you guys to remove RNG / Random Number Generation / Randomness from the math behind how much damage turrets and other weapons do?
So damage is based off actual gameplay mechanics, without any randomness, allowing for more consistent damage dealt, especially when both enemies are standing still and are not moving, such as a player attacking a structure with speed set to zero for both.