With the increased warp speed given to many ships over the last year, the gameplay problem of creating a weapon timer for any activation of a Bastion module becomes a larger issue. Marauders are caught “hanging” at gates, unable to dock at NPC stations, and unable to tether or dock at PC stations. This results in an unbalanced penalty for a non offensive module. I have had to burn safe spots just to “time” my arrival at a safe harbor with the end of the weapon timer.
No other siege module has this penalty.
Bastion does not effect any other ship’s capabilities or stats like a web, dampner, TP.
It is not AOE like a Command Burst.
It does not cause any damage to any opponets, unlike any weapon system does.
It does enhance the ship that activated the Bastion module, but along the same vein as an active shield or armor hardner does, neither which currently activates a weapon timer. Of all the other modules whose use causes a weapon timer to activate, only the Bastion doesn’t adversely effect an opposing ship or boost an allied ship. The current gameplay should be modified to remove or reduce the current illogical mechanics and offer the Marauders a more even playing field.