I’m ok with ganking to an extent and it’s easy to jump on the HTFU bandwagon to people like the OP, but EVE is losing players. That’s simply a fact that I don’t think they can ignore anymore.
There needs to be a place where “carebears” can be part of the game or they will go elsewhere. They shouldn’t be shielded from all combat but ganking has gotten a bit out of hand imo. Add to that all the other factors (trig rats, Npc miners, etc.) and you get people leaving. MMOs aren’t supported in subscriptions by pvp players, pve players are a much larger population. If they keep leaving, then we won’t have a game left.
I’m sick of clueless morons that think it’s OK to play a game without making any effort to learn what it is about and how to play it properly, and then demand changes to the game be made to meet their ridiculous expectations.
My only concern about this mentality is that there IS a place where carebears can be part of the game. If they want to do their thing in peace, they can do so almost anywhere in hi sec space. I’m an explorer, and I jump through empty hi sec systems with plenty of freely available belts all the time.
So it’s not so much that these players just want to be able to mine or rat in peace–they want to do it where they want, when they want. They don’t want to look for an empty system. They don’t want to fleet up with friends who can defend their operations. They don’t want to pay for proper tanking and they don’t want to lower their yield by flying ships with more rapid align times. It takes only the slightest bit of work, but for some that seems to be too much.
Ganking isn’t really that prevalent in the vast expanse of systems that comprise hi sec–it’s typically concentrated in a few places that are well known and thus should be easily avoidable. I’m all for wanting to play solo in peace, and frankly, it’s pretty easy to do so. I can’t understand why certain players feel like they should be entitled to play in peace EVERYWHERE ALL THE TIME with absolutely no additional preparation.
I’m just offering a different perspective, my own perspective, as I realize we hold opposing opinions on this topic; but you’ve posted your opinion and request, publicly and I wish to state, publicly, I disagree.
I like suicide ganking in highsec. It gives highsec an element of danger that without, without suicide ganking, and war decs, imo, highsec would just be boring. Boring.
With no chance for adventure, or misadventure, when absolutely nothing happens, for a subscriber such as myself, there is no reason to play.
This is the best explanation I’ve read regarding the differences between high/low/null sec. If I could, I’d have that quote plastered all over the new player experience. I think that quote would help manage new player expectations, a lot.
So, Sir, with respect, I disagree with your position, and I want my voice to be heard as well.
Player retention doesn’t seem to go up, despite of high-sec getting safer. There are less gankers and most of the old vets are gone. Correlation?
Laziness isn’t going to be a good argument here. You’d think that the initiation should have given that hint. You want more safety? Find it. And you arerewarded for mining in systems that have been untouched for a while.
I agree for the most part, but I’m not sure that this particular issue impacts player retention as much as some people think. It seems to me that if retention really is the issue it seems to be, CCP should be expanding their data gathering in relation to the problem. Sending a survey out to people who cancel their Omega subscriptions isn’t enough.
Maybe CCP should send out a survey to all player accounts who haven’t logged in for 30+ days, or something similar. If I’m CCP, and I’m really concerned about the retention issue, I’d want better information as to why people really quit. From a purely business perspective, I have to believe they’re working on it, but sometimes it just seems like they’re throwing up their hands saying “why no retentionz?”
There not many bigger care bears than me, Christ I got up at Eve London’s AMA and told people I did missions for 13 years. But no suicide ganking is a part of the game and shouldn’t be removed. Nobody should be 100% safe, get ganked then take it on the chin and adapt. Make the other guy a more tempting target.
or just fit some damn tank … or just don’t fly a hulk in HS … Or I don’t know, go play in backwater … or be active and warp away when reds enter the system…
All in all, so many ways to be safer, and yet he wants to fool people into thinking gankers are the issue…
So you don’t want to pvp in a pvp game?
Why not take your ass into the bluezone then … All this threads whining about not being able to mindlessly mine and in other bot-aspirant activity’s .
Things you can do to be harder to gank;
*Get some space friends - this is a massive multiplayer online its meant to be played together.
*Don’t use a paper-plane close to high traffic space
*Fit tank and use ecm-drone
*Be active use your onboard scanners.
*If you cant make friends make a alt and put him in a ecm/shield repper boat.
*Read Code there are lot of good tips in there.
*If attacked overload and pray to BOB/James
*And lastly don’t undock what you cant lose.
Eve is about to find a way to do what you want not to be served everything on a plate. If you want some ingame practice on how much work there is behind every gank you are more then welcome to join me, free ships on me.