just put a upper limit on them so when they are full you have to sell on another place is one example on how to do that. also that highsec and null needs eachother would also increase trade. well most people starting a game puts money in it and usually dont know how it works in the beginning. i might be caring about the health of the game and really im not enjoying when there is no challange in things. sure i have ganked but its not enjoyable.
tough im not enjoying gatecamping in lowsec eiter but there its atleast a chance you get an enemy gang on your head so your not sitting there in catalysts but actually have some ships with some risk to loose isk involved also
That is, to put it politely, an incredibly stupid idea.
well most people starting a game puts money in it and usually dont know how it works in the beginning.
No, most people starting a game do not in fact RMT large amounts of in-game currency ASAP. Most people starting a game will, at most, buy a paid account.
Then sorry to say it, but your friends are idiots. RMTing is dumb enough when you have the game knowledge to use it correctly, doing it as a newbie is utter stupidity.
If you want a trade hub somewhere else then start one. CCP did not implement the trade hubs, the players did. How do you even split them up?
If you delete Jita 4-4 tomorrow then the players just sell in another Jita station.
There’s nothing special about 4-4 that makes it a trade hub. Jita was originally 1 jump from Kosovo (where most players start) and originally had several mission agents, so everyone’s loot was already there.
CCP physically can’t split up trade hubs. That’s not a thing. Trade hubs are a player behaviour, not game design.
Do you even play this game?
High sec is 100% dependent on nullsec. Where are you getting your morphite and megacyte? How do you think it gets to highsec other than via lowsec?
Wrong. Just utterly wrong. PvP should be worth whatever your target is fielding. It doesn’t matter what security the system is.
High sec does need materials from nullsec. Highsec does need materials from wormhole space. Nullsec materials do pass through lowsec. They have to.
You can’t build ships without materials that cannot be produced in highsec. Those materials must travel through either j-space, or nullsec and lowsec.
You can’t get everything in one place. Players are moving them to Jita, through lowsec.
You keep repeating this. It’s already the case. Nullsec is required for even t1 ship manufacture.
The vast majority of the many trillions of ISK worth of sell orders in Jita were transported from nullsec through lowsec to highsec.
Nullsec is presently living off mineral stockpiles - that is not self-sufficient. If all current stockpiles were wiped out, it would be necessary to import minerals from low and high sec space because null does not spawn sufficient quantities of all minerals to support ongoing industry demands.
depleting those stockpiles is the entire purpose of the current scarcity phase of mineral production rebalancing. Once the stockpiles are gone, a new approach to mineral distribution is supposed to be rolled out to keep things dynamically balanced and drive mining activity across all sections of space. We’ll wait and see how that goes…
I think you all are sad. I just had a friend who recently started playing… like less than a month. He had thought about playing Eve for years. After listening to my wife and I talk about our experiences, he asked if we could answer questions for him and help him along. We said sure… and less than a month later, he’s hooked.
We went to hang out with him yesterday. We talked Eve… he literally said, “I wish there were more groups like CODE. to help encourage people to be active in the game.” By the way, he’s currently doing hi-sec mining and industry… and he wants MORE ganking. As Enzo and Big Cass would say, “You all are S A W F T!!”
If the balance of mineral spawns instead encouraged (or even forced) more people to head out into low sec to mine, one would think that there would be plenty of opportunities for ganking. The only key difference being it could also spawn some actual gameplay, you know, where two sides get to fight eachother. It would force miners to find groups and find protection for said groups… Ganking on it’s own is all fine and good and there are plenty of ways to avoid it. But the high sec version of it is always going to be a blatantly one-sided engagement. You’re never going to encounter a would-be ganker whom you can actually fight… It’s just you’re either one-shot by a gank fleet or you avoided/tanked them successfully. It’s just not very good gameplay in comparison.
So… what I can’t understand about code is: why haven’t any player alliances taken action against them yet?
Forget CCP making “suicide gank” impossible.
CODE is just as vulnerable to war dec as anyone else, right? But for some reason nobody feels any desire to war dec them.
If any of the alliances were to choose an area of High Sec and then simply tell CODE not to go there or they would get a war dec on them, they could set up high sec poses, customs offices, etc, and probably make a lot of money off all the carebears who come there to be safe from CODE.
Why indeed? My counter question would be: why not?
Is CODE seriously the only alliance out there that has figured out that you can claim parts of High sec just as easily as low sec?
I can remember these guys from when I used to play 5 years ago.
In all this time, NOBODY ELSE has gotten the idea to copy them, or compete with them?
Or see if any high sec carebear corporations will pay you to war dec them?
In my own case, I hardly spend any time at all in High Sec. Being at war with CODE would only barely affect me. But it would be fun to have somebody to go out and attack now and again.
There are plenty of isk-grubbing hauler gankers that aren’t affiliated with The Code. People who want to gank for the good of highsec all seem to congregate under one flag. There would be no reason for them to fight amongst themselves.