Having looked at it, tethering is just too safe for eve.
The old stations don’t have it, so why do citadels? You basically have two different systems in the same place.
Its detrimental to pvp and the risk culture of eve, its stops the vulnerabilities that people have to expose themselves to.
We have managed fine without tethering for eve for the majority of its time with stations, outposts don’t have it.
It allows the defender too much of an advantage. I don’t think eve would fare any worse without it.
Citadels are a replacement for both POS and player built outposts. Outposts did not have the idea of a tether or safe area round it but POSes have a bubble which tether replicates.
Yea they should just let supers and titans dock (In a citadel (not only fortizar thou otherwise only huge alliances will own supers/titan’s)) and then remove tether.
There are many functions you can perform in the bubble that you can’t do while docked: scanning, dscan, etc. Some of this is replicated by the “View Outside” option of citadels, others can only be done while tethered. As with any system, it is a set of competing compromises. I, for one, like that there are no longer “station games” on Citadels because aggression breaks tether AND prevents docking. We have that feature on neither stations or POSes yet I find it to be a vast improvement over both.
The old POS had a force field that you could not enter at all. With the tethering you can at least enter the docking range and bump a target out of tether.
Learn the mechanics before you complain as citadels are not outposts and not POS, they are a mixture of both and therefore combine the worst of both.
Sure that make’s sense but no point removing something then bringing in something else that uses the old removed items mechanics (Or effect of them) xD
@Terranid_Meester POS’s have shields… also, tethering is there for staging without having to warp to a safe… Citadels are designed for alliance bases, but I feel like Engineering Complexes and Refineries are a different story.