The majority of reasons disappears if you extend the docking range by 2.5km or make ships land inside the docking sphere by default because you remove the warp drop out variance that makes the emergent gameplay feature of docking bookmarks necessary and meaningful to have in the first place. Removing that may sound like a QOL change on the surface, but at a deeper look it removes lots of gameplay and unpredictability, which are essential for creating exciting experience potentials.
It has to be WAY MORE than one kill a week.
Well, one could also argue that for simplicity reasons (KISS) all NPC stations could also offer a tethering area, so neither dock- nor undock-bookmarks would be needed any more. Lore wise it would be hardly explainable why the biggest trade stations of the known universe couldn’t offer what a simple Astrahus can. The technology is there and for sure most station owning corporations would surely want to have this technology as safeguard for their customers (and entities like the Caldari Navy or the Emperor Family can for sure finance such an upgrade).
On the other hand it would affect balance, because station-camping/ganking would be impossible, anyone could at least warp away unharmed (Stations can’t be bubbled in Highsec). As always, a tradeoff between convenience/safety against possibilities/opportunities.
This argument is solid.
But really. We, the hunters, no this game, needs this mechanic. Without it much less destruction would happen, whole EVE got much more safer and thus boring.
The best state would be if there was another chance to catch people offguard, such as if there wasn’t warp to 0 to gates, and then the docking could work properly without need to overcome the nonfunctional UI as you say by use of bookmarks. But it isn’t the case and even if whole community agreed that it would be a great change, CCP won’t do it because they ignore player suggestions from this forum anyway.
Just move on - you now know how to avoid dying from this mechanic, and you should care less about some noobs who die to it in future.
I guess I’m not sold that this change is all that meaningful, with other people arguing it’s too fringe or not significant enough to warrant doing anything about (yourself included kinda with your “just move on” comment), and even though I understand the correct way to do things doesn’t make the UI for doing it any less annoying.
Also, not all destruction is equally good for the game. If CONCORD made mistakes .1% of the time or something when you engage someone you have a valid reason to and kills you anyways, that’d be more destruction, but certainly not good for the game.
I guess we have to agree to disagree, but I think fixing bad UI is more important than keeping ganking easier. I’m rather ambivalent to the prevalence of ganking/camping as a whole. “Do boring activity and if you mess up you die” isn’t really more interesting than “do boring activity,” its just higher risk and requires you to pay more attention to something boring, which I think is worse. It Also leads to short, one-sided engagements, which I think are the least engaging type (especially as in this case, the hunter isn’t going out looking for it, but waiting for it to come to them).
EVE is full of boring and tedious activities that often requires minimum input. That is why it is so easy and popular to multibox it.
Hauling is boring and non-interactive as hell, there is no skill involved in it, especially in highsec (lowsec camps makes that a bit interesting, but too risky at the same time so it doesn’t pay off the thrills). What is point of of pressing 10 buttons through entire 10minute gameplay and watch the warp screen where nobody can interact with you?
Sadly, your agenda is not to make game more balanced/entertaining, but make it more safe. With that I cannot agree with you, despite I agree with your arguments why that mechanic is stupid and bad.
If you want more safety and less ganking, please post into Communication center - General Discussion and don’t forget to highlight how many players are quitting daily due to ganking and how many players would suddenly rush into EVE if ganking was gone. This is not place for it.
And just for your info: I am station camper. Changes I am proposing will harm my gameplay or rather will force me to risk more and play more actively than just wait for that chance where my target ends up 2000+ outside of the docking. I don’t like this gameplay and I believe is it unbalanced towards gankers, but it is the only possibility right now.
You said “We, the hunters, no this game, needs this mechanic” without elaborating on why. Could you say more about why you think it is necessary?
The suggestion I’m making would make the game (slightly) safer, but my agenda isn’t to make the game safer. My agenda is to make the UI better. I listed removing instadocks as an option in the opening post. I didn’t think it was likely to get much support (correctly, I was called childish for suggesting it) and figured it would be harder to implement. I didn’t say I wanted ganking gone, I said I was ambivalent towards it. As I said before, I’m curious to hear more about why you think its necessary for the game that people can take advantage of this mechanic.
I think the game suggesting you do something unnecessarily dangerous, and the “correct” way has an unintuitive UI and doesn’t really involve outsmarting other players, but just RNG and old game mechanics, is bad, and not the sort of interaction EVE should be incentivizing. I also don’t think there should be a difference in undock times if you use the view outside trick. Fiddly unintuitive UI to better accomplish a simple task better than the default intuitive way IMO is never a good thing.
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.