Had a simple idea that perhaps the new encounter tech that is present in nullsec with the new pirate faction hubs could be added to missions. How this would work is that instead of a mission having a corresponding level (1-5) it would instead scale the encounter to the type of ship you bring in.
The payout in LP and isk would still be affected by the systems security with this new idea. However, with the levels of mission removed an option to also do a harder version of the same mission would be optional for greater PVE rewards (including isk and LP payout).
This could also end up touching up further each of the missions currently offered in the game with any new tech that was utilized in the new player experience, and in other new encounters to bring any improvements to them if needed.
So in short:
- Mission scales to the type of ship(s) you enter the encounter with
- Each mission is perhaps touched up a bit if needed (textures, layout, storytelling dialog, etc…)
- Missions would also have the option to upgrade to a Hard difficulty from normal for greater rewards
- When scanned down these Missions would show their current difficulty either at the gate or in the scan information window.