so I got thinking about TIDI and how there are a variety of factors involved in TIDI
and i came up with an interesting idea for the game.
basically every single time a weapon is fired it creates a very minor amount of damage to the weapon. similar in a sense to how overheating works but to the weapons only.
this weapon fatigue can only be repaired via the repair service.
if you over heat your weapons (which will still do over heat damage of course) but will add a compoundng effect to weapon fatigue.
tethering will still repair your ship and the over heat damage but not the weapon fatigue, every soldier, outlaw or warrior has had to take care of their weapons or assets, be it swords, six shooters, horses, artiliary cannons or machine guns.
so I don’t see why we couldn’t have something like that in place.
weapon fatigue could also be amplified in TIDI especially against certain weapons.
I have mentioned before about using aspects coded into the game such as shutting down local or disabling gates when big tidi fleet fights are happening, this will help reduce the local traffic in the region, however by applying a weapon fatigue to the tidi system would help get rid of excess server spam and allow for a more smoother fight.
in my humble opinion I think that non faction combat drones (so T1 & T2) should suffer some kind of resistance reduction which would mean taking more damage, this is to reduce the smaller assets on grid, however faction drones and fighters are all good to keep the same, this would increase the need for sub caps on grid especially in escort of capitals.
by having increased weapon fatigue during tidi especially on certain weapons and reducing excess smaller assets it helps reduce a series of factors from the server stress load allowing TIDI to be lowered and preventing server crashes, this will ultimately mean to an extent an improvement on overall tidi and create a stable flow of fighting which if implemented correctly could also lead to longer fights.