Except no, it isn’t. It has to be done once before each kill. You know, because all the ships you bought are destroyed by CONCORD, you have to scout a new target, etc.
If you’re trying to profitably run exploration sites preparation i.e. clearing rooms of rats has to be done over and over for each site
Except none of that involves any meaningful chance of failure or loss or even investing significant effort. 99% of your meaningful effort in PvE is invested one time and is never repeated for the rest of your EVE career. You will never lose your farming ship(s) or suffer any other setback besides the ammo you spend.
You’re dismissing the effort the other side is required to make
You’re right, because the “effort” is nonexistent. I’ve done plenty of both PvE and PvP in EVE and PvE is an absolute joke unless you’re the kind of person who struggles to remember how to tie their shoes. There’s a reason people run bots to do PvE content 23/7 but nobody has figured out a way to make a PvP bot that can do PvP for hours at a time without supervision.
Gankers do have better choices, Phoons, polarised Hecates, but they’re trying to balance their expense/profits and are using Catas as often as they can, their challenge is also self imposed.
Do you even know the definition of “self imposed”?
Deliberately flying a poorly suited ship (your Phantasm) just to make the game more difficult is playing under a self-imposed limit. Better options exist but you voluntarily apply limits to yourself and refuse to use the more effective option.
Choosing the most efficient ship to maximize your ISK is not a self-imposed limit, it’s using the most effective tool for the job. There is no alternative that would be more efficient at ganking people to obtain ISK, and if anyone ever finds one the gankers will promptly start using it instead.
Should I’ve used a brighter or bigger font? X (video game series)
What’s your point? Those games are not single player EVE, they are entirely different games designed from the ground up to be single player games and not bound by the constraints of the MMO genre.
Wait, do you want every single gank to be profitable? That’s pretty greedy.
WTF no. Please don’t post absurd straw man arguments. I singled out ganking with a profit motive because it’s the only one worth discussing in the context of “how easy is it to win”. In ganking for profit you have a clear win/loss decision: did you earn more than the cost of the gank. And in that context the sole reason that winning is easy is that stupid players keep handing the gankers expensive kills, take those away and wins become much rarer and harder to earn.
If you’re willing to spend 100 million ISK to kill a 1 million ISK T1 frigate then by all conventional standards (economic, military, etc) you have lost that exchange even if you declare “LOL I WIN” on your killboard afterwards. There is no point in talking about “how easy is it to win” questions because the players involved have declared that they always win, regardless of what happens or what anyone else thinks.