Well i’m hoping that those ores stay because if they do I know what my group is going to do for nocxium
You always have a choice. You are not required to attempt to win the game if doing so requires committing immoral acts. What you actually mean here is that you like Counterstrike and don’t like suicide ganking in EVE, and your “morality” here is nothing more than the whims of your personal opinion.
Killboard points? Can you show me the official EvE Online killboard? Hosted and maintained by CCP?
In what way the killboard points help you win a game, which doesn’t have this kind of currency implemented?
What happened to the idea that EVE is a sandbox game? Is it now the case that the only winning that counts is the Official Way To Win EVE as determined by CCP?
Also, I notice that you have given up entirely on providing evidence that CODE. is griefing by the actual definition of the term: ongoing targeted harassment outside the scope of normal gameplay which is aimed at preventing a specific player from enjoying the game .
It’s strange that there is so much negative feedback from solo/small highsec industry groups over this change. I fall into that category and this change seems like it will have minimal impact on my gameplay. It sounds like a small number of people are playing some strange meta-game where they must harvest every single material they use for production. That sounds extremely tedious and inefficient for a solo/small highsec group.
It might be a reasonable play style in other games but, it’s never been a good one in EVE unless you do it on a much larger scale. A solo highsec player simply can’t mine enough to do industry at any sort of useful scale. Most likely, if you adapt to the new way of things, you’ll find the game more interesting and you’ll certainly make a lot more ISK. Certainly enough ISK that you can lose some ships trying out low/null ninja-mining if you want. You might find that you really enjoy it.
That’s because there isn’t. There is a small amount of negative feedback from specific people posting the same thing again and again with no evidence and in some cases outright saying they don’t care about the facts.
Usually also with incorrect numbers or no idea of surrounding gameplay as well.
After the initial inner scream when I read the release notes:
Here are my thoughts.
My Activity profile
Used to be Omega - now on Alpha (because of lack of mac support but mainly tbh lack of funds)
- I’m primarily based in HS - probably 80% of the time - I don’t mind dipping into low sec for a bargain.
- I manufacture specific items that keep a moderate income comming in - I manufacture in one place and sell in numerous others.
- I Used to mission - fun (especially L4 with alpha skill limits) - salvage for sale of manufacturing (don’t seriously mission at the moment as since 18.05 performance on a Mac is dire- that’s another story !!)
- I work the markets - buy cheap sell at a profit - happy to travel for an extra few isk
- I mine when I’m chilling - to support my manufcturing - and sell off any minerals I don’t need - and buty those that I do.
- PVP - I’ve had to battle my way out of tight corners - I’d like to have more of a go but I’m an old softy - and having a laggy mac doesn’t inspire confidence - once my tech probs are sorted - am hoping to find a couple of like minded people to join up with)
- I fleet up with a couple of regulars when mining for the boosts but mainly for a chat - I like the interaction but don’t hav e the time to commit to a corp
I already travel - lots - I like it:
To buy minerals (not everything grows on the HS trees and local prices can be stupid)
To Buy items to resell
To Sell Items to buy orders
To Deliver to place market orders in different hubs.
To scare myself stupid
So - theoretically - the changes only mean that I’m going to have to travel to pick up specific minerals that I cant mine in HS now - hey ho - I’m not bothered by that - I’m doing it already…
Prices of some items / ship might go up - I don’t care - it might be beneficial for me.
CCP want me - and others like me to travel more - risk more - great idea - it took me ages to leave Verge Vendor when I started out - it’s a big virtual universe full of great and not so great people.
BUT What does bother me … Trigs
I thought I’d have a jaunt - purchasing a couple of minerals in a distant hub rather than going to the usual big trade hubs.
Trip to Dark Rise from Verge Vendor to buy 100m of minerals - for bit of speculation.
My usual route - 19 jumps - mostly safe but includes the bum twitching Uedama which Is okay if you are sensible
– took me through a Trig system - nope - don’t want to go there - especially when loaded with goodies - I don’t like the extra risk especially as the Trigs slaughtered my alts on sight recently.
Avoiding that Trig system means approx 26 jumps- including 6 low sec jumps and 4 Trig systems - nope - at some point I would probably go boom.
I could find faster route through low sec - but again - the sparkly rocks need some love.
Traveling to Amarr is just as painful.
There is of course the discussion that you can pay the higher price and reduce the risk - but it’s all a balance - I’m happy to take a risk on a profitable punt - but as it stands - I’ll end up being a care bear ( I won’t - I get bored easily - but many will) - hemmed in by trigs ad ganking bottlenecks
So - under the new settings -
I will be expected to travel to purchase (or mine) specific minerals - happy to do this
but expected to dodge Trigs as well as the increasing gank spots - risks in some areas are getting silly
Or just pay over the odds buying locally/ closest/safest main hub
So - to make this work -
Get rid of the trigs -or give them a corner of the universe to live in - which would actually allow smaller trade hubs to thrive (those places where you can often find a bargain) and allow small and middle sized players to make a living.
As it stands HS and the travel to various different empires will effectively be closed off for many players.
Summary:
Changes - I’m neutral about them - new players won’t know the difference - existing players will ultimately adapt.
Will encourage people to actually factor the value of minerals into manufacturing - I cost everything and if there’s no profit - there’s no build - it might sreduce the stupid undercutting to below manufacturing cost
But this on top of the trigs
Too many bottle necks are being created (check out the formerly sleepy backwater of Vecamia)- so for many (not all) players your big hub will be the only realistic place to buy from - but you’ll probably never go to any of the others - or to the smaller hubs around the universe - you’d just die.
On a side note - Mining in Low sec - been there - fun while it lasted - got chased out with about 10% structure - they were worse at killing than I was at surviving ! !
If I can fleet up for a jaunt - i’ll go along.
Sure - more travelling - more risk - more excitement - I’m up for this - but it might actually end up with many players shopping at Sansbury’s/ Tesco / Carrefour / Lidl etc rather than that nice small shop that’s worth travelling to for that special treat.
Just some thoughts
Stay safe everyone
SDD
usually i do not like Merin…
But i must ask you…what makes a combat ship a combat ship?
asking cause in my time I have seen:
1.) Battle Hulk
2.) Battle Badger
3.) bait and murder Nerus
4.) Combat Skiffs/Logi Skiffs/E-war skiffs
5.) Combat Procurers/Logi Procs/E-war procs
6.) I have watched ppl on twitch at rare times comabt fit Orca fleets and go on NS roams for whatever reason. (probably for fun and cause they can)
I think it’s fair to say only the T3 Shuttle is a combat ship, the other shuttles probably aren’t
But the rest all have at least minimal combat ability, I think we could stand to give industrial type ships better combat ability and slot layouts, alongside extenders having stacking penalties and a longer concord timer (yes, longer). But even now they are technically ‘combat’ ships.
I love my battle orca, it gets ridunculous DPS and tanks like a boss.
I recently started playing and I did not choose Amarr.
Which means I need ammo to go pew pew.
So no, I don’t want to build everything. But I do want to be able to cart some ammo blueprints around (Small Projectile at this point) to new systems for mission agents , hop to a belt and grab a little bit of ore to make something as trivial and necessary as SMALL PROJECTILE AMMO without having to venture into low or nul sec.
Can I do that after the change? I don’t know. The explanation of the change is confusingly vague at best to a new player.
My concern is that I will either have to waste a month or two to train scrapmetal and hope I get enough drops before I run out of ammo or hope I can find someone selling the ammo I need (already a huge problem in my current location, hence the desire to be able to make ammo).
Or do I need to waste a month or two training market skills so I don’t get completely butt raped by the fees and taxes on minis or ammo?
The main marketing sell point on this game is the freedom to do what we as players want.
I don’t feel its reasonable to force new players who chose to follow this path to waste months on unrelated to pew pew skills to have a reliable source of ammo.
So, my question to you and others, am I misunderstanding the redistribution and what minis will be available in 0.5 and higher?
Or will the mini requirements for ammo change to reflect this new mining nurf?
Or do I really need to waste training time on skills I don’t feel should be a necessity to get ammo?
Yes, just as the same Dev Blog clearly states Tritanium, Zydrine and Megacyte are also excluded from LS.
However, the same blog also shows unambiguously that all five minerals will be available across Rakovene and Talassonite. Both of these ores are currently available in Minor Victory and Fortress sites, and both types of site are currently available in HS and LS.
The unknown here - the risk - is exactly what is going to happen to these Victory and Fortress sites after the changes? They can certainly remove them eventually (as in, invasion over) but they can’t actually move them somewhere else, because that would not make sense of the lore.
I have already made a bet that CCP’s stated mineral distribution in HS is going to begin with ore anoms (gone), ore belts (nerfed), moon ores (no change from previous) and invasion-site ores (story continues).
This will all be subject to change in an unknown timeframe. But to start with, the above is basis for my new game plan(s). We will find out in about 5 days if it is a good one, or not.
Or you just buy the stuff. T1 ammo is a negligible cost compared to any income-producing activity. Unless you’re supplying entire nullsec alliances at once even maximum market fees with zero skills will still be a negligible amount of ISK.
No, it doesn’t.
It states that they will not be present in large or market significant amounts. Not that zero will be present.
Try actually reading the Dev blog first before saying what it says.
As per Dev Blog … note the entries under “Excluded Minerals”. Interpretation of what is said, what is not said, what is perhaps said differently elsewhere, and what is actually meant is what is being speculated upon here. The statement, in this table, is clear enough even tho I am suggesting it is “incomplete”. Especially if you take the uncertain status of Edencom sites into account. Sites, which like moons, are not explicitly discussed in the same Dev Blog from which this table is extracted.
Security Zone | Exclusive/Main Supplier of Mineral | Excluded Minerals |
---|---|---|
Hisec | Tritanium | Isogen, Nocxium, Zydrine, Megacyte, Morphite |
Lowsec | Isogen, Nocxium | Tritanium, Zydrine, Megacyte, Morphite |
Nullsec | Zydrine, Megacyte, Morphite | Tritanium, Nocxium (some availability through Sov anomalies remains) |
Wormholes | - | Tritanium, Nocxium, Morphite |

I’ve made peace with this change to eve and found a way to make it fit with my character concept
You seem to be… immersed! Which is not criticism mind you. I have similar thoughts. My character has always operated on both sides of the law in lowsec, and (being the contrarian I am) I did some occasional lowsec mining.
No Rorq / Orca business, just me and my cheap T1 barge sitting > 14.3 AU off gates keeping an eye on D-scan to get the materials for my ammunition. Thing is, with the changes I might actually stand to make some ISK from the activity.
I don’t have the economic know-how to predict what the effects of the change are going to be. What I do know is that I have access to highsec and lowsec (everybody has) and I was brave/stupid enough to mine in lowsec anyway. A positive spin might be that newbies in Ventures might actually get rewarded for a little bravery.
This is the most ridiculous update ever.
You have just killed high / losw sec manufacturing. The blue donut in nullsec will be able to cartelise the prices of nulsec minerals when selling them to high sec. That means high sec / low sec players will have no option but to buy at inflated prices, or not be able to build at all.
- If they go to nulsec to mine they will be kicked out unless they join the big alliances.
- On other hand, nulsec alliances can send hordes of farmers to high sec in puppet corps, and they CANT BE KICKED OUT because, high sec.
Good job catering, once again, to the nulsec carebears.
That makes zero sense. Null sec alliances already import tons of ore to jita. Null sec alliances don’t band together and say “let’s fix the mineral price so jita manufacturers pay 10x more!” Null sec alliances still use jita to get stuff.
You will simply trade your ore for theirs. Guess what though… Rorquals will reduce null mineral value. Titanium will go up because can’t use rorquals to get it. Not even their command burst.
Who wins? High and low sec. Null loses because they had it all before. Rorquals mining whatever they wanted.
The only miner I would expect to be mad is the null sec rorqual pilot.
Just because they already do it does not mean it will continue in the future when these chances go live. Supply of these nulsec minerals will diminish in high / low sec, if it does not stop altogether. Prices will increase A LOT just to build even the tiniest ships.
There is nothing that will prevent alliances from setting up exorbitant prices for whatever surplus they have left, if they have anything left at all.
There won’t be “trading” because nulsec alliances can send puppet corps to mine to high sec if they dont agree on the pricing, and then jump freight the minerals back to their systems. And thanks to the amazing game mechanic of not being to war declare corps which havent set up any structures, they will be unstoppable.
On the other hand, if you are a high / low sec player and want to build a ship, just go and try to set up a mining fleet in nulsec and tell them “well, but you have immunity in high sec so it’s only fair that you let me mine in your systems and take my ore away” and see how that goes.
Trading is awesome now, it will get even better over time. Soooooo much fun and ISKies to make !
Really stupid question…
I have some ore thats compressed
From the last couple of weeks
After the Update
Will the Ore that I mined and compressed before the update be effected??
I usually mine for a couple weeks then reprocess the ore.
My Question is : Will the ore that is compressed before the update be effected??
sorry I hope this makes sense
TK

My Question is : Will the ore that is compressed before the update be effected??
Yes, there is no Old ore and New ore.