For those examples you are somehow forced to do the actions. In EvE you are not forced to shoot a char who is not able to defend. It is your choice to do that.
Utter nonsense. You are always free to stand idle and refuse to plant the terrorist bomb. Nobody is holding a gun to your head IRL and coercing you into doing it. The only reason to plant the bomb is your desire to win, which is no different from an EVE playerâs desire to win by destroying a mining barge.
PS: in IRL ethics âjust following ordersâ is not an excuse.
You are speaking non-sense and you know it.
As a terrorist in CS that is the way to win. Itâs not giving you a choice. If you donât want to do that you can just quit the game.
In EvE you have ample opportunities to get ISK or have a fair PvP fight. Killing a ships which canât defend itâs your choice and shows your morality. If the only way to win in EvE was to destroy Capsules, Mining Frigates, Mining Barges, etc. then I would understand, but what you are saying doesnât make any sense. It is your choice to shoot an innocent by-stander. EvE online is a game what letâs you choose what to do, so here your morality counts.
Also, just as curiosity, what do you win by killing their Capsules? Nothing.
O Iâll take it one step further then, in eve because of player mentality where if you enter a null sec system they dock as quick as possible you as a player are forced to attack the not so fast defenseless players in order to draw out a fight and force the opponentâs to respond in the same way that a terrorist in CS has to plant the bomb to force the CT to his location so that he can shoot them.
In HS? A NPC corp char? What fight you want to draw out?
Edit for edit: NS is a different story. We are speaking about HS.
And in EVE attacking mining barges/freighters/etc is a way to win.
Also, in IRL ethics âI want to winâ is not an excuse for planting a terrorist bomb and killing innocent civilians. So by presenting this justification you are admitting that the rules of IRL morality do not apply to a video game.
Finally, I notice that you have given up entirely on providing evidence that CODE. is griefing by the actual definition of the term: ongoing targeted harassment outside the scope of normal gameplay which is aimed at preventing a specific player from enjoying the game.
In CS is the only way to win, that is your objective.
EvE letâs you decide what you want to do. Your objective is not killing a defenseless char. And that shows your morality. And even EvE agrees with me by showing your morality in lose of security status.
As I said Eve is a game of choices. Your morality and ethics come into play.
And the members of CODE. have choose also.
So, like I said, you concede that the rules of real life morality do not apply to video games. A real life terrorist who justified their bombing with âit was the only way to winâ would be executed for murder.
And even EvE agrees with me by showing your morality in lose of security status.
Utter nonsense. Security status is not a moral judgement, itâs just a morally neutral game mechanic. And even if you try to apply moral judgement to actions in EVE security status often fails to align with any coherent concept of morality.
Also, I notice that you have given up entirely on providing evidence that CODE. is griefing by the actual definition of the term: ongoing targeted harassment outside the scope of normal gameplay which is aimed at preventing a specific player from enjoying the game .
We are speaking about EvE. Where you have a choice⌠And yes your choice shows your morality.
Also you didnât answer what you gain by killing Capsules and Mining Frigates.
You have a choice in Counterstrike. You are not required to win the game. You can always follow real life morality, lay down your weapons, and surrender to the legitimate police/military forces of the other team. In fact, you are not even required to play the game. Your justifications for actions taken within the game continue to be a concession that IRL morality does not apply to video games.
Also you didnât answer what you gain by killing Capsules and Mining Frigates.
Killboard points.
Also, I notice that you have given up entirely on providing evidence that CODE. is griefing by the actual definition of the term: ongoing targeted harassment outside the scope of normal gameplay which is aimed at preventing a specific player from enjoying the game .
Thatâs actually what I said. If you donât like that you are forced to do that action you can stop playing the game. Because thatâs the only solution of winning.
But as I said we are speaking about EVE Online, not CS, where you have A CHOICE.
Killboard points? Can you show me the official EvE Online killboard? Hosted and maintained by CCP?
In what way the killboard points help you win a game, which doesnât have this kind of currency implemented?
Presumably from farming T2 materials by salvaging or looting. With and without the option of engaging in PvP first. All of which is part of the stated intent of these changes ⌠to force more interaction.
Not exactly. There will still be good reserves of mexallon in 0.5 sec moon belts. Each of the four available HS moon ores - zeolite, bitumens, coesite, sylvite - contain 400 units of mexallon. This is more than any other ore currently available in HS belts or ore anomalies. The difference is, belts and anoms are guaranteed to spawn. Some player has to generate moon belts.
Mexallon:
You are correct, I missed that. We will have to pray that someone will generate the moon belts.
Kernite will be removed entirely from HS and its yield will be reduced to 25%.
Pyroxeres and Plagioclase have their yield reduced to approx 65%.
Actually there will be no ore Anomalies in HS anymore.
Isogen:
Both Omber and Kernite are going to be removed from HS.
No source of Isogen will be available in HS.
Again, not exactly, altho its availability (at least regarding the number of locations) will certainly be much less than even for mexallon.
Both minor Edencom and Fortress systems appear to be staying, post-invasion. And there will be three sites in each Fortress system that will spawn rakovene each day. Isogen is being added to rakovene at a very large 3200 units.
There will also be a single(?) site where beznadcine can be mined, with isogen at 4800 units. Both ores will also have tritanium at a huge 40000 units. Worth chasing.
I will actually try to summarize. Please correct me if itâs an error.
Minerals available:
HS: Tritanium, Pyerite, reduced amount of Mexallon, trace amount of Isogen (?), trace amount of Nocxium (?), trace amount of Zydrine (?), trace amount of Megacyte (?)
LS: Pyerite, Mexallon, Isogen, Nocxium
NS: Pyerite, Mexallon, Isogen, Nocxium, Zydrine, reduced amount of Morphite (??)
WH: Pyerite, Mexallon, Isogen, Zydrine
(?) Depends on Edencom updates. This conflicts with the list of excluded minerals in HS.
(??) All NS ores depend on Sov Ore Anomalies
Focusing on HS-only:
Talassonite is available in both minor & fortress systems and will contain nocxium and megacyte.
Rakovene will also contain zydrine.
The only mineral that will not be available for mining in HS is actually morphite.
This tho does not address relative mineral availability ie there are only 54/55 Fortress systems, moon belts have to be generated, plus the volumes of any one mineral relative to volumes available now are unknown.
In passing, I believe spodumain has high levels of trit, so it will be available in LS too?
â* Certain Ore Anomalies will be removed from Lowsec systems.â
They donât specify which Ore Anomalies are going to be removed from LS.
Whatâs also interesting is that I donât find anything mentioned about the Anomalies in Non-Sov NS.
I found stated clear that Isogen, Nocxium, Zydrine and Megacyte are excluded from HS.
Hire Kane, and wardec someone and youll see what KB points do.
There ainât no such thing in EveâŚ