They are selling veld to buy things made (in large part) with trit.
This is all clearly beyond you so I’m gonna move on again, just as I did yesterday.
They are selling veld to buy things made (in large part) with trit.
This is all clearly beyond you so I’m gonna move on again, just as I did yesterday.
Nobody is disputing this.
What we are disputing is your nonsensical attempt to use the 15% increase in the price of tritanium as the increase in the price of things people who mine veldspar are actually buying. An X% increase in one component that goes into something does not directly translate into an X% increase in the finished product. This is basic economics.
The only question here is whether your decision to post a nonsense number instead of a conventional measurement of inflation is because you’re too lazy to do the work of calculating the relevant comparison, or if you’re deliberately being dishonest and picking one out of context number that “proves” your claim.
This is all clearly beyond you so I’m gonna move on again, just as I did yesterday.
And just like yesterday your “I’m done with this thread” will be forgotten and you’ll come right back.
CCP maybe you need a psychiatrist? your idea is just crazy. After the last update, there was an ice belt during the day. But after yesterday’s update, the ice belt was gone. What does it mean? Are you idiots?
Haha I bought bunch of stuff before Rattlesnake cost 1 billion! Crazy changes. Mining was not worth it before now it might be later in a few weeks when Trit prices go crazy. What about Kernite? For those story line missions. Weird changes.
Here’s some proper data for you people to discuss.
This example contains the compressed ore from 5000m3 mined in a single venture, in High Sec, and the prices taken from Eve Appraisal.
.
500 Compressed Veldspar
-Sell: 1.550.000 isk
-Buy: 1.310.500 isk
.
333 Compressed Scordite
-Sell: 815,850 isk
-Buy: 765.900 isk
.
167 Compressed Pyroxeres
-Sell: 1.444.884 isk
-Buy: 1.277.717 isk
.
143 Compressed Plagioclase
-Sell: 979.550 isk
-Buy: 872.300 isk
.
Veldspar is clearly the ore to be mined, as there were basically no changes to it’s DNA, giving pretty much the same amount of Tritanium as before.
Even so, I noticed quite an important point of concern to these changes that doesn’t seem to have been taken into consideration by the developers when making these changes, and that is the ore size.
Here are the values of whats a “perfect” 100% mineral yield would be like:
.
Veldspar is pretty much same as before
-Before (58.5% non-mineral)
100 Veldspar(10m3) = 415 Tritanium(4.15m3)
-After (60% non-mineral)
100 Veldspar(10m3) = 400 Tritanium(4m3)
(3.5% reduction in mineral physical amount)
.
The other ores however…
.
///Scordite///
-Before (65% non-mineral)
100 Scordite(15m3) = 346 Tritanium(3.46m3) + 173 Pyerite(1.73m3)
-After (84% non-mineral)
100 Scordite(15m3) = 150 Tritanium(1.5m3) + 90 Pyerite(0.9m3)
(54% reduction in mineral physical amount)
.
///Pyroxeres///
-Before (86% non-mineral)
100 Pyroxeres(30m3) = 351 Tritanium(3.51m3) + 25 Pyerite (0.25m3)+ 50 Mexallon(0,5m3) + 5 Nocxium(0.05m3)
-After (96% non-mineral)
100 Pyroxeres(30m3) = 900 Pyerite (0,9m3)+ 30 Mexallon(0.3m3)
(72% reduction in mineral physical amount)
.
///Plagioclase///
-Before (88% non-mineral)
100 Plagioclase(35m3) = 107 Tritanium(1.07m3) + 213 Pyerite (2.13m3)+ 107 Mexallon(1.07m3)
-After (93% non-mineral)
100 Plagioclase(35m3) = 175 Tritanium(1.75m3) + 70 Mexallon(0.7m3)
(43% reduction in mineral physical amount)
.
Now, I won’t bother doing all this work for the other ores, but it’s certainly interesting to see how much waste there’s in the asteroids, both before the update and now, specially seeing how low the price of Plagio has gone, when it used to be on par with Veldspar not long ago.
There are two changes I’d like to propose now.
.
Make some adjustments to the unit size of ores.
.
Examples:
-Plagioclase (0.25m3 unit size)
-Pyroxeres (0.20m3 unit size)
-Scordite (0.05m3 unit size)
.
Right now, people are eating away all Veldspar and most Pyro in belts, and leaving the rest to rot, so maybe something like this could make mining these ores more attractive.
I haven’t checked, but I’m sure the situation should be similar to Low and Null sec ores, so please do size adjustments accordingly, so it doesn’t feel like it’s such a waste mining these other options instead of the clear money makers.
.
2. Change the mineral base sizes
Currently, every mineral unit size is set to 0.01m3.
I think it would be more fitting to have minerals with different measurements each.
Something like Nocxium, which looks like carbon, could be set to 0.12m3, and Isogen to 0.16m3, being just random values based on the periodic table for Carbon and Oxygen.
This is mostly to deal with how much waste there’s on ores, having an incredible amount of m3 being non-mineral dead weight, which is quite weird, considering how space age technology would be able to somehow recycle this material and manipulate the atomic formulae to use it for something useful, like space concrete or etc, giving it at least some value.
Of course, I feel like there’s loads of other necessary related changes, like blueprint mineral requirement adjustments that should get some proper reviewing before something like this, but it’s still worth mentioning, especially now that I’ve written all this.
EDIT: added some spacing to make it easier to read
EDIT2: dots will have to do for line breaks instead
They already stripped Tritanium from R4 moon ore so there’s no point in stripping more. Moreover, you need some baseline, and amount of Tritanium in Veldspar is the baseline. Without baseline you can change it back and forth endlessly.
Mineral m3 is irrelevant it’s the ore m3 that matters.
If the price if the minerals is increasing and therefore the prices of ships also increasing.
Apart the ore <-> Mineral or Mining income discussion, it is not more important to point out,
that Missioning and Ratting are less valuable , because the income in total ISK is the same, but the prices are raising.
I never proposed any further changes to mineral yield though?
My proposal is to change the ore unit size.
Example is current Plagio unit size is 0.35m3, and new size would be 0.25m3, so instead of mining 14300 Plagio on a Venture, you’d be mining 20000 instead, as the overall m3 of ore would be reduced, and thus you’d mine more units in the same amount of time, giving a bit more balance to the ores, so it’s not a complete waste of time to mine them when you could be digging veldspar instead.
As for mineral m3 being irrelevant, that’s not the case.
Mineral m3 matters if you are transporting minerals, and same goes for ores, being the reason why most people compress their stuff before transporting it.
In the same manner that mineral m3 should get changes, compressed ore m3 should get changes as well, as it’s a bit too magical for 100 Veldspar(10m3) to turn into 1 Compressed Veldspar(0.15m3), and give out 400 Tritanium(4m3)
A simple solution would be to have compressed ore be 50% the original size, and the more complex solution would be to get rid of the non-mineral m3 during compression.
Compressed Veldspar would be 5m3 using first measure, and 4m3 using second one, for example.
This might even help deal with Rorqual ore compression on site, as it can just hoard a ridiculous amount of compressed ore at once, and limiting that will require a proper transport unit set up to manage the compressed ore, which can be a much better target for gankers, instead of the super tanky and quick response unit button ship that the Rorqual is.
I know what you mean that’s why I said “the ore m3 that matters.”
Try to understand that they will not change it. The balance was made that way to keep it constant. CCP doesn’t want you to mine more in less time. That would be contrary to what they made (new Ore DNA). Simple.
Resouce distribution got so much better. Its Waaaaaagh fun trading time ! Jita Hubie Dodixie Dubie Halooooween…
I lost my last mining ship and now im done with mining. Hope the idiots at the ccp is happy with that, it seems to be what they were aiming for.
sub runs out first week in dec. Maybe ill check back in a year or so and see how the ccp has ■■■■■■ up the game even more in 12 months
Maybe consider how you are losing your mining ships. Because uh… most of us aren’t.
I’m being forced to mine in low sec
its what the ccp wants, so I did. lost my mining ships and now Im done with these “changes” and when my sub is up, I’m outy
fyi - the the developers should be focusing on adding content to the game, not changing the content that screws a large portion of subscribers.
enjoy your game, cause its not my game any more
You tried to do it their (Pearl Abyss/CCP’s) way and they lost a paying customer. All so that the people who ganked you could be entertained for a few minutes at your expense.
I wonder what the final tally in permanently lost subs over these changes will wind up being.
As for as I’ve seen, the numbers haven’t dropped at all! Much to my surprise after reading all the “I quit” statements…
Really? Who is holding a gun to your head and forcing you?
Because I can see alternate methods of getting what you want without mining in lowsec
Most said they were unsubbing not leaving, they could be playing as alpha’s. or just running their accounts out, as they’ve paid for them.
Fair enough since I went Alpha with my 3 acct’s. I’ve made no bones about it and will “probably” sub again when CCP finds a balance they seem to be happy with for more than just 3 mo.
That is the path to power creep and item obsolescence. Existing content has to change for balance reasons. This is standard for MMO’s that don’t just invalidate all previous content with a new expansion.
They add new content yes, but they don’t add new content as a way to try and balance existing content.
If there is a problem in existing content, they change that existing content.
And there was a problem in mining.