The intent is to drive PLEX sales. Just like the whole Triglavian Invasion was a way to insert Null-sec choke points into hisec space to allow more ganking.
The challenge comes from PVP. Losing and winning in Eve means something, and it meant much more 10 years ago, because it took grind to get better stuff. Itâs so easy to make ISK/isk value compared to then, and most of the posts here cry about how CCP is making it harder. Itâs absurd.
As I pointed out in previous post, everyone cried about broker relations change like it would break the game. It didnât. Everyone cried reducing carrier DPS would break PVP. It didnât. I can honestly say I donât know how this change will impact Eve completely, but so far CCP has done well at resolving issues.
One advantage to this change is it does actually give everyone in Eve more opportunity. I would love to see null sec blocs come mine and watched snuffed out burn them down.
I do know some low sec groups actually mine in low sec with rorquals. You just need some people to back you up.
I agree with you about lowsec space. All of your points. They still havenât figured out how to make it work.
Well, I suppose I need to adjust my gameplay.
Once I move past the emotional reaction to this disruption to my gameplay (which, I confess, isnât a large deal after I calculate how much I need to buy for how small I am), there are two issues I am seeing here, and I would just like some clarification, or to simply raise them for awareness purposes.
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Since kernite and omber are being removed, are there plans to reshuffle plagioclase across all highsec space to mitigate the difference in ore values region-to-region? I couldnât find anything addressing stuff like Amarr space losing a large chunk of its mining value, or Iâm just not seeing the value already there. Redistributing plagioclase to fill even a small portion of the holes left in the regional ore values would help balance out the various factionsâ mining.
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Am I the only one mildly concerned at the slowly-building increase of CCPâs direct involvement in a game built around a more hands-off approach prior to this? I donât find any one of the recent changes overall destructive to how I play, and some of the goals are fine, but the notion that CCP has decided to personally take a hand in how the game is being played is concerning me that they are going to begin weeding out playstyles that donât conform to âintended gameplayâ once theyâve established their current planned game state.
Either way, I intend to continue playing the game the way I want. Itâll just change how I approach things, and, while I certainly am feeling like a bear rudely awoken after hibernation due to the obsolescence of some of my current methods, the changes are minimal for me at best.
I cannot, of course, speak to what will happen when major nullsec powers begin installing highsec mining operations for veldspar, but I imagine itâll at least be entertaining to watch CODE membership skyrocket.
Its much more than 10 guys, but even if it wasnât, CCP need to look at it from a âgame as a wholeâ perspective because the alternative is to allow the economic imbalances to continue and to worsen.
Trit is already on the increase.
Veldspar is now ahead of plag in terms of Isk/hour, and will be even further ahead after the changes go live.
Null sec will produce more high end minerals than they need and they will consume more trit than they can produce.
The reverse will be true for hisec and the two areas will trade.
There is tons of people already mining in low sec just because you canât see it doesnât mean it doesnât exist.
And this will reflect in low sec mineral prices, the more dangerous it is and the less people do it the more valuable it is and the more incising it becomes. CCP has balanced it in a way that is self balancing. (smart design)
There are tons of people brave enough to try.
Nothing new here. This is what happened to destructive playstyles like wardecs and ganking etc.
Great post! In regard to issue 2, if CCP âdidnât take a handâ in anything, the game would never change. Consider that POSâs used to be the main utility for moon mining, ship construction, and system ownership. They cost 400 mil/month in fuel, and took more time to fuel it. Hangar limits existed.
Before abandoned structures, you can setup a 700 mil astrahus and get super tethering, docking, unlimited module storage, etc. with no fuel.
I think CCP made a mistake when they released citadels. They shouldnât have been so cheap and useful.
Before citadels, outposts could be built and they couldnât be destroyed. Imagine how furious people were when they got converted to a citadel.
This redistribution change will do two things: produce less and give low sec more value
This increases the ISK value of items like ships, raw ore, etc. Who is really getting screwed? People running missions and anomalies, and people who have tons of actual ISK, because the value of it is going down.
Increasing low sec activity is great. Null sec is legitimately owned and has no public stations. A new player canât venture there and mine, because he has no where to dock (except for some select areas). This boosts the value of a new player in low sec. If heâs a miner, he can probably earn more. If heâs a PVPer, he can kill more miners.
Thank you for replying, honored sir. Could you specify what you meant by âdestructive playstylesâ so I can fully understand your post?
Did you mean:
- a playstyle destructive to the gameâs health, or
- a playstyle that destroyed things, like ships and stations?
@Ronimil You honor me with your response, sir. I am not averse to CCP being involved peripherally at all, or even trying to introduce new things in areas and modifying them. Introduction of ships and their subsequent balancing has been the source of a large amount of enjoyment and entertainment, for example, and while I believe, as another example, the citadels could still use work, I also enjoy them myself, even with the changes thatâve been made to them (or perhaps because of them).
I confess my larger concern is found in the belief they seem to have that they can only create the game state they wish by sweeping, galaxy-wide changes that assign values to the habitats of players based not on the playerâs decisions, but the companyâs programming.
âAssign valueâ, for example, clearly refers to âCCP-assigned valueâ, not âwhat the players are doing to give it valueâ. It seems small, but itâs not a thought process that endears itself to me that they believe they, not the players, will be the ones to drive what happens next through their decisions. And while I comprehend that they are the ones who programmed the belts in the first place, as an example, it still causes me concern to see them using their authority so strongly and with the stated intent to continue doing so for the sake of adjusting player behavior.
However, as I mentioned before, in the end I will continue playing this game the way I wish, until and unless there is a time they invalidate my playstyle, because the game is still very much âfun to playâ.
The second.
CCP nerfed a lot of gameplay that removed materials from the game, now they need to nerf the gameplay that adds materials to the game to even it out.
Thank you, once more, for replying to me, sir.
I do confess I have been curious lately if the issue is truly how much wealth people have, or if it might instead be that it isnât being cycled enough. However, that is for someone else to know and for me to remain blissfully ignorant about for now.
Not convinced on this particular point - the only miners that a new player will be able to kill in LS are other new players in Ventures. And both will probably die far more often to bigger, badder wolves. Which probably means very low retention of the new players.
Somewhat true, but Eve is a community game. 10 newb frigs can kill stuff. Miners need to band together old or new, and find protection. Loners generally just die
Its both how much we have and how much we can produce.
So CCP have turned up destruction by introducing the most aggressive NPCâs ever (trigs) and are also trying to strangle the economy with updates like this.
Its difficult to explain just how massive our stockpiles are, but for the entire existence of the monthly economic report (approx half a decade) production has been consistently 3x that of destruction. Despite resource scarcity starting 1 or 2 years ago, production still seems to be going ahead full steam. Such are our stock piles.
Yes, giving systems a rating that tells you how quickly CONCORD will respond, if at all, thatâs just silly. Next, CCP will expect us to believe that different nations in New Eden have different forms of government, or something!
Pretty sure nobody will ask that, only âdid anyone get his stuff?â
Clearly, you werenât paying attention to the stream. They made it real clear that a) CCP are no good at public-facing presentations (but we knew that), and b) What CCP wants everyone doing is roaming around in small gangs.
And itâs hardly surprising, really. Their hardware canât actually handle the âBIG SPACE BATTLESâ, and their software is way too riddled with lazy code for those fights1. So no matter how gleefully theyâll use us in their marketing campaigns, and no matter how often their trailers show massive fleets yeaaaaaah⌠no. They donât want that. They donât want large, organized groups of players who can coordinate their response to things like hostile action⌠or CCP action. They donât want people actually taking the time, and putting in the effort, to build something in their game that will outlast many of their tenures of employment at CCP.
They vastly prefer you: individual, disorganized players who donât actually put much strain on their systems and donât highlight all of the flaws and glaring errors theyâre making by not listening to the players who know the game a hell of a lot more than they do.
No, it wonât. Itâll be easier for groups that are already in a position to do so to continue to do so in the localized space they control. Thatâs why lowsec groups like SNUFF, PHEW, and LSH are planning to hit miners in lowsec. Not the null blocs.
Heâs using an optimized marauder and slaughtering things quickly. He may or may not be sending a salvager in after. His low numbers are achievable with a Drake, Hurricane, DominixâŚ
Thereâs tons of resources out there already for how to maximize ISK throughput in L4s.
Ok, first, even alpha, donât do that. Train up your racial battleship, grab the one with all the turret hardpoints and fill them with mining lasers. Fit the right shield resists for your local rats and a buttload of cargo extenders. Use drones to defend from the rats. Alphas can do that, and itâs a lot more profitable than the corvette.
3 months? They were already saying on the stream that they planned the next phase of this to come in about two.
Yeah, yeah, Iâm consolidating my responses into single posts so I no longer have 50% more posts than the next person.
They are kinda rant-yâŚ
You realize heâs talking about the 2013 changes, right? The changes that were not, in fact, about âtradeâ, but about OTEC? The changes that went in with the moon rebalance and the introduction of Alchemy so that Technetium stopped being such an incredible bottleneck that the CFC and PL more or less printed money using it, and choked off T2/T3 production in highsec at a whim?
Cuz you seem to be talking about a much earlier point in time. I promise, in 2013, we had jump freighters, and we even had alliances and coalitions.
Except, you know, destruction really hasnât increased much overall, has it? Itâs almost like the more they introduce uncertainty and anxiety, the less people are willing to part with the things theyâve gotten.
1. Seriously now, CCP, the player bounty system is still a piece of crap that just needs to be ripped out. Does it actually provide any benefit to anyone? Or does it exist just to be the single most server-intensive factor in Time Dilation fights?
Yeah, theyâll just rip those gankers in their T-whatever ships apart⌠Right⌠keep dreaming. Sorry, but Iâm older, my reflexes are poor. Iâm not playing this game for PvP and I donât want to be forced to do it.
Leaving aside that a surprising number of us have enjoyed a solo existence in this game for years, your logic presupposes that ten new players in frigates - even if they have âcome together in a community gameâ - will find pickings in LS with which they are competent to deal. As has been said above, people are not going to be taking barges into LS, except as part of a sizeable fleet. And the ten new players in frigates will still get taken down by a competent player in something more flashy. Maybe not all ten in one go, but attrition will grind them down. And I doubt they will have enough successes to shrug off the losses and keep trying.
Returning after a couple of months break i notice the number of online players. About 18000 !!! when i left few monrths ago it was 30000. Now i know why ! Just wondering how do you feel turning this fantastic game into a farse ? Reminds me of the fiascos all these years. Only that this time the fiasco is lethal. <sighs, leaves frustrated and takes that permanent break his wife always was begging him to have >
Good luck guys. Enjoy your mobile phones with Echoes !
It did increase according to the MER. Invasions, surgical strike and forsaken structures resulted in a burst of destruction.
Yeah people adapt, but CCP delay that adaptation by keeping things close to their chest.
Whatâs the alternative? The Purge?
You are talking about the null bloc pets?