it’s permanent and meant to be played in groups, though you can also solo at least lvl1, 2 and 3.
Yield is not the thing needed.
It’s tank and speed.
and most of all:
Do not shoot back. Do not use your drones, except there are normal belt rats appearing. Control your drones to shoot the belt rats only and put them in again, when the belt rats are history
Always keep moving. The flags with the numbers are celestials you can orbit at 500m.
When it happens, that your shield gets under 25%, burn out to open space. Do not warp out. At 30km turn back and continue.
Aggro will change to blue ships.
Use EP-S miners in a Venture, so you have more power for a medium shield extender and a civilian or similar shield booster.
In many cases, the EP-S can reach stones in 15km so you may reach neighbour asteroids… According to your skills, you may stop the miners after 40-60% of the cycle and activate them on another roid. You may notice that the roid are empty then and explode.
In some bad moments when I was near such an explosion, it seemed that I lost some shield, when I was not moving at this moment.
Use the booster only for max, 4 or 5 cycles until you get the cap alarm around 30%. It’s only for some support for loading the shields a bit faster…
Have a look in the chat channel “DEU RW”, where you can find three fits as a hint. The fits are not up-to-date, but may give noobies an idea.
The Venture fit can be played by noobs and alphas to solo at least lvl1 and 2.
I saw many EVE veterans dying in lvl1 because they used their own experienced fits and they were fighting the reds…