Response to all the "anti-solo" players out there

I’ve brought up Psychotic Monk, because he got mentioned. We can argue if it’s “solo” play when it affects others despite him only playing solo. He did not awox people with support of others, unless he needed help with logi support. It’s complicated, I guess? Like: Is a suicide ganker, who doesn’t play with friends yet plays with others anyway by ganking them, a solo player?

Okay, I get the part about “controlling the map” now. In that sense I agree, but as you yourself realized the actual impact only exists because there are other people being aware of it. “Controlling the map” is meaningless when there’s no one living in the area to control.

Many people are missing this. The game solely exists because of everyone influencing everyone, directly or indirectly. There is no way of not having impact on others and anyone who wants to reduce the universal law behind “everyone’s connected to everyone else” is not worth having around or even being called a friend, because he’s ignorant of other people.

Unrelated: It’s in the morning. I feel like ■■■■. Why did I stop drinking coffee again? Hm…

EVE thrives on content creators. Some of those lead alliances, are FC or do other related stuff. Some do it by doing things their own way even (or actually especially) if that means they play the game on hard mode.

Solo doesn’t necessarily mean “I don’t interact with people”, it can also mean “I rely on no one but myself, I hide behind no one. My actions are my choice and the consequences of those actions are my own”.

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If you play solo, why do you care what other people think?

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Funny thread, OP totally misunderstood the solo discussion that was going on and now created a whole discussion when no one cares.

Now some men like the minin’ and some men like the farmin’
And some men like to hear, to hear cannon balls roarin’
Me? I like the whole game, specially in my cluster’s chamber
But here I am in your game, here I am with a ball and chain-a

Musha ring dum a doo dum a da
Whack for my daddy-o
Whack for my daddy-o
There’s Quafe™ in the jar-o

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The question you need to be asking yourself is why those weaker targets insist on being weak. This is a PvP sandbox game, there is nothing preventing PvE/industry groups from bringing PvP combat ships to their activities and slaughtering everything that tries to attack them. In fact, even more so than in most other games, EVE is a game where newer players can win easily through sheer numbers. So why do we take for granted that certain categories of players will be nothing but helpless targets?

The reality is that EVE is a game with asymmetric PvP because it is asymmetric PvP is an inevitable consequence of a game where choices matter, not because of some inherent requirement to have “ganking newbies” as a profession. In EVE you are free to choose to be a helpless perma-victim and die, or you are free to take responsibility for your own success and win. Trying to take away player agency and give everyone participation trophies is the best way to kill the game.

This is where we get to the point about CCP’s poor marketing choices. Instead of marketing the game as what it is, a PvP sandbox where player agency matters, they decided to start chasing easy subscription money from PvE farmers who don’t want to have to take any initiative or think at all about the menial farming tasks they are engaged in. And they keep listening when this group of players whines and demands nerfs to everything that makes the game difficult for them, instead of telling them “we’re sorry you bought the wrong game, best of luck elsewhere”.

And this is just nonsense. All that player-driven industry you mention? That is PvP. And this is the problem we have: instead of being content with the players who recognize industry PvP as what it is CCP has decided to chase PvE farmers who think that industry is just AFK mining and passively watching as the numbers in your wallet get bigger, not a ruthless exercise in competitive capitalism.

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Look, Merin, I understand… the kills dried up for you a long time ago, you’re no longer really effective in the game, so you’ve decided the best place to pick a fight you can win these days is to be offensive and over the top in forums.

That’s cool, I mean, if that’s the best you can do then go for it. Just wanted you to know that you get no argument for me when you’re not even making sense. You’ve apparently no idea who CCP actually started chasing for subs, no ability to read an MER, and aren’t even capable of not contradicting yourself. ("Player driven industry is PvP but farmers are trash… really?)

Start putting a little more thought into your posts or at least pay attention to the facts, and you’ll get discussion from me. Or just stick to replying to the other forum-warriors who’d rather bitch back and forth all day than do something productive.

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I appreciate you being honest with yourself.

You’ve apparently no idea who CCP actually started chasing for subs

Unlike you I can look at the feature additions and mechanics changes CCP has implemented and see that most of them have been targeting PvE players who want to play space WoW.

("Player driven industry is PvP but farmers are trash… really?)

You do understand that there is a difference between farmer trash and legitimate industry players, right?

Start agreeing with my opinions, and you’ll get discussion from me.

Or I could just point out how you are wrong. TBH I don’t care if you refuse to engage, I actually like it better when I can explain why someone is wrong and be done with it instead of getting dragged into tedious point-by-point arguments with someone who is utterly ignorant of the subject they’re trying to discuss.

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Nope, solo miners in highsec are the ones that move industry forward!

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