Retaining new and old players alike must be addressed this is a start

Address hi-sec ganking that has been making more people stop playing EVE more than anything in the history of gaming.
Don’t get me wrong yes ganking is ok but when your -10 you shouldn’t be able to activate a gate .5 or higher, they should have to grind sec status back up to enter to gank, for one it’s against the lore and police wouldn’t allow a -10 through a gate.
they should have to work a bit.
And breacher pods in hi-sec killing freighters is just bad, it should take 15-ish battleships to take out a freighter not one breacher and 2 destroyers.
EVE has lost 100’s of thousands if not millions of players rage quitting to hi-sec ganking and mechanics exploiting station game ganking at dodixie with the insta dock undock games.

Also Smartbombing should destroy the ship activating the smart bomb, like seriously how does it not take any damage if your detonating a bomb on your own ship.. very dumb mechanic remove smart bombs all together or rework them.
Have a NPC mercenary miners can hire for hi-sec mining that sit next to them in fields with concord like ability’s, again to retain new players and cut down on rage quitting.
Catering to greifers has cost many games population to vanish, catering to a handful of people at the cost of 100’s of thousands of lost subs is just insanity, Doing this just killed Dune awakening and has been slaughtering EVE’s player base for decades.

Duplicating your thread doesn’t make it less bullsh!t.

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Trolling and being toxic and now stalking is not productive, I know you want easy new player targets and are afraid of PVPr’s but thats just too bad. We care about the health of the player base and retention of new players, we don’t care about your killboard of newbies to boost your fragile and toxic ego.
The game is at 20k active players, as awesome as this game is it should be 350k minimum, something must be done to retain people from quitting and protect them from your fragile ego and your terror of engaging in real pvp with willing armed participants.

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The troll is the one posting “Grr Highsec Ganking Thread #8,196,458,975,415,369,554,121,245,321” and “Grr Highsec Ganking Thread #8,196,458,975,415,369,554,121,245,322”

Also, troll, you posted this drivel twice. Me responding to you in each one isn’t stalking. If I went into some other thread and continued this, it would be stalking. Grow up, you’re not a fu¢king victim.

Just because I’m smart enough to not get ganked in HS, and therefore never get ganked in HS, doesn’t mean I do it. It’s the lowest barrier of entry form of PvP outside being a nullsec F! monkey, that’s why it’s so stupidly easy to avoid.

You have no clue what your talking about. CCP’s data doesn’t agree with you, but you can go read any of the other highsec ganking threads.

You clearly haven’t looked at my killboard. Troll, I don’t care about my killboard. Why would I give a fu¢k what anyone else thinks about it? As to ego, which one of us is playing the game as intended, and which one of us is demanding CCP change a core part of a 20+ year old game to accommodate them?

Agreed. But highsec ganking has been part of Eve since the beginning. If it was a problem, it would have been removed years ago.

LOL, you’re b!tching about a mechanic that is fu¢king irrelevant to most of the game, and only relevant to you because you hide from PvP in highsec. You’re literally complaining about the only way PvP can be forced on you in highsec, but I’m the one afraid of PvP? Okay, sure troll, nothing else you’ve said made any logical sense, so why should this?

FYI, I’ve muted both threads. I’ve given you all the time you’re ever going to get from me, troll.

Good riddance.

Toxic people like you has killed many games, nobody likes you, nobody wants to play with you.
you’re a cancer to games and anyone unfortunate enough to ever encounter you in game and IRL

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Really? How did you get to this number? It is rather around 150k minimum currently, conservatively estimated.

If you look at EVE-Offline :: EVE-Online Status monitor as a basis, you will find well above 25k players active in all timezones. I conservatively divided the day in only 3 timezones of 8 hours in which there are always more than 25k people online at the same time. Provided that the majority doesn’t play through the whole time available to their timezone, i come to an estimation of 150k active players at minimum. CCP had somewhere also published numbers on active subscription a few years ago, but i can’t find it right now, only very old numbers from 2009 that show that you have to double my estimation.

LOL, be serious.. that is most ridiculous math ever, look when you log on there is always between 20-35k players max,.. people dont play in time zone shifts LMAO
EVE is the best MMO hands down and surrounded by trash can dumpster fires for competition it should have 300k online at a time or more easy. But it has earned the reputation of brutal start for new players from the learning curve and griefing..
All I’m advocating for is better mechanics to cut down on griefing.
Ganking high value targets i’m all for and should happen, but not killing new players over and over they wont and dont tolerate it, they simply leave and they do

The player base is aging out we are between 40-70 we need to attract younger players and the only way is to make their start a bit more pleasent until they get thier arms around it

Of course when presented with actual math for “active players” and also old numbers from CCP verifiable from wikipedia we don’t accept it and pretend that we talked about “logged in” players instead. And denying time zone existence at all shows me that further discussing will not be fruitful. You seem to live in a different world where 25k players play for 24h straight without sleep and then continue right with the same the next day and those 25k are always the same players.

I understand your argument of total players, but my argument as always been about current active players I believe we should have 10x the amount of active players in every time zone.
The game is too good and has no competition anymore everything else out these days are woke dumpster fires.
Now is the proper time to attract a big influx of new players and retain them

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Why settle at 10x?

Why not demand 100x or 1000x the amount of players? /s

While obviously more players is better, I think the current playerbase is pretty good, to be honest. It’s within the same order of magnitude as the game’s peak online players of the past decades and looks stable and healthy to me.

There are enough players online to interact with, enough spaceships in space to shoot so the game is fun.

NPCs should gank in Highsec belts.

You lost me here.