Risk vs Reward

Hello PVP Enjoyers,

Breacher pods should be a capital-ship-only weapon. There seems to be a recurring idea among developers that cheap ships doing massive damage is good for the game, but it just pushes everyone into flying cheap ships—or not flying at all. PvP risk and reward need to match.

Cheap ships should not be able to threaten significantly more expensive ships. We saw the same issue with ganking: it wasn’t nearly as problematic before destroyers and battlecruisers with battleship size weapons was added. That shift distorted the risk-versus-reward balance and made ignoring high-sec security profitable. Worse, it’s fun because it’s so cheap to destroy 200M ISK mining barges so its not even about the profit. Its just dirt cheap to destroy things in high sec, thanks to destroyers and battlecruisers with battleship weapons!

The same problem applies to breacher pods. By making them usable on destroyers and cruisers, you’ve added another low-cost, high-damage ratio that undermines the balance of PvP - And makes players who are inclined to PVP just play other games. Peace.

By your logic my Geri should be immune to anything that isn’t a titan then because it costs about the same

Pro tip, the cost of a thing has nothing to do with how good that thing is on its own, EVE is a game of counters and using things to your advantage, a bunch of frigates can overwhelm a solo BS pretty easily due to it lacking the weapons to track smaller targets, this is normal and expected

Google the phrase “Death by a thousand paper cuts”

Breacher pods literally can’t kill a target on their own due to them both having an upper damage limit and them being locked to only doing a fixed percentage of the ships health in damage, they can also only be fitted to 2 very specific ships, so its not like every destroyer or cruiser can run around spamming them, not that spamming them works anyway as damage is only calculated based on the strongest breacher pod applied to a ship

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Maintaining 10-20 alts is more expensive than 1 shiny ship

‘Need’ ? Says who ? Some guy with zero killboard who’s never shot at or been shot ? What are you basing this ‘need’ on…given that you don’t appear to have ever undocked and faced the ‘risk’ you talk about. The only ‘risk’ you face is getting dizzy watching your ship spin.

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This is probably the worst thing you can do in a risk-versus-reward game.

Normally, I tell people, “Start from the beginning.” In this case, I’d say the exact opposite: start from the end.

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Afaik Geri is an AT prize. It makes no sense to balance the game around it. BUT WHATEVER.

I want to propose a destroyer that can fit Heavy Missile launchers

For what purpose? Missile DPS is far slower than laser, rail, or blaster DPS.

Wow. Didnt even think of that. So it should just be able to fit medium weapons except heavy missiles

Basis of every post you make

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Gate camps is too risky because of hot drops, roaming is too risky because of bubbles.

Seems like devs have created a game where PVP isnt fun.

I have a HAM Rifter fit, I’m sure you can get at least 1 HML on a destroyer.

Repairers are a counter to them. Whether it’s shield or armor, that’s how you survive them. If what I’ve read is correct, the maximum amount the battleship version can do is 600 DPS. As long as you can rep that much, you’ll be untouched by it. And that’s the expensive version. The cheaper version is even easier to survive.

Can you be more specific? I’m not listening to him talk for 41 minutes.

Have you ever tried right clicking on a video and doing this?

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Hehe, you and me both!

What do they have against “likes”?

I would love it if they added “dislikes”…

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Every ship in game has its price set by players though, so it wouldn’t matter in terms of AT vs normal ships in deciding which ship is more “valuable” by your logic

Didn’t FC recently reduce the cost of carriers? They did by making them easier to build. There is some built-in design to their cost.