“Making a character” in a game you practically know nothing about is an inconvenience. It can wait until you find out if you like the game or you feel it is neccesary.
I suggest that the creation of a topic here does cost 100 PLEX. This way even the crap suggestions would at least benefit the game by funding it.
Except we are talking about mostly appearance here. Racial starting skills are at most a few hours of training away. There is nothing new about the bloodlines that you learn in the NPE, all the info is presented right up front when the player is making their character.
When you create a character the name will just be generic. Like Pod Pilot#XXXXX or Capsuleer#XXXXX maybe C#XXXXX for short. This number can follow you forever, and be displayed in the character sheet somewhere, after you change to a new name. Imagine if the game started like that back in 2003. Characters with low numbers, like some of the first ones to be created, would have some sort vanity value. But thats beside my point.
When you create new character, you just click the new character button, and the game loads. Your name is generated by the game, in this case C#123958 and the next one to create a character will have the name C#123959 and their Avatar is just the icon of the Pod. And then you do whatever you want to do. MAYBE you want to pick a name. MAYBE you want to create an avatar. And then you just go right ahead. If not, go explore the world bro. Its your choice. Do you know what i mean?
No, this is a problem that nobody has ever had and we’re confused about what kind of mental gymnastics you do before you make a suggestion
Its a problem that every new player has. Forcing them to go through the generic character creation process before they can explore the game makes them bored, so they just started this new game and they are bored immediately. Thats not red carpet.
No, most players go into a MMORPG knowing that they may likely spend hours in the character creator making their first character. It’s been a meme for a long time. If there are race/class options, they do some basic research out of game beforehand, often while at work.
No they dont. Because they dont even know if they like the game. So they just wing it. They just want to get past that step and try the game. Making a serious character is something they do later if they like hte game. So yea. No point in forcing them to make these decisions before they have even played the game and may regret later. Unless you can argue otherwise.
What’s your source? Mine are all the memes, YT/Streamers who have hour(s) long video of making a character in a new game. If it was boring and uninteresting, people would not watch those videos or spend that time making their own characters.
Have you seen the characters these streamers make? They are completely absurd, and its only funny the first few times anyway. After that it just becomes a tedious process. Do you really watch them spend hours create these characters in every new game they play? You think its funny and entertaining every time? Of course not.
You must yearn for that valley hm?
But I feel the likelihood is you prefer to lurk under bridges.
As you cannot seriously think this suggestion has merit.
So far the only objection has been like “This has no merit” which is not an argument. Or “it has to be the way it is now because thats how just about every other game is.” Which is not a really an argument either. But im happy to stand corrected.
You can argue if players just get a generic name like #C233536 when starting then there is going to a bunch of names like that in local and what not and its going to be annoying. Okay but what about “GTX 1070ti” or worse in local that chose that name likely because he was forced to chose a name before he was ready to do it. Do you know what i mean? Also in EVE Online you cannot change your name. So it seems important that choice isnt forced on people because they may pick a name they regret later. You know what i mean?
But the main point is that you want to stand out and you want to get the player into the game with as little friction as possible among other things. They will appreciate it and be more likely to commit to the game imo.
We can even talk about having to launch steam, then having to launch eve online launcher, and then launching EVE online finally And every game having its own launcher too. Its not red carpet, but maybe there is no other way (there probably is)
But i feel like i have overstayed my welcome so i will walk myself out. Thank you.
Read about the game beforehand.
Solved.
Aint no gamer got time for that
Let the new players be children.
Many moons ago, CCP thought that a good mechanic for faction warfare would be to reward loyalty points for killing enemy militia, with the lp payout scaling on the value of the killmail.
Players exploited the everloving hell out of this through some simple market manipulation and alts, accruing trillions of ISK in very short order.
The mechanic was then abandoned.
How do you know that design originated from the perspective of a player?
You could argue features like that are designed in a board room by people who arent playing the game and dont care to think the feature through. But who knows.
It was a mechanic introduced into the game by ccp.
Where it originated, i cannot say.