Dozens of lifeless rookies had to be recloned by rescue workers in the Rookie Help channel, after malicious attacks and station camping took place in Couster. The toll was high, wrecks and frozen meat piled high on the doorstep. Culprits were Triglavians who had set their sights on a Gallente career mission hub during one of their invasions.
Really, ccp, we rookie help volunteers try to bring them in for keeps, sweet talk them, pet them, hold their hands for a little while before they die, and you slaughter them ? We have a hard time pretending this is all normal and part of the rookiesâ learning curve. Think of the Children !!
On a more serious note, canât you keep the trig invasions away from the career mission constellations, please ? As a part of the NPE, this one does score low, funny I admit, but still low.
Triglavian Invasion is happening in the NPE starter systems and ganking new players? Yeah, that will definitely inspire them to play this game.
I was using a max skilled Alpha character in a Destroyer and my travel route went through an Invasion system right next to a New Player Starter system. My shipâs defensive tank was fit with Republic Fleet Medium Shield Extender, Dread Guristas Adaptive Invulnerability Field (I always activate asap), Damage Control II and a Small Anti-EM Screen Reinforcer I rig. With the Invul mod active, my ship has 10,617 ehpâs, shield amount is 2,400 hpâs, shield resists are 60% EM, 57% Thermal, 68% Kinetic, 73% Explosive. Align time to warp is 4.86s.
About a dozen Trig ships were on the gate and as soon as I clicked âWarp To / Jumpâ for the next gate, they immediately locked, applied Ewar and fired upon me. By the time I entered warp, my ship took 9 hits for 392 damage points which took 1/5th of my shield down. Screenshot.
My alt character has various defensive damage compensation skills trained up that brand new unskilled and inexperienced players wouldnât know about, let alone have trained up. Hell, new players are still learning how to work the User Interface, plus the NPE tells new players to use Autopilot. The NPE doesnât even mention training up fitting and damage compensation skills or say anything about proper piloting, ship fitting, etc. Plus all the graphics in-game are pretty amazing, especially in a Triglavian controlled system, probably has new players gazing all around in awe.
So yeah, great lesson being taught to brand new players in the process of completing the NPE. No wonder this game has a problem retaining new players.
I donât know about the default Overview settings, I use a customized version of Eve Universityâs Overview.
Anyway, I had to manually add the Trigâs and all the other Diamond marked NPCâs to my Overview. I think the new NPCâs donât automatically get added.
Perhaps CCP understands that ships are supposed to blow up. The NPE gives players a bunch of basically free ships. Eve is not a mining/market simulator. Losing a frigate is not going to cause a new player to quit - at least not one that would have lasted more than 7 days anyway.
I donât know anything. But I like my version better than - OMG! A New Player Lost Their Ship! Eve in Dying! Petition for Reimbursement! Eliminate all threats - we must coddle them or they wonât like Eve!
Imagine spending your energies trying to trick people into staying in this decrepit, aged MMO that is 6 years past its prime and on life support. Iâm sure if you step back and think about what youâre doing, youâll soon realise youâre doing these guys no favour.
New players arenât children. They are gamers, looking for a challenging and interesting game to play.
They donât need your âprotectionâ, especially from these NPCs that can be largely avoided. They do want your guidance, at least most will, so feel free to interact with them and help them understand the world, but you donât need to shield them from the very game itself.
There is a bell-shaped curve of âdifficultyâ that players will find acceptable or interesting. Some players will turn the game off if they experience any setback, others will turn it off out of boredom if they donât feel like they earned that progress. Most want something in the middle where they feel challenged but still progress. Given a rookie system spawn hasnât happened before and we have had many months of Invasion spawn, Iâm even willing to be this spawn is intentional and is an attempt by CCP to gather data on new player retention in the face of slightly increased adversity.
Regardless, go help the new players if it stimulates some parental circuit in your monkey brain giving you pleasure. But letâs stop the virtue signalling and infantilizing other adult gamers on the forum so you can feel better about yourself.
Honestly, this tendency of Eve players to treat new entrants as children might even hurt retention more than it helps. Most adults are fine with accepting they are a novice and have a way to go until mastery of a new thing, but when you treat them as a child and mollycoddle them from the game itself or just tell them what to do rather than help them learn, it just contributes to the perception of Eve as an inaccessible game where they are at a massive disadvantage (which, to make things worse, is also true).
hisec is not a place to new players / it should be but it is what it is - this type of thinking is a relict of the old time. if you are new player buy some injectors using isk or visa and go to 0.0 directly.
Yes, sure, of course they get the advice of safely undocking in a pod and gtfo to Clellinon or Trossere to try again, but they shouldnât have to need that advice in their first hour of Eve. Itâs a concern.
This has nothing to do with our usual spartan-darwinian attitude of htfu or gtfo, we keep that until they have at least Spaceship Command level 2 and know there is a Corvette button.
The situation (re-read âsituationâ and not âadult gamersâ) I signaled is more along the lines of a waitress screaming at you to p*** off when you ask for the menu while stabbing you to death with a huge carving knife. Remember the last time you tried out a new game and could not even get started ? Would you consider the word âunwiseâ in describing such an oversight in the approach to your New Player/Consumer Experience ?
You may not remember what exactly a career agent hub is. The typical new player there has no workable knowledge of the UI yet, is trying to start the career part of the tutorials, literally barely knows how to undock, in short a total noob. Throwing those fresh, potential subscribers to trig campers in a single-station system they are told to go to by the tutorial, a fight they canât possibly survive until much later (let alone win or even understand), regardless their intellect, attitude and knowledge, should perhaps be reconsidered. That is the underlying suggestion. Remember, there isnât a single veteran who started his or her Eve stint under these conditions. Being ganked by players early on is an experience one can at least understand, accept or defend, but powerful game npcâs turned against the newest of players in an unwinnable scenario thatâs perhaps not a welcome at all.