Rupture vs. Stabber, why conversations on balance need deeper dives

Note: I understand this is in the PVP sector…balancing discussions have been locked out and minimized…so this is the only place I can reasonably point out the Rupture vs Stabber argument on upcoming changes to it.

So as we have all seen the more recent fanfest materials on some of the new “updates” to various T1 Cruiser.

I have noticed a weird problem with the assessment of the Rupture.

CCP Kestrel…said the Rupture was kind of like “another Stabber” in justifying the changes to the Rupture.

I personally for one disagree with the “REE-Balancing” because it cuts against several major problems in doctrinal and in game considerations.

And the “Buff” will actually have negative consequences to the Rupture. Instead of intended buffing.

This is the notes that CCP put up for the Ruptures “Upgrade”

First let us get several ducks in a row.

  1. Rupture and Stabber occupy different niches in the game
  2. Rupture and Stabber are “intended” for majority usage of specific weapons. Primarily the use of Projectile Weapons.
  3. Missiles and Drones are Secondary Add Ons to the Rupture and Stabber. So any attempt to “Balance” them via this argument needs to be countered and pointed out. IE balance around Primary Weapon system first…then look at Secondary.
  4. Rupture and Stabber baseline stats and fitting baseline are intended for specific weaponry and playstyles. If one is underperforming versus the other, a holistic approach to “rebalancing” is need, IE all stats and capabilities need to be considered. Not the current reactionary solutioneering concept of “REE-Balancing” that is ongoing and having drastic unintended consequences.

So in order for a full discussion to be had one has to put all the data out there. Both for Rupture and Stabber.

Rupture Bonuses and Stats- Baseline as of 2025-5-4


Rupture Bonuses and Stats- Full Skills as of 2025-5-4

Rupture Simulation-Simulation automatically pulls to the highest skills of your character.


Note the 5-4-5-3 Layout.
Power Grid and CPU.
Also 5 Turret and 1 Launcher

Stabber Bonuses and Stats- Baseline as of 2025-5-4


Stabber Bonuses and Stats- Full Skills as of 2025-5-4

Stabber Simulation-Simulation automatically pulls to the highest skills of your character.


Note the 6-4-4-3 Layout
Powergrid and CPU
4 Turrets and 2 Launchers

Now that we have the visuals out of the way…we are going to now put up a table.
For baseline stats of both hulls.

Rupture [Baseline] Rupture [Full Skill] Stabber [Baseline] Stabber [Full Skill] Winner
860MW Powergrid 1075MW Powergrid 715 MW Powergrid 893.8 MW Powergrid Rupture
350 Tf CPU 437.5 Tf CPU 340 Tf CPU 425 T CPU Rupture
1275 Cap 1593.75 Cap 1200 Cap 1500 Cap Rupture
2068.97 Shield EHP 2586.21 Shield EHP 2206.90 Shield EHP 2758.62 Shield EHP Stabber
2666.67 Armor EHP 3333.33 Armor EHP 1925.93 Armor EHP 2407.41 Armor EHP Rupture
2238.81 Hull EHP 2798.51 Hull EHP 1940.30 Hull EHP 2425.37 Hull EHP Rupture
210m/s 262.50m/s 290m/s 362.50m/s Stabber
50km Targeting 62.50km Targeting 47.50km Targeting 59.38 Targeting Rupture
290 Scan Res. 362.5 Scan Res. 320 Scan Res. 400 Scan Res. Stabber
Note 1 125 Signature 100 Signature Stabber
Note 2 15 Sensor 13 Sensor Rupture
Note 3 30mbs/m3 drone bay 25mbs/m3 drone bay Rupture

Note 1: Signature can be useful in signature tanking incoming fire, and can also make you a little harder to scan down.
Note 2: Sensor Strength can help resist ECM weaponry jamming (kind of useless now) and make you a little harder to scan down.
Note 3: Drone Mbs…number of drones that can be controlled vs. m3 Number of drones carried.
I found out that the Rupture even with current 30Mbs/m3 stats…can out DPS a Stabber with drones alone. 30Mbs means 3 Medium Drones. Or 4 Light Drones + 1 Medium Drone Or 2 Medium Drones + 2 Light Drone. Or 1 Heavy/Sentry + 1 Light Drone

So on paper one would think Rupture has some benefits over the Stabber. But there might be a bit more to this argument. The Stabber is usually chosen over the Rupture for a fairly balanced optimization of its bonuses and weaponry and speed and signature and locking range and locking speed. Although on paper the Rupture can out DPS the Stabber in several major categories…it is a slower ship, which means it will generally be attacked and destroyed far more.
A Rupture can out fit a Stabber and handily so. But it is let down by a little issue.

Note in the table the Rupture has a targeting range of 62.50km, vs the Stabbers 59.38km.

Here is where the niche scenario comes into play.
The Rupture is supposed to be the Minmatar Republics Heavy Artillery platform.
It can fit easily a full set of 720mm T2 Turrets +2 Gyrostabs and still have plenty of fitting left over comfortably. While a Stabber will be over fitting [-1.0 Powergrid] if it attempts the same fit.


Note that if we go just the Turrets alone…the Rupture does out DPS the Stabber.
Now the argument I keep hearing is…well if you fit missile launchers…its better than the Rupture.

Again problem…which fit is causing trouble?
Because a Rupture can fit a Rapid Light with those T2 720mm and still not break a sweat and have fitting left over. Stabber don’t even think about it trying T2 720mm artillery + Rapid Lights you will be way over your fitting resources.

Heck lets go absolutely silly.
I am going to cram T2 Artillery/T2 Rapid Lights/Augmented Drones into this hull…and for cherry on top…slap a Projectile Collision Rig II in.


Huh…now this is interesting.
The Rupture can Fit and be tweaked…and can have a “functional” fit while the Stabber although YES…it has “Higher DPS”…IT CAN’T ACTIVATE this fit!

Now this is artillery…lets swap to Autocannons. Which should be the Stabbers Forte.


Okay the stabber can run a pretty functional fit now…and without much problem. However I would like to note that the Rupture can even more comfortably fit tank/tackle/EWARpropulsion than before.
Also another fun little note.

The Rupture can throw out more damage…but note the falloff…vs the Stabber.

Remember this?

Note in the table the Rupture has a targeting range of 62.50km, vs the Stabbers 59.38km.
The Rupture doesn’t have a falloff bonus…nor an optimal either. So Its 69.50km targeting range…is nigh worthless. Because the majority of its weaponry functional ranges are sub 48-37km for artillery. Yes the falloff can get to 75km but the same issue stands there. Falloff versus targeting range.
Rupture vs. Stabber with artillery…note the falloff range for the Stabber at 40km.

The insinuation is the fact that the Rupture can target out further than the Stabber. The Stabber can get into and out of engagement ranges since its falloff bonus and speed and signature allow it depending on weaponry to engage pretty much in a perfect envelope. The Rupture can tank a bit more than the Stabber but its a slower ship overall. And yes it can hit harder…but its effective combat range lets it down.

Arguing about “REE-Balancing” DPS fittingbased on even for MILINT…edge cases. Should be frowned upon and the baseline stats and functions of the hulls needs to be looked at. Especially after the application of skills to the hulls and weaponry and fitting of the ships. [Barring WH/Abyssal/Abyssal Mutation/Module/ Boosters/Implants]

I am not hearing why people are not using Ruptures.
Well…

  1. Its a slow ship,
  2. it locks slowly for its class at range,
  3. its weapons can’t reach the targeting range maximum…unless you specifically fit for that concept…IE sacrificing DPS/Alpha for getting the weapons to hit at those range. [Not a good trade]
  4. Technically on paper its an armor ship for Minmatar, but its slow speed means if you try to fit for that…it becomes even slower.
  5. Similiar tracking to a Stabber…but with worse falloff means it will be overlooked because its as an AC much more brawling aligned…but too slow to close range. With artillery yes its capable but again the falloff of the artillery weaponry leaves much to be desired because it can’t reach its targeting range.

What strengths does the Rupture have over the Stabber?

  1. Fairly Generous Fitting allowing it to fit a bit more aggressively
  2. Even with its small drone bay…it can out DPS a Stabber with certain Drone Combos.
  3. Armor/Hull tank capable…although not recommended because of speed issues.
  4. Very powerful alpha strikes…per hit does more damage than a Stabber.

What should upgrades should the Rupture get.

Personally I think the Rupture should get the Republic Fleet Firetail treatment.


IE it should have three bonuses.
Either Rate of Fire/ Projectile Turret Damage + Falloff Bonus 5-5-10/10-5-5/5-10-5 or 5-5-3.75/5-3.75-5/3.75-5-5
Or Rate of Fire/ Projectile Turret Damage + Tracking Bonus.
Or a Rate of Fire/ Falloff/ Tracking
Something like 5-5-10 or 5-5-3.75 or 5-5-5.

  • Rupture needs its speed buffed just a little. This will make armor tanking this hull viable without sweating speed penalties.
  • Falloff or Optimal of its Projectile weaponry needs to be looked at…in comparison to its targeting range.
  • Tracking of the weapons might be a bit too much because it will step on the toes of the Navy Stabber.
  • The Rupture needs to be a turret Range + Damage primary hull…so any upgrades needs to focus on that hull…it should be the ranged option for Minmatar Hull players…currently the Stabber class of hulls due to falloff bonuses are this.

I also believe adjusting the Rupture to a pure tracking bonus will actually be a significant Nerf to its combat potential. Which is one reason I think the concept needs to be reconsidered.

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TLDR; take your Rupture buff and be happy…

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Eh I’ve not been paying attention because reasona… is there a full list of ship “balance” changes I can read somewhere?

I think the powergrid is incorrect.

There’s a thread on Reddit detailing all the changes, buffs, nerfs and additions.

But it did not get adjusted to a pure tracking bonus.

Rate of fire is removed, but the Rupture got instead two other increases to combat effectiveness:

  • tracking bonus
  • and a twice as big damage bonus

These changes seem interesting to me in case someone wants to fit a Rupture for artillery as it gets a big improvement for alpha damage this way.

Next, besides shifting the rate of fire bonus to tracking and damage bonuses, these buffs for the Rupture are all buffs.

I would expect the Rupture to be flown more now with these buffs in situations where you don’t need the speed of a Stabber and could use the higher PG and extra low slot of the Rupture.

So why do you think this buff has ‘negative consequences’ for the Rupture? Usually buffs do the opposite.

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absolutely, the new setup allows to either be a pretty tanky AC-Brawl Cruiser (viable in Armor-Comps with a thick plate) or a very high Alpha Artillery Platform with good application. I wouldn’t be surprised if cheap-as-■■■■ throwaway Arty-Rupture doctrines might become a thing to bother people with blingships. Not only for ganking, but also for groups that can field numbers over quality. I can imagine to win the ISK-efficiency of a battle quite well with them (if you bring enough to alpha enemy T2s/T3s for example.

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Two points of consideration.

  1. Didn’t everyone already complain about the Muninns over similiar “effectiveness”? Are we trying to make a “Cheap Muninn” again using the Rupture? [And considering how the Surgical Strike Nerfs are being reversed…I have my reservations on that front]
  2. Rupture has pretty powerful DPS…but to remove the ROF isn’t going to beneficial. Because the DPS will drop…yes your Alpha goes up. But we have so many people complaining/fitting PVP focusing about ships that DPS doesn’t get over a spot.

I am concerned that a much more smoothed out buffing of the ship would be preferred.

Because if you buff the Ruptures especially in damage…that will get them a much more focused “Swap Weapon” Nerf. Much like the Muninn before.

10% is too much.
7.5% would be acceptable.

But I would rather have a 5% falloff + 5% ROF + 5% Damage.

Or 5% tracking + 5% ROF + 5% Damage.

But I would rather buff its speed.

The Rupture baseline stats at full skills are 262m/s
Its rather slow.

Its targeting range is further than a stabber. But the Falloff in most of the ammo is why below that.
But also its targeting speed is slow as well.

It doesn’t need drastic changes…just smaller QOL adjustments…easier to figure out a problem with a hull with small changes…instead of drastic changes.

Isn’t that the entire point of T1 hulls?

To be a cost-effective low-SP version of the T2 ship?

ROF or damage do essentially the same thing, both increase your DPS. Damage has the benefit that it also boosts alpha damage while ROF has the downside that it makes you reload more.

The old 5% ROF and 5% damage per level at level 5 is 1.25/0.75, is a factor 1.67 dps bonus.
The new Rupture bonus of 10% damage per level is a factor 1.5 dps bonus.

In other words the Rupture loses 10% projectile dps (total, not per level) if one were to ignore reloads, less if we do.
In return it gains 20% more alpha damage.

It also gains 37.5% more tracking. And also gains another medium drone.

I personally think this overall is a nice buff.

‘Speed’ is kind of the signature of the Stabber.

Also the Rupture (210 base) as a Minmatar ship is already the fastest of the slow T1 cruisers: Vexor (195), Moa (190) and Maller (205). I don’t think it needs more speed.

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