Note: I understand this is in the PVP sector…balancing discussions have been locked out and minimized…so this is the only place I can reasonably point out the Rupture vs Stabber argument on upcoming changes to it.
So as we have all seen the more recent fanfest materials on some of the new “updates” to various T1 Cruiser.
I have noticed a weird problem with the assessment of the Rupture.
CCP Kestrel…said the Rupture was kind of like “another Stabber” in justifying the changes to the Rupture.
I personally for one disagree with the “REE-Balancing” because it cuts against several major problems in doctrinal and in game considerations.
And the “Buff” will actually have negative consequences to the Rupture. Instead of intended buffing.
This is the notes that CCP put up for the Ruptures “Upgrade”
First let us get several ducks in a row.
- Rupture and Stabber occupy different niches in the game
- Rupture and Stabber are “intended” for majority usage of specific weapons. Primarily the use of Projectile Weapons.
- Missiles and Drones are Secondary Add Ons to the Rupture and Stabber. So any attempt to “Balance” them via this argument needs to be countered and pointed out. IE balance around Primary Weapon system first…then look at Secondary.
- Rupture and Stabber baseline stats and fitting baseline are intended for specific weaponry and playstyles. If one is underperforming versus the other, a holistic approach to “rebalancing” is need, IE all stats and capabilities need to be considered. Not the current reactionary solutioneering concept of “REE-Balancing” that is ongoing and having drastic unintended consequences.
So in order for a full discussion to be had one has to put all the data out there. Both for Rupture and Stabber.
Rupture Bonuses and Stats- Baseline as of 2025-5-4
Rupture Bonuses and Stats- Full Skills as of 2025-5-4
Rupture Simulation-Simulation automatically pulls to the highest skills of your character.
Note the 5-4-5-3 Layout.
Power Grid and CPU.
Also 5 Turret and 1 Launcher
Stabber Bonuses and Stats- Baseline as of 2025-5-4
Stabber Bonuses and Stats- Full Skills as of 2025-5-4
Stabber Simulation-Simulation automatically pulls to the highest skills of your character.
Note the 6-4-4-3 Layout
Powergrid and CPU
4 Turrets and 2 Launchers
Now that we have the visuals out of the way…we are going to now put up a table.
For baseline stats of both hulls.
Rupture [Baseline] | Rupture [Full Skill] | Stabber [Baseline] | Stabber [Full Skill] | Winner |
---|---|---|---|---|
860MW Powergrid | 1075MW Powergrid | 715 MW Powergrid | 893.8 MW Powergrid | Rupture |
350 Tf CPU | 437.5 Tf CPU | 340 Tf CPU | 425 T CPU | Rupture |
1275 Cap | 1593.75 Cap | 1200 Cap | 1500 Cap | Rupture |
2068.97 Shield EHP | 2586.21 Shield EHP | 2206.90 Shield EHP | 2758.62 Shield EHP | Stabber |
2666.67 Armor EHP | 3333.33 Armor EHP | 1925.93 Armor EHP | 2407.41 Armor EHP | Rupture |
2238.81 Hull EHP | 2798.51 Hull EHP | 1940.30 Hull EHP | 2425.37 Hull EHP | Rupture |
210m/s | 262.50m/s | 290m/s | 362.50m/s | Stabber |
50km Targeting | 62.50km Targeting | 47.50km Targeting | 59.38 Targeting | Rupture |
290 Scan Res. | 362.5 Scan Res. | 320 Scan Res. | 400 Scan Res. | Stabber |
Note 1 | 125 Signature | 100 Signature | Stabber | |
Note 2 | 15 Sensor | 13 Sensor | Rupture | |
Note 3 | 30mbs/m3 drone bay | 25mbs/m3 drone bay | Rupture |
Note 1: Signature can be useful in signature tanking incoming fire, and can also make you a little harder to scan down.
Note 2: Sensor Strength can help resist ECM weaponry jamming (kind of useless now) and make you a little harder to scan down.
Note 3: Drone Mbs…number of drones that can be controlled vs. m3 Number of drones carried.
I found out that the Rupture even with current 30Mbs/m3 stats…can out DPS a Stabber with drones alone. 30Mbs means 3 Medium Drones. Or 4 Light Drones + 1 Medium Drone Or 2 Medium Drones + 2 Light Drone. Or 1 Heavy/Sentry + 1 Light Drone
So on paper one would think Rupture has some benefits over the Stabber. But there might be a bit more to this argument. The Stabber is usually chosen over the Rupture for a fairly balanced optimization of its bonuses and weaponry and speed and signature and locking range and locking speed. Although on paper the Rupture can out DPS the Stabber in several major categories…it is a slower ship, which means it will generally be attacked and destroyed far more.
A Rupture can out fit a Stabber and handily so. But it is let down by a little issue.
Note in the table the Rupture has a targeting range of 62.50km, vs the Stabbers 59.38km.
Here is where the niche scenario comes into play.
The Rupture is supposed to be the Minmatar Republics Heavy Artillery platform.
It can fit easily a full set of 720mm T2 Turrets +2 Gyrostabs and still have plenty of fitting left over comfortably. While a Stabber will be over fitting [-1.0 Powergrid] if it attempts the same fit.
Note that if we go just the Turrets alone…the Rupture does out DPS the Stabber.
Now the argument I keep hearing is…well if you fit missile launchers…its better than the Rupture.
Again problem…which fit is causing trouble?
Because a Rupture can fit a Rapid Light with those T2 720mm and still not break a sweat and have fitting left over. Stabber don’t even think about it trying T2 720mm artillery + Rapid Lights you will be way over your fitting resources.
Heck lets go absolutely silly.
I am going to cram T2 Artillery/T2 Rapid Lights/Augmented Drones into this hull…and for cherry on top…slap a Projectile Collision Rig II in.
Huh…now this is interesting.
The Rupture can Fit and be tweaked…and can have a “functional” fit while the Stabber although YES…it has “Higher DPS”…IT CAN’T ACTIVATE this fit!
Now this is artillery…lets swap to Autocannons. Which should be the Stabbers Forte.
Okay the stabber can run a pretty functional fit now…and without much problem. However I would like to note that the Rupture can even more comfortably fit tank/tackle/EWARpropulsion than before.
Also another fun little note.
The Rupture can throw out more damage…but note the falloff…vs the Stabber.
Remember this?
Note in the table the Rupture has a targeting range of 62.50km, vs the Stabbers 59.38km.
The Rupture doesn’t have a falloff bonus…nor an optimal either. So Its 69.50km targeting range…is nigh worthless. Because the majority of its weaponry functional ranges are sub 48-37km for artillery. Yes the falloff can get to 75km but the same issue stands there. Falloff versus targeting range.
Rupture vs. Stabber with artillery…note the falloff range for the Stabber at 40km.
The insinuation is the fact that the Rupture can target out further than the Stabber. The Stabber can get into and out of engagement ranges since its falloff bonus and speed and signature allow it depending on weaponry to engage pretty much in a perfect envelope. The Rupture can tank a bit more than the Stabber but its a slower ship overall. And yes it can hit harder…but its effective combat range lets it down.
Arguing about “REE-Balancing” DPS fitting…based on even for MILINT…edge cases. Should be frowned upon and the baseline stats and functions of the hulls needs to be looked at. Especially after the application of skills to the hulls and weaponry and fitting of the ships. [Barring WH/Abyssal/Abyssal Mutation/Module/ Boosters/Implants]
I am not hearing why people are not using Ruptures.
Well…
- Its a slow ship,
- it locks slowly for its class at range,
- its weapons can’t reach the targeting range maximum…unless you specifically fit for that concept…IE sacrificing DPS/Alpha for getting the weapons to hit at those range. [Not a good trade]
- Technically on paper its an armor ship for Minmatar, but its slow speed means if you try to fit for that…it becomes even slower.
- Similiar tracking to a Stabber…but with worse falloff means it will be overlooked because its as an AC much more brawling aligned…but too slow to close range. With artillery yes its capable but again the falloff of the artillery weaponry leaves much to be desired because it can’t reach its targeting range.
What strengths does the Rupture have over the Stabber?
- Fairly Generous Fitting allowing it to fit a bit more aggressively
- Even with its small drone bay…it can out DPS a Stabber with certain Drone Combos.
- Armor/Hull tank capable…although not recommended because of speed issues.
- Very powerful alpha strikes…per hit does more damage than a Stabber.
What should upgrades should the Rupture get.
Personally I think the Rupture should get the Republic Fleet Firetail treatment.
IE it should have three bonuses.
Either Rate of Fire/ Projectile Turret Damage + Falloff Bonus 5-5-10/10-5-5/5-10-5 or 5-5-3.75/5-3.75-5/3.75-5-5
Or Rate of Fire/ Projectile Turret Damage + Tracking Bonus.
Or a Rate of Fire/ Falloff/ Tracking
Something like 5-5-10 or 5-5-3.75 or 5-5-5.
- Rupture needs its speed buffed just a little. This will make armor tanking this hull viable without sweating speed penalties.
- Falloff or Optimal of its Projectile weaponry needs to be looked at…in comparison to its targeting range.
- Tracking of the weapons might be a bit too much because it will step on the toes of the Navy Stabber.
- The Rupture needs to be a turret Range + Damage primary hull…so any upgrades needs to focus on that hull…it should be the ranged option for Minmatar Hull players…currently the Stabber class of hulls due to falloff bonuses are this.
I also believe adjusting the Rupture to a pure tracking bonus will actually be a significant Nerf to its combat potential. Which is one reason I think the concept needs to be reconsidered.