so I posted a while ago regarding salvaging and having wrecks become automatically findable to people who are in a noctis. on some level in its conception i clearly liked this idea however looking back on it now I do see some glaring mistakes i have clearly made regarding other aspects of game play.
further more i have managed to stream line the idea down to have it so finding wrecks becomes easier.
my thinking is this.
for the noctis (which we know is a specialist salvaging ship)
could we perhaps see a bonus to “combat scanner probes” making it easier for players to scan down old combat sites and wrecks which have yet to be despawned by the game.
the noctis as it is, is slow and clunky so i don’t see how it could be massively abused by people who are scouting or doing exploration or trying to PVP other players.
if this were tied in to the bonuses given to the ship for “ORE Industrial” perhaps a 25% bonus to combat probe scan strength (making it so with good ship skills, scanning skills + implants + equipment) you could in theory gain a substancial bonus to tracking down combat sites.
this would ultimately IMHO address the issue i had regarding salvaging previously is that the other professions in the game, have the agency to operate independantly, salvagers are dependant on team work.
this would create a cross over of skilled and experienced salvagers would be able to act independantly without help where as newer characters either in NPC/Player Corps would be able to continue to ask others to salvage all while using the same ship with varying equipment based on skill level.
TLDR: to help make experienced salvagers more independant when using the Noctis please grant a bonus to combat probe scan strength to “ore industrial” skill per level.