We need new salvage ships and mechanics. Why? Because hardly anyone takes the time to salvage, and its basically a dead aspect of the game.
First off, a frigate or destroyer salvage ship for intro and small salvage runs. Ideally a new ship hull, or reuse the venture. Similar bonuses to the noctis, but watered down accordingly.
Second the noctis needs a new look, and better mass/agility to put it in line with the porpoise. Its painfully slow and should be more of a slower but much more effective ship compared to the salvage frigate.
Third, call me crazy, but an orca hull or new hull for large scale salvage. Toss in an industrial core, or salvage core to turn it into a stationary salvaging vacuum. Bonuses to tractor beam reach/speed, and bonus to salvage speed. Maybe even a fun automated tractor beam role bonus that allows the beams to auto target wrecks and pull them into salvaging range.
All hulls should ideally have a salvage drone bonus towards drone speed and salvage speed.
Maybe even rename them to fit a grave yard theme. The salvage drones already look like flying coffins, so why shouldnât the new ship models look mildly spooky? For funsies through in comedic holds like a corpse hold. How interesting would it be for salvaging ships, or maybe just the capital to have a scarp metal reprocessing module that allows for reprocessing ship equipment with better efficiency based on scrap metal processing?
It would reinvigorate a basically nonexistent part of eve into something that could be more appealing aesthetically, for roleplay, or even for income if the ships can turn a profit from whatâs salvaged via reprocessing modules that are worth more broken down with high efficiency, than selling them as is.