Player ships are scannable, but can avoid being scanned by keeping their signature size low and sensor strength high.
Scannable wrecks would provide an alternative way to combat probe players and will undermine an existing part of the game that currently is well balanced.
Also, there are plenty of ways to find wrecks already:
combat probe the person creating the wrecks
bookmark the sites people are making wrecks in
combat probe their MTU
cooperate with others who create wrecks to let them create bookmarks for you to find wrecks
create your own wrecks
With plenty of alternatives and the potential to destroy a currently functioning combat mechanic, I really donāt think scannable wrecks are a good idea.
Good point, I am not well known with HS rules like that. Might save me from getting CONCORDed one day.
i donāt see anything wrong with using a tractor/salvage noctis over MTUāsā¦ you canāt put more than 1 MTU on grid otherwise theyād fight over a wreck, but a noctis can tractor 4 wrecks vs MTUās one plus is faster overall than the MTU.
The issue is that most of the time itās plainly better to drop a MTU, do another site, then come back in a salvager destroyer to salvage, then come back in a hauler to grab MTU + loot.
Making the noctis worse, while itās supposed to be good at it, while also more expensive and requiring more skills.
destroyers are more agile, so travel and align faster, target faster.
However they have lower max targets and lower cargo space.
With enough SP in salvaging (and a rig) the destroyers also make close to same amount of time to salvage, making them effectively faster (considering the travel) than a noctis.
Basically the issue is that salvaging-wise noctis is outclassed by the destroyer, and tractor-wise by the MTU since you can drop several MTUs at a time (in different pockets).
noctis is still great though for picking up behind the mtu and doing the salvaging especially as mentioned before elsewhere, in pockets where thereās 4 or 5 pockets and 5 mtuās the noctis can hold all that and then some.
it canāt hold 5 MTUs and the loot from the pocket, or it needs carghohold and is slow, so using an indus to scoop both MTU and loot is a better choice.
My Noctis is split to 4 tractors, 4 salvagers and itās so much faster than an MTU itās a no contest.
I use both, an MTU when thereās only a few wrecks. But if thereās a lot I find it way faster to go get the Noctis. But a Noctis boost would be nice.
I said many things in the post you responded to, surely you do not disagree with everything. āEverythingā makes it really hard to continue this discussion, because I have no idea yet why you would disagree that destroyers are fine or that destroyers are fine as salvagers.
What is it that I said you disagree with?
ādestroyers are fineā
ādestroyers as salvagers are fineā
āNoctis does not salvage better than destroyers when MTU has already gathered the gridā
āI want to nerf MTUsā
āI want the Noctis to be a good alternative to MTUsā
ā¦ and many many more things, it was a long post
Could you clarify what it is that you disagree with and why so I get to know your point of view?
You mentioned that the Noctis is fast compared to a MTU: I know that a Noctis is good to get many wrecks fast, but what makes it a good alternative to leaving a MTU in that site and the next, do something else like another site and come back to your MTUs in a destroyer later?
I disagree that the Noctis isnāt a good alternative to an MTU.
In every way a Noctis is better, speed of tractoring and speed of salvaging. Letās face it, who wants to go around with a hold full of MTUās dropping them in rooms then going back in a ship with a hold big enough to hold them plus salvage?
Waiting for an MTU is worse than watching paint dry, I just used one in a security mission with one room, itās painful.
Yes Iāve tried a Catalyst but that doesnāt have the range for a solo salvager really, unless MTUās have collected the wrecks ofc.
If anything the MTUās need a speed buff to make them even more viable and attractive to use in the field. Or even let them drag in multiple wrecks because I agree that far too many wrecks litter the dscan.
One thing I wonder about is why you are waiting for a MTU? Isnāt it a ādrop the MTU, come back later to see all wrecks neatly piled and lootedā kind of automation tool?
I realise that in certain scenarios you cannot go back to the room, like in Abyssal rooms, but a Noctis is not an option there either.
In most rooms I can just sit and hit stuff way before they get near so if itās a single room Iāll drop an MTU while I kill stuff (depending on the amount of wrecks), then launch salvage drones.
If thereās more than one room Iāll bookmark a wreck in each room then return with the Noctis.
I farmed in NS with an ishtar, dropping a MTU at the end of a haven (and BM ing it) , doing 4 sites (so 4 MTUs) before coming back in a ship to salvage in place, then coming back with a fast hauler (eg wreathe) to scoop the 4 MTUs and their loot.
I canāt even imagine being worse now that marauders are plain better.
The important ratio was how much money I was making from salvaging+looting the 4 sites, compared to how much I was making from killing the rats (ticks) .
Basically the time to salvage + scoop the loot was the important part.
What made salvaging not worth it was the moment I used better fits for killing rats, and then whatever I did the isk/hour from salvaging was lower than the isk/hour from killing rats. Looting was still valuable(meaning, no salvage), until it become not valuable.
IIRC the best value I had from salvage+loot was 80M/h, and 120M/h from loot only (like 12M loot in 6 min)
So IMO, in the end, what made salvaging not worth was the the amount of time needed to perform it.
Decreasing the MTU speed would only make it even worse.
PLEASE! Please! Please make this possible. The ultimate sucker trap!
I love my Noctis, and you would not believe how versatile it is! I have it balanced for the current rules but change them if you wish. Iāll just rebalance.
stefnia Freir seems to want his cake and eat it too. Mehā¦