Salvaging Upgrade Now?

With the new Mining upgrades, why not give Salvage some more love for those who arent heavy into combat and just wanna support the fights? Or even environmental cleaning?

I personally love Salvaging/Scanning and by definition in game they run under similar paths. So why not make them reflect as such?

Wrecks:
Change Wreck Times to 3 hours decay, 2 hour auto Abandon.

Add Salvage Probes:
These Probes can be fitted into Expanded Probe Launchers or Salvage Probe Launchers.
Base Strength 30. Salvage Probe Launchers give a 2x bonus to Salvage Probes Only.
Probes Scan down Wrecks left by NPCs or Players. Can be ONLY scan “Abandoned Wrecks” or “Player” only.
****It can not scanned flagged wrecks, this is to help balance and prevent a cheaper way to scan players down.

Salvage Probe Launchers - High CPU Usage like Cloaking unless on designated ship (ALL BELOW Salvage Ships).

OR!!

Add a Medium Slot or High Slot that Changes DSCAN that when you scan wrecks down to 5% it will than allow you to warp to them or within 100km to them. (Does NOT allow warping to players, only abandoned/non flagged wrecks/player wrecks) This is and should not be used as a way to Dscan players, I just cant think of ways to prevent that off hand.

New Anomalies:
Rogue Salvage Sites (Cosmic Signature → Drone Beacon → Site Type)
A Beacon that Rogue Drone use to mark wreck sites for later use or their salvage yards. It would not be difficult to add lore for this.

These sites are just drone clean up sites with Wrecks
<Small/Medium/Large> Battlefield - Small/Medium/Large Wrecks Scattered in a 50km/100km range. No Threat. Drones may warp in but not aggressive.
<Small/Medium/Large> Junkyard - Small/Medium/Large Wrecks Scattered in 50km Range. Rogue Drones Threat (Possible T2 Wreck from Rogue Drone)
<Large/Massive> Deconstruction Site - Medium/Large Wrecks within 30km Range. Large Rogue Drone Threat. Rogue Drone structure with Salvage and possibility of T2 Salvage. (Can Lead to Escalation of a Drone Construction Site)
Drone Construction Facility - Small/Medium Wrecks within 20km Range. Large Rogue Drone Threat. Destroyable Building with Salvage

Ship Changes/New ships:
First thing First, Skills
Ore Hauler name change to Ore Support Ships (Since Noctis/Salvaging aren’t haulers)

Ore Hauler → 1 = Frigate Noctis (Mentioned Below)
Ore Hauler → 2 = Destroyer Noctis (Mentioned Below)
Ore Hauler → 3 = Noctis / Frigate Covert Noctis (Mentioned Below)
Ore Hauler → 4 = Battleship Noctis (Mentioned Below)
Ore Hauler → 5 = Noctis T2

New Ships (ORE)

Frigate Salvage Ship (Normal)
-Venture Design
-Ore Hauler Skill

-Frigate Size
-3 High
-4 Medium
-3 Low

Traits:
Ore Hauler Bonus (per skill level):
5% Reduction in Salvager duration (25% max)
10% Salvager Range (7.5k for T1, 9k for T2)
30% Tractor Beam Range and Velocity

Role Bonus:
5% Bonus to Salvage Difficulty

Drone Capacity/Drone Bandwidth - 15m3 Salvage Drones


Frigate Salvage Ship (Covert)
-Venture Design
-Ore Hauler Skill / Covert Ops Skill

-Frigate Size
-3 High
-4 Medium
-3 Low

Traits:
Ore Hauler Bonus (Per Skill level):
5% reduction in Salvager Duration
5% Reduction to Core and Combat Scanner Probe Deviation

Covert Ops Bonus (Per skill level):
20% Reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe Strength
1% Reduction to Probe Scan Speed

Role Bonus:
2+ Bonus to ship warp core strength
No Targeting Delay of Wrecks After Cloaking Device Deactivation
-Can Fit Covert Ops Cloaking Device

No Drones


Destroyer Size Salvage Ship The New Pride of the Salvage fleet
-Smaller than Noctis(Allows in more Warp Gates)
-Dedicated Salvage Skills
-Outrider Design
-Ore Hauler Skill

-8 High
-3 Medium
-3 Low

Traits:
Ore Hauler Bonus (Per Skill Level):
5% Reduction to Salvager Duration
30% Tractor Beam Range and Velocity
5% Tractor Beam Duration

Role Bonus:
37.5% bonus to Core and Combat Scanner Probe Strength

Capable of Carrying and using 25m3 Drone Bit


Battleship Size
A ship designed to support massive salvage operations and for the nomad salvage fleets. The biggest benefit is it has a fleet hangar so for the nomads you can fly this with your ships to go place to place. Also can act as a Repair Platform to support the operations. Has no Weapon Hard points so only defense it has is Drones.

-The Orca of Salvaging
-Fleet Hangar Bay + Ship Maintenance Bay
-High Natural EHP (Like the Orca)

-8 High
-5 Medium
-4 High

Trait:
Ore Hauler Bonus (Per Level):
5% bonus to Ship Cargo
20% bonus to Remote Armor/Shield Booster Repairer (100% Max)
60% Remote Armor Repairer/Shield Booster Optical Range and Fall off (300% Max)
10% Bonus to armor Plate (50% Max)
10% Bonus to Drone HP and Damage (50% Max)

Role Bonus:
50% Salvage drone Range increase
200% Salvage Range Increase
250% Tractor Beam Range Increase
100% Bonus to Tractor Beam Velocity
90% Reduction to Effective Distance traveled for jump fatigue
-Can fit 3 Command Burst Module
50% bonus to Command Burst Area of Effect Range


T2 Noctis
-Noctis got a small upgrade to support Deeper more Covert Salvage missions, mainly recommended for those deep space that you want to discreetly move in salvage the wrecks and leave.

OR

-Noctis Upgrade for Fleet Support while salvaging.

-Higher EHP (2x Noctis T1 EHP)
-Cloak? or Fleet Hangar Bay

-8 High Slots
-4 Mid Slots
-3 Low Slots

Traits:
Ore Hauler Bonus (Per Level):
10% Reduction to Tractor Beam Duration (Max 50%)
100% bonus to Tractor Beam Range and Velocity (Max 500%)
10% reduction in Salvage Duration (Max 50%)
5% bonus to Salvage Drone HP and Speed
5% Bonus to Salvage Drone Range (100km Max)
20% Salvage Range Increase (12km Max)

Role:
90% Reduction to Effective distance Traveled for Jump Fatigue

–Everyone says “Use a destroyer”, these ships are designed to have tractor bonuses to allow easier and faster pulling of wrecks to the player. It’s made to allow a more efficient salvager that can go into those spaces Noctis can’t. Also would allow more agile salvagers to travel since Noctis are slow (BUT do carry alot of space)

First quick read-thru I like the concept. Especially the 2 hours then the auto abandoned concept.

But… we all know the devil will be in the details.

MWD destroyer will be more efficient than range bonus on tractor beams. If you want to sit in one spot and hoover up wrecks, drop an MTU, if you want efficient salvaging time, get a ship that moves faster.

I’d like to see a salvaging destroyer hull with a hold big enough to hold a few sites worth of loot and salvage.

I am on the fence with the MTU as the primary method. I feel the Noctis purpose was to not worry bout a MTU and do it all manually so was trying to keep to that.

The problem is “sites worth of loot” is all relative based on the size of the site. TBH if they would use these ideas I would hope someone figures out the cargo math.

Noctis is slow, so it needs that range bonus.

A destroyer with a MWD is not slow, and can close on groups of wrecks in seconds, so doesn’t need a range bonus.

You can get a Sunesis up to almost 1500m3 with rigs and cargo expanders, so I’d like to see something with a hold about that size that could still use salvaging rigs, and still had a lot of high slots for salvagers and tractor beams. Battleship wrecks have large modules that take up a lot of room.

I’ll bite.. how big of a MWD Bonus should it have?

Signature bonus would be ideal, so the bloom is smaller and thus harder to probe down or hit when being shot at. Like what Interceptors have. Make it more useful for outside highsec.

Hmm… I mean players never use things as orignally intended anyway but I was thinking the frigates are the best for Low/Null but I forgot that the destroyer is more for wormholes and stuff… hmm.. I am not a PVP master and never will claim to be so idk what would be a good balance for that tbh.

So T1 & T2 salvage prices crash isnt enough after introduction of recent sov exploration upgrades?