I agree with [Verlyn] here, and on that note…
There’s already a fantastic mechanic in place to stop high sec ganking: CONCORD. You are allowed to gank… ONCE, then you get blown up. I don’t understand how this is not mentioned in any threads about “stopping highsec PVP”, you literally can’t highsec PVP solo and profit from it, you need an alt at the very least to pick up the scraps, and the BEST case scenario is you recover a cargo hold worth twice your CONCORD’ed ship. A small cost, but a cost nonetheless. Sure folks could do it for the lulz but based on ZKillboard records, I don’t see that happening
Where IS all this highsec PVP that folks are talking about? If anything Trigs roaming around trig minor victory systems are more of threat to my space truckin’ than other players
When I’m in low sec, I watch Local chat and spam the D-Scan and bolt if I see anyone hang around longer than a few minutes, haven’t been ganked there either
Can you (or anyone who thinks high sec PVP is driving away new players) post some ZKill boards of recent gankings? I’m looking at ZKillboard right now, past 7 days I see TWO Victims who were a member of the School of Applied Knowledge, in fact most of the kills in high sec seem to be NPC related, AND occur in 0.5 (which, when I was new, assumed 0.5 was part of low sec, it was colored yellow afterall, pretty obvious yellow = caution across the world)
Where’s the proof? Where’s the gankings? Where’s the problem, exactly?
If anything, when I was new, what actually drove me away at one point was being told everything I was doing was wrong by my senior corp member. Let newbies be newbies and figure it out. After I took a break and it went F2P, I started up again, soloing, and have had more fun than ever. In fact, I’d go so far as to say the “golden rules of EvE” need review, as the game only got fun for me when I started breaking them and doing things like putting weird unorthodox fits on ships to save time, flying what I could NOT afford to lose, and NOT joining a corp.
I think more “casual” corps are what we need. No Discord, no hard fast rules, just “come here, do your thing, and if someone else is online and nearby see if you can help each other make some money”
PVPers should want more casual players too… it’s a symbiotic relationship not found in any other game. The existence of PVPers mean that PVErs have to be careful and use their wits/the game mechanics to stay alert. The existence of PVErs mean a plentiful target base for the PVPers to pick from.
Give the PVErs too much protection, the thrill/risk goes away for them, which may end up driving them to other challenging sandbox games. Make it too easy for the PVPers, and the PVErs will give up and quit. It’s a balance to be maintained
Anyway, that’s my 2 cents. I’m glad we all want the same thing though, more players to play with. I want that, you want that, CCP wants that, it’s something we can all help with.