Save EVE online

This is a very good response. Well said.

I have to agree that stopping highsec PVP is a huge detriment to the game. It prevents people from unreasonably turboblinging stuff, and punishes those who can’t buy those items. The incessant farming and incredible efficiency of full officer battleships in highsec will make any competition by newer players very hard. In addition, ganking is actually a good way to recirculate rare items into the economy.
Highsec PVP kind of defines EVE, and is one of the reasons so many people are interested in it, even people who have never played. I know at least three people who read a lot about the game but have never played it. That’s kina the whole point of a single-world game. Interaction.

If you want to farm in peace, there are thousands of other games you can play with much much better appeal for that category. EVE Online is a game, and that means you can leave whenever you want.

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Removing PvP from Eve is on par with removing Gordon Freeman from Half Life. If PvP is removed from any part of Eve, CCP will lose my subscription…and that of many others. It’s not like I don’t have 100 other games I could spend the subscription money on.

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That is just pure nonsense. One of my corp jobs is handing out implants to new members. Something I can take a month to getting round to doing for any member. Only a tiny percent of members have left in that time. The vast majority are still there…in the game. I had one guy who got ganked and podded 3 times and every time he was back for new implants…and is still in the game.

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Risks? Adventure? Excitement? Entertainment? Laughs? Bonding with other players? Learning? Experimenting? Trying new things?
Even for the one who gets ganked/PvPed there are useful lessons, adventure and excitement to be had.

The only problem I see is players who want to play a PvE game but somehow mysteriously ended up downloading a PvP game.

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Offtopic:

Just saying it as a joke but Half-Life: Alyx has no Gordon Freeman aside of some references to him and a cameo at the end. :wink:

Ah yes…my quarterly subscription would go nicely towards that.

Highsec Pvp was and never will be the issue.

If you sell it as a game’s feature, then new players who find it enticing emergent gameplay will stay, and those with different taste in gaming will leave.

Just like, every other title out there.

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I agree with [Verlyn] here, and on that note…

There’s already a fantastic mechanic in place to stop high sec ganking: CONCORD. You are allowed to gank… ONCE, then you get blown up. I don’t understand how this is not mentioned in any threads about “stopping highsec PVP”, you literally can’t highsec PVP solo and profit from it, you need an alt at the very least to pick up the scraps, and the BEST case scenario is you recover a cargo hold worth twice your CONCORD’ed ship. A small cost, but a cost nonetheless. Sure folks could do it for the lulz but based on ZKillboard records, I don’t see that happening

Where IS all this highsec PVP that folks are talking about? If anything Trigs roaming around trig minor victory systems are more of threat to my space truckin’ than other players

When I’m in low sec, I watch Local chat and spam the D-Scan and bolt if I see anyone hang around longer than a few minutes, haven’t been ganked there either

Can you (or anyone who thinks high sec PVP is driving away new players) post some ZKill boards of recent gankings? I’m looking at ZKillboard right now, past 7 days I see TWO Victims who were a member of the School of Applied Knowledge, in fact most of the kills in high sec seem to be NPC related, AND occur in 0.5 (which, when I was new, assumed 0.5 was part of low sec, it was colored yellow afterall, pretty obvious yellow = caution across the world)

Where’s the proof? Where’s the gankings? Where’s the problem, exactly?

If anything, when I was new, what actually drove me away at one point was being told everything I was doing was wrong by my senior corp member. Let newbies be newbies and figure it out. After I took a break and it went F2P, I started up again, soloing, and have had more fun than ever. In fact, I’d go so far as to say the “golden rules of EvE” need review, as the game only got fun for me when I started breaking them and doing things like putting weird unorthodox fits on ships to save time, flying what I could NOT afford to lose, and NOT joining a corp.

I think more “casual” corps are what we need. No Discord, no hard fast rules, just “come here, do your thing, and if someone else is online and nearby see if you can help each other make some money”

PVPers should want more casual players too… it’s a symbiotic relationship not found in any other game. The existence of PVPers mean that PVErs have to be careful and use their wits/the game mechanics to stay alert. The existence of PVErs mean a plentiful target base for the PVPers to pick from.

Give the PVErs too much protection, the thrill/risk goes away for them, which may end up driving them to other challenging sandbox games. Make it too easy for the PVPers, and the PVErs will give up and quit. It’s a balance to be maintained

Anyway, that’s my 2 cents. I’m glad we all want the same thing though, more players to play with. I want that, you want that, CCP wants that, it’s something we can all help with.

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Totally agree with Smokybuttons. PvP in EVE is getting absolutely out of control, and CCP needs to do something about it soon, because I don’t think the game is going to last another year at this rate if they don’t address this issue.

Except I don’t think it’s just high-sec PvP, but PvP anywhere that’s destroying this game. CCP needs to add a PvP toggle (similar to the safety button) that allows players to choose whether or not they want to be attacked. This is how all other modern MMO games handle PvP, and those games are doing well financially, unlike EVE. No one wants their hard work in a game to be destroyed by some basement-dwelling griefer these days. Maybe fifteen years ago they did, but most gamers today are adults with families and jobs, and don’t have time to waste to gratify some unemployed virgin living in mommy’s basement, taking out their frustrations on the world by PKing other players to try to get a reaction out of them.

If they want to do PvP, they can drop into arena matches like they were intended to, or turn on their PvP toggle and fly around null-sec until they find another player like them who wants to fight. The rest of the players should be able to go about their business without being harassed, if all they want to do is mine or run some PvE content or transport their goods for trade on the market. It’s ridiculous that after so long, CCP still doesn’t realize this, and has done nothing about it, choosing instead to cater to the loud griefer minority by feeding them their own young in some kind of sick perversion of game design that intends to shrink their user base as opposed to growing it. Any decent company would’ve banned these reprobates a long time ago, and implemented meaningful changes to the game that would make this sort of psychopathic behavior impossible.

Well, they don’t have a lot of time now. I’ve canceled the remainder of my subs, and urge everyone I know who plays this game to do the same. If CCP wants their game to degenerate into the equivalent of a dimly-lit basement populated by nothing but a clump of roaches, let them. There are plenty of other games out there where the devs treat their users with respect.

The point of their existence is to BE harassed, have you seen any decent piece of space related media where traveling the stars was easy? or safe? or cheap?

There are two teams in this game, PVErs and PVPers, you can switch sides at any time.

This game is not billed or marketed as a theme park, which is essentially what all the “other modern MMOs” are imo

This is a space based fishing and trucking simulator game, with RTS style combat, in which you control only one unit. I think only thing that actually qualifies it as an MMORPG is the fact that by your very existence as a player, YOU are playing a ROLE, whether you want to or not… The role of a potential target :wink:

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Destiny Corrupted is in a sarcasm phase.:wink:

Or play both within a session, like a double-agent. One hour you can agree with PvErs in Local and the next you can attack and blow up someone’s ship :face_with_hand_over_mouth:

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Heh …

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Damnit it was good bait, I was like “this guy can’t be for real”

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Stop harassing me with your baseless accusations, or I will start reporting you.

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Yo, you realize HS PvP is the last barrier against full automation in EVE and incredible inflation right? Are you aware and working on THE agenda or just ignorant?

@Jack_Lavendouski your statement about CONCORD is not quite right, it should read “allowed to gank for a limited period of time”.

I disagree, first EVE Logs are garbage, so not much to learn there, second EVE is very poor designed about mechanics, one sits on web and scramble and just dies. EVE PvP in simple terms is just like warrior x mage in WoW classic.

It also happens so fast, only thing one can learn is to tank more or to stop being AFK and spam D-Scan, and that also must be learned on internet, the game is not going to teach one that.

Most PvPers also do PvE. These are not teams, these are just activities.

“One sits on web and scramble and just dies” if you’re in an unarmed ship, which… yeah, this is what an encounter between an unarmed ship vs. a ship fit for PvP should look like. And if you’re jumped by several people or someone in a ship that is a counter to yours (e.g. a frigate encountering a destroyer) - yeah it’s unfair, but EVE isn’t supposed to be a fair, equalized battle arena.

Or maybe if you’re a complete beginner which, fair enough, it’s hard to learn without getting a lot of pointers from other players and knowledge from outside the game (this is why I’m a proponent of an in-game combat simulator). But here’s the thing: this is the case with most of the gameplay systems in EVE. It’s simply too complex for all of it to be explained in the game. This isn’t a testament to EVE combat being badly designed, but a result of the game’s complexity and intentional “unfairness”.

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I never played WoW and don’t know about warrior x.

The PvP in EVE happens before you get scrambled and popped. By the time they drop on you it is indeed too late, unless you’re flying a ship with 1.0sec align time, a buttload of armor and warp core stabilizers. It is possible and been done before.

You are correct on that. The game teaches very little and doesn’t have a proper tutorial. Lessons are learned on the spot and preferably in a cheap ship with cheap modules.
Joining a corporation to learn is a new player’s best bet.

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But that’s my point, once you undocked you already set your options, little margin to maneuver, this idea o pvp people have is a lie, or just hypocrisy. Most of the time people multibox and use alts to scout.

Not sure this is good design, but yeah, you being right means I had a point. If that’s the intended way of playing this game, by all means, ignore my message.

Just to be very clear, the fact people need N alts to do proper PvP, to me, indicates bad design.

@Inaishite_Teikei above.

Great. Let gankers leave. Eve will become a better place.

That’s right. Proper intel helps. Never forget that you’re sharing a server with thousands of players. There are tools that help like D-scan, Local and scouting in a cheap ship before making a jump into a system not known to you.

I’d want some evidence of that before subscribing to such a notion.

That’s certainly an option but it’s not a necessity. Plenty of players don’t multibox and plenty of them only have 1 character, me included.

Players don’t absolutely need alts but it’s definitely an option.

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