Save EVE online

My PoV, you don’t need to subscribe.

…But they don’t? I’d bet most PvPers don’t multibox.

I’m not an experienced PvPer by any means, but I definitely feel I’d had meaningful PvP in the game with no alts. Small frigate skirmishes in lowsec, dueling explorers in hacking sites, wormhole brawls and ganks, bomber fleets… All great PvP times with a single character. I don’t think I could be arsed to multibox except perhaps to park a cloaky scout somewhere. Sounds to me like you didn’t really try doing much PvPing.

And I personally consider evading hunters in an explo frig or combat ship fit for PvE a form of PvP as well, but I’m assuming you meant only direct combat.

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Same. But I don’t even want to park an alt for anything tho. Too much work. I play for entertainment and laughs, not to be a space warlord.
I want to play EVE, not work at EVE inc.

You’re right sir, I believe design is when people use the resources in various different ways.

I think direct combat veeeeery uninteresting in EVE.

e.g. one must at least two mandatory mid slots for scram and web, is this good design? Not sure, but anyway, my PoV. Then some people knowing that go with an alt just for tackle, and my argument proves itself.

Also want to stress this, good design is a design that can be stretched and perverted in unimaginable ways, streamlined gameplay is pretty boring.

As an exercise, since I’m a noob, correct me if I’m wrong, most direct combat must contain: orbit, web, scram, cycle weapon. Omega? Overheat. Let the best modules (big wallet) win. It’s open for corrections, ofc.

Yeah similar but I can imagine wanting to e.g. keep an eye on an interesting wormhole.

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Whats the difference between 2 players on field and one using a tackle while the other attacks, vs 1 person controlling both ships?

Any interaction direct combat or not, with another player is pvp.

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Are you expecting an answer for that? I hope not, your bait of a out of context quote will be answered by another.

I’m being polite, just once.

Big spenders don’t necessarily win engagements because they spent more on stuff. That’s something P2W players discover rather quickly :sweat_smile:

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Yeah, just as I thought, you haven’t played long and think you can pick apart the design because you got curbstomped a couple times at first (it happens to everybody btw). Like I said, it’s fair to say the combat can be very unrewarding and confusing at first, but once you start 'getting it" at least a tiny bit, it becomes fascinating and addictive.

Web isn’t obligatory, but yeah some kind of point is usually necessary unless you’re fighting purely defensively and don’t mind the other guy getting away. Especially in fleets there are usually dedicated tacklers - specialization is the name of the game and if you’re complaining about flying solo being harder - well that’s just how it is, I play mostly solo and treat it as a challenge.

There is more to combat than “orbit, fire” - keeping distance, capacitor management, manual piloting to name a few, but sometimes it’s enough. There are different tactics like brawling, kiting or scram kiting.

You are somewhat correct in that sometimes an encounter’s outcome is determined before it starts - this is because combat is mostly situational and being aware of what the other person is flying, whether they have friends around, etc., and deciding whether you can take that fight are part of the challenge. And you can always surprise opponents with unorthodox fits - some pepole like to bait with combat fir Herons and Vemtures or PvP with industrial ships. There’s a lot of creative options.

You may like it or not, but to me it makes the game feel more organic and alive. As I said, intentional uncertainty and unfairness. Try different types of PvP before you say it’s all uninteresting. Solo, wormholes, FW gangs, big fleets - all have their own flavor. If it was as simple as you say, there wouldn’t need to be a thousand wiki pages, articles and YouTube tutorials for it.

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Your response is right, but you kinda widened the scope. I was talking about the HS proposition and explaining why HS casual PvP is lame.

An example may help, mission guy x suspect that jumped in, game design in this case is garbage, every player that knows stuff won’t engage.

I was not widening it to all EVE. I was in the thread. The suspect guy, prob has backup, supertank, and all the stuff, and even if the mission guy is going to win, the suspect just warps off, it’s a lose lose situation.

Sometimes I rant too much, but I was mostly replying to PvP High sec thread proposition and explaining why removing it is attacking the symptom.

o/

You started talking about how PvP in general is just orbit->point and web->F1, so that’s what I’m replying to. You were the one who widened the scope.

I’m not much of a mission runner but I’ve heard there are people who do them in PvP fit ships to be able to fight off an attacker or kill a bait ship quickly (at the cost of suboptimal mission performance). You can get some friends, bait the baiters and hand them their asses. There are always options, and even if not a lot of people use them, I don’t think they should be taken away.

Could hisec PvP specifically be improved (like the much maligned wardec system)? Maybe, I’m not a highsec player so I’m not going to get deeper into it.

lol

You are my sunshine
My only sunshine
You make me happy
When skies are gray
You’ll never know, dear
How much I love you
Please don’t take
My sunshine away

The other night, dear
As I lay sleeping
I dreamed I held you
In my arms
When I awoke, dear
I was mistaken
So I hung my head and I cried

You are my sunshine
My only sunshine
You make me happy
When skies are gray
You’ll never know, dear
How much I love you
Please don’t take
My sunshine away

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You won’t win idiot.

Eve will remain :

EvE

ie:

Everyone vs Everyone

Finally, someone with some common sense around here.

If this was the real world, gankers going away would be fantastic. Less risk, more dead pirates, and more economic stimulation. The peoblem is, this isn’t real life. Conflict is great here, and it is the reason most of us exist in game. Removing that conflict in an area of already pretty high safety will completely destroy a large element of the game. The reason CONCORD exists is to provide limitations to gankers. As mentioned previously, if ganking wasn’t supposed to be allowed, they would have just prevented all combat in highsec.

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Ok fine, be that way.

Gaming without emergent consequences is not what Eve is and has always been about.

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Games can evolve and become better.

… Better … for whom ?

You’d be stripping the last emergent gameplay bones from the game, and turn it into a clone KittyCat copy of all other “safe” mmo’s out there …

Hardly any kind of evolution …

No, not happening I’m affraid.

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op, the video maker has been banned from the game several times.

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This is what modern gamers want. Just because you and a handful of griefer holdouts don’t, doesn’t mean that this wouldn’t be progress.