Scanning down abyss traces?

Can you scan down an abyss trace?

Yes.

While no other ship can follow the trace into the Abyss (with the exception of the total of three frigate pilots of the same fleet for co-operative traces), these traces can be scanned out with combat scanner probes. As such, it may happen that other capsuleers are waiting for the ship that entered the Abyss to emerge again.

Also if you want to easily scan those traces, it may be a good idea to make a filter for it:

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Thanks…

I tried combat scanning down trace but could not fimd it on the probe scan window.

In addition to what was already said, it’s a neat sidebar that if you try to enter soneone else’s trace while they’re inside, you get told which hull size, tier and weather the trace was used for. This can help inform your decision on whether you want to stick around and say hi when they come out.

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I find the brick tanked logi ship my alt is sitting in outside the abyss to be plenty of deterrent for gankers. Need to bring a lot more ganking ships to get me before Concord shows up, making any attempt unprofitable and purely personal.

:innocent:

If you ever manage to record a gank attempt and are willing to edit out the opsec info, I’d love to see it. It was always my impression that 4-6 coercers would easily be able to outdamage a single logi, especially one not fit for instalock.

They most certainly can, but they have to ask themselves if they can do it before Concord shows up. They also lose the element of surprise.

The best way to avoid a gank attempt is to be the least tempting target of opportunity you can possibly be. If the ganker can be reasonably certain the next target will be easier or more profitable, then they’ll leave you alone.

I am pretty sure no one cared about your logi outside the abyssal trace, you would be better of being in a corvette and ganking the gankers when they come while your abyssal pilot is within the 60s invunerability time when he comes out the abyss

Do you understand how CONCORD works?

CONCORD response time in the systems I do this in is 10 seconds. So the logi cycles once, keeps the site runner alive, and then the fight is over.

The 60s invul timer is better spent getting the logi ready. The logi makes them either bring more gank ships, making the gank less profitable, or they lose. Even if I did t6 content, I still only have to have enough logi on field to survive 20 seconds until CONCORD arrives.

Although, using a rookie ship to gank them first does get CONCORD on grid, thus making their response time zero.

what is CONCORD? In lowsec we don have that

Well, that just sounds like a dumb thing to do. Like yeah, let’s go Hulk mine Veld in lowsec kinda dumb.

Artificially increasing your risk doesn’t increase your reward, so doing those outside the extra risk mitigation just sounds like a good way to lose ships.

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