I had the idea that if you commit a crime in a factions space, it should be tied to that faction space jurisdiction.
For example if i kill someone in minmatar space, my sec status will be lowered in their space, because it is in that factions jurisdiction. Then when i fly back to Amarr space, my sec status will switch relative to activity in Amarrian jurisdiction and will switch to my sec status relative to my activity there. Essentially you would have a different sec status depending on what faction space you are in.
The goal with this idea is to make hs space a bit safer for pvpers and gangkers. The pvpers and gangkers would have safe spaces to go to if they manage where they commit crimes, rather than a blanket sec status in all areas of hs. You could basically kill as many players as you want in a factions hs and then go home safely to another factions hs where you have not lowered your sec status enough to be wanted
So you could be 3.7 in Amarr space, -10 in Minmatard space, 2.1 in Caldari space and -5 in gallente space. You cpuld still raise your sec status as usual where its negative or you cpuld even be -10 in all of hs if you’re criminal enough XD
I haven’t thought this through completely, but i like the idea. I dont know of im posting in the right place either XD
I believe this would change some of the HS carebear stuff. If i commit a crime in one faction space, i can jump to space i have not committed crime in to be safe because my sec status with that faction isn’t negative.
You mention it being expensive. With this idea you wouldn’t be flying around with a default negative sec status. It would be relative to the Faction space you are in, based on your crime there.
I’m talking about sec status and pvp. Not faction standing.
If i go into Minmatar space and kill players in that space, i lose sec status in minmatar space.
I then go back to Amarr space and my sec status goes to 3.7 because i have not killed anyone in Amarr space.
If people kill players everywhere then they will lower their sec status in all of hs.
Rather than sec status being the same anywhere this would make it more pvp and gangk friendly. It wpuld create safe spaces for pvpers in hs rather than outright being a criminal in all of hs.
Does this idea scare you that pvpers and gangkers will be able to move more freely around hs with less repercussions because they can dictate where they are wanted? XD
From the way eve NPC politics works to me it looks as if it would actually cause double-status losses (wide grin)
Remember Concord is the “police force” that is present everywhere, has agreements with all the major empires, and has been given jurisdiction and authority over crimes in all the empire’s high sec areas…
Basically it means there are 2 authorities in empire high sec areas - the empire/faction itself… and Concord.
In fact Concord is the organization that has set many of the rules and laws for high sec. (talking from an Eve lore perspective) and has actively forced their will on the empires in many ways. Concord won’t give up their authority
If you added in empire status loss, it means if you attacked a ship in Matar space you would lose sec status (or standings) with both Concord and the Minmatar Republic.
Just saying I personally am kinda neutral to the idea but maybe it might complicate standings a bit.
Im talking about concord sec status, not faction standing. It’s not complicated. I know that with concord but it could be changed rather than just a blanket sec status. It’s as easy as it changing in your.info when you move into different space.
I made a better version of this in Crime and punishment, where it should be.
Also are you My fellow corpmate who has a similar name?
The topic is about individual police responses and standings with each empire. Something already covered by faction police that handle crimes against empire citizens.
No it’s not. It’s about pvp sec status. Nothing tp do with faction standing.
I made a new more clearer post.in crime and punishment. It should already be clear to you unless ypu are just being obtuse, which wouldn’t surprise me XD
It is still aec status, not faction status, but your sec status would be different depending on how much you kill in a factions space.
So say i do loads of killing in gallente space. I wpuld have -10 there. I fly back to Amarr where I dont kill and it goes to 10 because i dp not kill people there. I go back to Gallente space my concord pvp sec status goes back down to -10 when i have gone through gate.