First of all - if the numbers you are pulling were matching reality, there would be no problem with ganking then.
Second - where are you getting your data from? Killboard? Because that doesn’t classify majority of the ganks as “GANKED”.
First of all - if the numbers you are pulling were matching reality, there would be no problem with ganking then.
Second - where are you getting your data from? Killboard? Because that doesn’t classify majority of the ganks as “GANKED”.
Well it sounds in that case that you’re not using alphas for their intended purpose anyway, so I doubt CCP are going to go out of their way to support that.
We just need the ability to RR again and they would not be so skittish…
I saw that to happen. A 3 year old char got renamed because ganked player found that gank toon name offending him.
What happened is that despite how GMs say all the time that they can’t rename toons because interaction history and whatsnot, this toon got renamed instantly to Amarr Citizen 123456789
No name is safe these days, gank haters will cry to GMs and there seems to be some idiots who comply to them.
So some people think that this 0.17% of kills in EVE is what destroys EVE?
Which tells us that gankers are not targeting newbros in Ventures in the starting systems or in between the starting system and Jita on purpose, they are targetting people who have stuff.
Thank you.
That sounds like very interesting game, checked it and it is in alpha test currently.
Unfortunately, I fear that before they actually sell it its gonna be another Hello Kitty online if they cater to the carebears.
You got any proof of that? I am not doing it and I don’t know any ganker who is doing it. But you probably know better than me.
It doesn’t even make sense to nerf game like this because of the cheaters who are violating EULA, but true enough - it sounds like something CCP would do to “fix” the problem.
Since when can I online more than 1 alpha acct at a time?
I think you and the player you referenced need to understand the parameters used by Zkill to define a kill as a gank… I hope you don’t get too upset at this gentle nudge?
Yes, a lot of kills don’t go to zkill.
Recently I got a few solo kills in low sec and none of them showed up.
Great conversation everyone! As someone who never ganked or got ganked, I find the question fascinating, especially as a permanent alpha who doesn’t omega because I want to stay casual.
I support these changes because I think crime should have consequences, and the docking limitation is an extremely logical consequence of space crime.
The challenge for CCP will be to keep ganking profitable and practical enough that Hisec is still dangerous for high-profit whales.
Imo the best solution will be reworking the quantity of security tags (clone generals) available. If there were more there would be more people farming them in LS and the price would go down, so gankers could afford to bribe their way out of trouble and keep ganking.
Making more “security fixing” items in general would also make it easier to spread this balance around. Lowsec explo should give you security tags, for example. Many sources that together give CCP a faucet they can turn to keep gankers on their toes while keeping it feasible.
Surely what you are missing, if there were zero ganking in highsec, is the amount spent on ships and tank to get stuff from A to B within highsec. The 110K EHP Gnosis that I use to get small but expensive stuff out of Jita is 120m ISK. This should be included in ganking ‘costs’ because if there was no highsec ganking I could transport stuff in a totally untanked smaller ship. Likewise for my ‘Road Runner’ Sunesis that can outrun the gankers with its 1.7 second align time. I would not need to buy, fit, or use it if there were no gankers.
Multiply that by all the others doing likewise with ships ranging up to Bowheads, and the true cost of ganking is not simply ‘ships lost’. And add on all the tank fitted to mining barges…all stuff that they would not need or buy if there were no ganking.
So the ‘impact’ of ganking goes way beyond just what you can see on killboard.
I would argue that the bulk of cost effect from ganking is not ships lost but the changes and fits people have had to make because ganking exists at all.
Is your api shared with zkill? I haven’t had an issue with any of mine going, or my losses for that matter
how would it improve anything… it would not
FWIW I think it would be super useful for this conversation to not be about “removing all ganking” but about “rebalancing ganking”.
CCP hasn’t and isn’t going to say they want to stop all ganking, that’s a ridiculous thing to expect or imagine. They are going to say they just want ganking to be hard in a different way, but that they expect Hisec to stay dangerous due to ganking.
Gankers will overcome, I’m confident and surely so is CCP. The question is who is the appropriate ganker population and what their logistical hurdles should be.
One thing I’ll throw in is that alphas can’t use cloaks at all. Imo that’s a way bigger limitation on experiencing the full game than Hisec crime.
Last I checked Blood Raiders weren’t players either, and had no need to dock.
But let’s go with this argument. Suppose that not allowing pirates to dock is a sensible change. What doesn’t make sense is that they also wouldn’t be able to dock at citadels, which are private property. The owners of the citadels decide who can and can’t dock there, but CCP is retconning “magical dock scrambling technology” to disallow players they dislike from being able to dock. A far more sensical approach would be to allow players to keep their own agency as far as their structures are concerned. Structures can already be legally attacked through wars; if you don’t like pirates docking at a citadel, declare war on its owners and take it down. Everyone already has the ability to do this.
Also, if we’re making up imaginary roleplay-unrelated reasons for punishing players, and then using roleplay-related reasons to justify them, why stop at ganking/piracy? Let’s make it so FW players can’t dock at any station that’s located in enemy faction space. That would make sense, right?
Honestly it’s not an insane idea and it would make the war zone much more immersive. BUT there’s other considerations. A change like that is only good if it also improves the game balance and enjoyability.
Personally the tethering thing is the most annoying part to me specifically because it doesn’t make sense that you’d be barred from your own structure, unlike the docking at npc stations thing, which IMO is long overdue.
That’s how the grown ups aroun here think
It depends on the alt
I was just making a statement about the fact that many kills in any security space will never make it into zkillboard. I said that because people want to shift the narrative saying that there is an epidemic of ganking because a few ganks aren’t on zkill
Well… there’s low sec kills not going to zkill, why nobody cries about those?
You are just trolling
EVE Online is already a cumbersome task full of grinds for little things, not just grind for ISK, but there’s: click grind, standings grind, factory grind, hauling grind and many others.
Why butcher entire possibilities gameplay and leave just the grindy ones?
HAHAHAHA That is insanity
I will honestly quit EVE if there’s only grinds left, not because I’m mad but because I won’t have the energy to do this anymore (and I won’t give my stuff too, f it f everybody))