Security status effects tethering

It is a cool idea, but the thing about Thera is that the warp distances are huge. You are going to spend like a minute just getting from the Thera station to the HS wormhole connection. Then, after the gank is over, you are going to have to warp all the way back to the station, another two minutes probably, since pods warp so slowly.

I don’t blame your lack of creativity and adaptiveness, not everyone has what it takes to make it in this ever changing game, complain all you want it wont help you.

The irony in this statement is chef’s kiss.

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I actually already did that and still have a full setup in there. But I did not use a regular wormhole system, I used Thera.

Thera has the benefit of 4+ static Highsec wormholes and NPC stations with production facilities. There is also a website with a map and an in-game shared bookmark folder from a corp that regularly scans all the entrances Thera Wormhole Connections - EvE-Scout (sometimes you have to do it on your own)

I have a whole Catalyst, t1/t2 module and ammo production and t2 blueprint research operation setup there, because it’s much less volume and risk to bring just the materials in in a cheap t1 hauler. All blueprints where fully researched in there.

Funny story: the whole operation cost a couple billions to setup and was initially just an experiment to see if this is viable. But on my second kill, on some Bob forsaken remote highsec island, the miner dropped an Orca blueprint… (Mackinaw | Bountyhunter Bob | Killmail | zKillboard) and the cost was already recouped.

But it did really feel amazing, like living in a floating outer-dimensional castle from where you stage incursions into highsec, to bring James’ wrath down upon the heathens, guided by Bob himself.

So even if they want to remove docking rights for low sec status capsules at some point, and completely shut the gates for them next, I’m ready, pack out the bling Hulks.

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Damn you are already ahead of the curve I tip my hat to you sir. And with this change everyone is going to feel safer and bling more for you.

Thanks!

Not sure if it will change much honestly. Because you can still dock with a capsule you can operate perfectly fine from a highsec station. But maybe it discourages more gankers and then complacency sets in and the miners pack out their good stuff again.

I’m still on a multi-year break, but maybe next year I will at least check how rich the hunting grounds have become in the meantime.

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This is the point, the changes are great to dunk retrievers or the macki you posted, because they are static and sleepy targets, the rookie the better.

For highly mobile targets like an orthus or a jackdaw, a ganker has around 30 seconds to 1 minute to dunk him. More than the time you spent warping around Thera. And if you fail the jackdaw you can only dock back in pods when in highsec.

As consequence if the ganker is looking to upgrade his game and begin to hunt way more challenging targets than miners… the new measures completely disincentivizes it. It encourages to keep ganking covetors, retrievers or very naive rookie players…

In CCPs communicate they estate that the changes are to prevent rookie griefing… but it produces exactly the opposite effect.

Thank you, thats exactly how my vision of ganking in HighSec should work. WHs and Lowsec connections offer more than enough options to access targets in Highsec and those who absolutely want to stage in Highsec need to be quick and concentrated when moving to not get tackled before they can bring down their target. A skillful profession that requires some effort and cooperation but offers fun and high rewards. A profession that one could even respect. But not this stupid hiding under tether

Back in the days our pirate corp had like half a dozen lowsec bases (WHs didnt exist yet) in different regions, all with a Highsec connection. Resbroko, Atlar, Sagain, Goinard, Gonditsa, Kinakka, Ouelletta… Regulary we had a scout checking the nearby Highsec constellation for valuable targets. We usually weren’t enough people to bring down a Battleship or Orca (well, we usually didnt multibox so 1 player = 1 ship, maybe someone had a scout on a second client) but if someone put a shiny Exhumer in the Highsec Belt, sometimes we blew it up. Because we could.

No one needs tether for ganking.

People used to call ganking, an easy, skillless profession even before tether existed.
¯\_(ツ)_/¯

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Funny you say that, why trying out some fleet training we decided to use all our ships with police skins, battle ships, battle cruisers, etc. We also did a bit of filming a propaganda I mean recruitment video.

All the jita tornado gankers docked hehe so without realising we anti-ganked as well. Oh and we even killed a flashy ship trying to leave jita.

Blockquote
There is zero counter to it, not even fitting.

It’s called watch local, and warp out when gankers enter local.

Or if you’re freightering, scout 1 system ahead.

This would see 99% of ganks avoided. People are too lazy to do even that, and keep crying to CCP for more changes.

No counter.

lol

Yet they got it! :money_mouth_face:

/shrug

Won’t affect me. I’ll kill as much post-change as I am now.

Never surprises me though how much AFK gameplay and botting gets rewarded though.

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Me neither but for a different reason.

Cash cows get rewarded.

Well, one type of AFK gameplay has been removed, thankfully. Multibox outlaw gangs sitting under tether while orbiting the anchor for hours in Uedama.

Uh. How does that changes if they are now AFK docked in station?

It is all about the optics. So long as the gankers are not visible on the overview, people will not know anything is wrong.

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Everyone may be AFK docked in a station as long as he wants. Miners, Haulers, Gankers.

joke aside, I am just farming salt :rofl:

I can’t believe just seen an advert on YouTube for a game you get rewards for being afk, so it’s obviously a thing game designers look at

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Isn’t Eve’s afk level up (skill points) feature one of its unique selling points?

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