Selectable Bonus Modules

Upon log-in you would several Bonus Modules to click from.

  1. Immunity - Immune to any missile, or turret-based weapon up to medium in size.
    Cost - 175 PLEX for three days, 500 for ten days and 1,000 PLEX for 20 days. Only useable by haulers, freighters and Orcas.
  2. Advanced Scan Detection - Alerts the pilot to a ship or ships within 1,000,000 km from the pilot’s ships. Cost: 150 PLEX for three weeks of use.
  3. Cloak Hardening - applies a bonus of 25% to 35% hardening to a ships system to prevent uncloaking due to in-system monitoring systems. Can only be used by ships fit a cloaking device. Cost : 75 PLEX per week.
  4. High Sec Jump Filaments - will transport up to 5 ships from one location in High Sec to another location in High Sec. Chance of transporting to selected location on drop down menu: 35: to 65% Cost : 25 PLEX per ten filaments.
  5. Increased protection from all hazards due to special phenoms; 50 PLEX per week for a 25% bonus, 75 PLEX per week for a 35% bonus and 100 PLEX per week for a 50% bonus.
  6. Bonuses to damage, resistances, armor and shield rep and other bonuses costing between 50 and 200 PLEX for two weeks.

Edit: Yeah, I can’t read (sorry)…

The M stands for minutes, not months lol.

See above (apologies).

And I agree with @Dark_Lord_Trump - we’ve already been circling the shark - no need to jump it (this would just be blatantly pay-to-win).

Hey as this thread is about insane PLEX P2W ideas let’s have at it shall we…

:face_with_monocle: :psyccp: :innocent:

3 Likes

The problem with Dryson threads is that I cannot tell whether he’s serious or not with terrible ideas like these.

6 Likes

The greatest mystery of the universe. :thinking:

Gold ammo ideas, “legitimized” by first exchanging cash for plex ? This must be an evil, game damaging joke.

The duty of a player is to present CCP games with ideas that generate money for CCP. The money made Bonus modules would be put to use for many things in the game and outside.

  1. Immunity - the time has been reduced to one, three and five hours. Cost : 25 PLEX for 1 hour, 35 PLEX for 3 hours and 50 plex for 5 hours. Cooldown time in between each Immunity is server log-off. Once the server goes down, the player is able to purchase one of the Immunity bonuses again upon log-in. Immunity would apply to all ships specifically designed for mining, Orcas and Porpoises + Bowheads, freighters, and mineral or ore hauling ships.

Time is halved in Low sec and cannot be used in Null, or Sleeper Space.

How about we can pay 50 PLEX to CCP to make the forum immune to more posts by Dryson?

4 Likes

tenor (65)

It’s nothing along the lines of P2W, it’s more along the lines of players who immerse themselves in the lore and spirituality of the environment of EvE Online. Those who fly withing the ether of the lore that is EvE Online. Immunity from PvP would bring a capsuleers spirit into reality for them as.

Why shouldn’t a Capsuleer be able to pray or enshrine their belief then suddenly the prayer comes true in the form of Immunity Bonus Module.

EVE needs to attract and retain more players. Solves a lot of problems…

Let’s see … uhm, maybe because pvp immunity would be the total opposite of what the lore is about ? Dystopian and Darwinian are the words that come to mind. No one escapes.

But back to your OP. (1) Any suggestion that crosses the “no gold ammo” line i.e., spending cash for ingame benefits affecting basic EvE gameplay causes the playing field to become unleveled. In a game where losses are real, that makes a huge difference in the experience of the “harsh but fair” factor. If you’re curious about its effects, there are plenty of games - and new ones like (Eve) Frontiers in the making - that will demonstrate that for you. (2) Even without the plex requirement your suggestions have no merit. (3) Making sensible suggestions is the responsibility of any forum poster, and that requires knowledge. You (should) have enough knowledge about the game and its community to avoid “hacks for cash” suggestions.

All in the assumption that you were being serious, of course.

I guess more players are more concerned with taking then adding monetary value to Eve Online. Maybe it’s time to purge New Eden.

Some players would prefer to pay to have a fun balanced game and would not pay to play an unfair game where players can pay for cheats.

‘Pay for cheats’ would likely cause some players to stop playing, myself included.

Because of the likely consequence of a shrinking payerbase it’s a bad assumption to think that the addition of ‘pay for cheats’ results in more profits for CCP.

Not only would it destroy game balance, it could also very well result in less profit.

1 Like

The prime concern of any customer is to receive the goods and services they already paid for. The idea that customers should bring ideas to the producer to increase the price of the product is irrationality disguised as a rational thought.

Now there’s a radical thought, perhaps the most radical thought I’ve ever seen on the forums in the past 13 years, let alone deemed possible or even acceptable.