We’ve seen what happens when a certain type of ship dominates the whole game. This would be worse than the current problem with supers and titans.
The issue is not a few of these, the issue is when they become the best meta for large-scale combat. Either you have them and you can take the fight, or you don’t and you will lose. There is no counter except for a bigger blob. Price and especially P2W is a really shitty balancing-mechanic.
EVE is unique, but not just for those reasons. It is one of the few games of its kind that I have seen where being space rich, and even having the skills is not a guarantee of failure. There are plenty of cases where more powerful ships were beaten by lesser hulls because the player was just more skilled in EVE combat.
@Sabus_Narian you are not gonna win this argument. Just accept it. You now have post after post reguritating your same few points. The AT ships should remain as rare as they are, and if you want one find someone willing to sell one to you.
If you’re really splitting hairs, then Pay to win = Pay to (make it easier) to win.
I stand by my point regardless of said split hairs.
EvE is the great equalizer in that any fool with a shiny ship can be relieved of it by players using superior skills and lesser ships. But for all of the comedy lossmails that AT hulls have generated, they’ve helped produce countless killmails because they are just so ridiculously overpowered. And if AT ships, or ships like them, were suddenly more common, they’d start being a requirement to keep up.
That’s called power creep and it’s a bad thing, especially when the increase in power is caused by something bought directly with real world currency.
Selling ships in the NEX store will most likely kill EvE as it is now. I for one will immediately unsub and uninstall to keep myself away from the cancer game it will become.
Ok, if you have say a Chremoras uncloak and begin to unload on you, but its kitey fit, and you have a dual web Algos, and you manage to grab onto him and melt his face with blasters and drones, then he dies. Thus its not pay to win if you can kill the person with skill.
Not everything that makes more money is a good thing for the health of the game. The result of a change like this would most likely be less money for CCP over the mass-unsubs and rage it would create.
I however have market reality on my side. Many people are leaving eve, either complaining about nullsec’s local changes, or leaving due to boredom or real life circumstances. Subscriptions are dropping, and CCP is now owned by a company that has no issue with allowing those with deep pockets to buy things to show off or otherwise improve their gameplay. The ships should not remain as rare as they are just because a few veterans won the EVE tournament, they should get special variants, but the hulls themselves are perfect for selling on the Nexus store.
That is up to CCP. You can have it be 10,000 plex a single run BPC, scaled depending on stats. Many of the ships are powerful because people invest in abyssal modules and other things. A t2 fitted AT ship is not all that powerful compared to 2-3 ships in a fleet together.
Then EVE is already pay to win. Injecting 100m skillpoints to max out my gunnery and spaceship command and other skills makes it easier for me to win, so injectors are pay to win. Spending money to eek out some benefit with my ship being the top of the top is the same thing. And you can easily adapt to more AT ships flying around, greater speed, more tank, electronic warefare etc. And it is limited by currency, if people are spending millions and the power creep goes up, ccp can easily do something to rectify it.
That wouldn’t do anything, because the revenue of the ships on the nexus store will counteract your unsub. People who hate something that occurs shouldn’t unsub, because there are more and more players like me that join every year, and less and less of players who want things to stay as they are, as they always unsub in protest. It won’t kill eve, injectors did not kill eve, neither would this.
Ok, nice of you to say, but it’s YOUR idea. Flesh it out before dropping it onto the forums and going “It should be this way because I think it should”.
I disagree. More and more players that would like it continue to join and sub to the game. Many players that have no problem with microtransactions join the game, especially from other games as it becomes more common. Anyone who unsubs will simply be replaced by new people or by the revenue from the ships being sold on the nexus store.
You can even set it so that it’s around 5-10B equivalent in plex. The AT ships get powerful with max abyssal modules, and even then can easily be killed with a fleet, as shown by the video of the Golden Magnate pilot. I would propose a 3,000 Plex cost for frigates, 5,000 for cruisers, and 8,000 for battleships like the raven state issue, with the attributed being the same for the AT ships, and buffed in the State issue versions, especially since its a raven issued directly by the state, so it should be advanced and powerful.
I know of power creep. And unless people have thousands upon thousands of dollars to spend, you won’t see AT ships all over the place. And if you do, just fleet up and kill them.
Thats debatable. We have hundreds rorqual/capital/supercapital/titan pilots sprung out of nowhere in a short amount of time riding CCP’s “cap proliferation” madness. And now CCP doesnt know what to do with current situation in NS.
AT-ships are OP enough to make it plausable, if not even likely that they would be used en mass to create a similar situation that we are currently in with supers and titans where the only way to beat them is a larger blob of them.