That is not the problem. Nobody is dumb enough to think they can play any game entirely for free, with no pay-to-win element, in 2026.
What is the problem is that they are put into an absolute free-fror-all where all of the reasonably engaging content is found outside of the dull starter system, and as soon as they go out, they find the learning curve is vertical.
I have told this story before, but I joined with dozens of other people from a forum I run. They were hyped to join, it was a cool idea to think we could maybe capture and defend our own little part of space. After the first month, almost everyone left, because it became obvious that it would take years for them to be able to compete against the people who hoarded resources. Those who had any combat experience, had an entirely negative one, and the refrain was pretty constant, that it was demoralising to find that gap was so large, and that there was (at the time) very little that could be done in the game without essentially being blown up by someone else on a whim.
A better starter experience is essential to EVE if it wants to grow in any meaningful way again. Yes, there should always be greater incentives to venture out of this new part of space, but there should be enough in there that they can have a reasonable approximation of the basics of the game in there, without feeling like they’re in constant danger. That’s the game the bittervets want, and that is probably the game I would play too, but I know that ultimately. most of us who ‘survived’ the induction into EVE were in the minority.
Whilst it’s probably a shame that your dozens of mates didn’t hang around it seems to me you had an unrealistic concept of the way EvE works.
You can’t show up mob handed and expect to take on the whole galaxy, there’s bigger and better mobs out there.
If you’d found bittervets who’d take you in and show you how to play, and provide support until you got good, then likely it would have been more fun, and maybe more would have stayed.
EvE has a large political component to it, and regardless of other factors (like SP or knowledge of mechanics) it’s knowing people and groups in the game which counts.
Thats too long. That will cause people to get too comfortable, thus leading to two scenarios…a more larger shock effect when the inevitable happens after leaving the area or…just becoming bored and frustrated and leaving the game. Its a fine balance of engagement and attention span.
A 30 day limit seems fair, taken into account that some folks learn faster than others…but again i guess those that learn pretty quickly can leave as they wish. If an extension had to be made, then 45 days would be more than ample to get the proper training across.
The fact that older players will be allowed in, ostensibly to help noobs. means that any ‘booted out after 45 days’ policy would not work…as that would prevent older players getting in.
Personally I foresee that a number of people will never leave the starter area…especially all the 'I just want to chill out in space ’ people. Of course, CCP wont be displeased at this as it would increase the traffic stats.
Could you elaborate please. What do you mean older players cant get in.
Nobody is getting booted, ever. The days would be character age pertaining when they must stop mining, be ready to leave the area, and advance their knowledge of the game…on their own accord.
It can remain 30 days…doesnt matter to me really. Ive just seen this mechanic used in so many games and the effects of it are all over the place. Its a fine medium most of the time.
Why would players sell to buy orders instead of putting in a sell order?
Why would players sell an item below manufacturing cost?
Why would players not count their time invested into mining raw minerals into the final product?
Questions over questions…
The answer that you don’t want to hear includes that some just play the game somehow, some do stuff because they can, some for fun, some to ruin the competition, to get a name as a seller, to make contacts, and many more reasons. Some just don’t play for profit or anything that you would necessarily consider to make some sense to you.
This is a game and you don’t have to earn your living here or you can’t exist anymore. And thus i have seen lots and lots of people just mining some minerals in some remote region and just selling them in the same system unrefined, just not caring for anything and no need to even basically minmax something.
Depends on the trade off for being able to safely trade in an ungankable 53 systems. Perhaps those taxes and restrictions will not be worth it, perhaps they will.