Do you even do valuation of pro and cons of the effects when making these changes? To me this looks like you have had multiple issues with the current mechanics that haven’t had easy/cheap fix. So you found the cheapest/easiest way possible and didn’t even look at the effects of this.
I find it a major issue that you can drop your loot from your ship to a citadel while not having access and being tackled. If you draw lines to stations (which i know citadels aren’t) then if you’re in factional warfare and your faction doesn’t own the station you can’t dock (simple) and are not safe on those stations - same goes for citadels just on a smaller level if your corp/alliance doesn’t own it you most likely doesn’t have the effects of it. Therefore it doesn’t make any sense to me that you add a mechanic where you can “use” a citadel, you do not have access to. Furthermore, you on top of that add the “brilliant” feature of making it possible even while tackled.
Now back to the citadel vs station comparison then stations allows you to dock while tackled if you’re not aggressed which is fair and I can’t see any issues to that and i wouldn’t mind that feature being added to citadels if it doesn’t affect tackling ships that can’t dock (ie. ships too large to dock) in the citadel. I personally think that it’s a problem that people invest a ■■■■ loads of time into hunting super/titans and lose their way of “income” by making a feature that doesn’t allow anymore loot drops for these people. This pretty much takes us back to the old theathering mechanics which was a major issue to this way of playing.
I seriously hope that CCP will reconsider these changes, as i am not investing time into a game, where its developers doesn’t even consider pros and cons of the changes they make. There are multiple hot fixes to the issues related to this that won’t make every single hunters lives misserable.