[September] Upwell Cargo Deposit

I don’t even run scams. It’s the other aspects of the game it affects that I care about, and I would rather not have a high-sec intended mechanic impact low/null to the degree that this will

Adding the logoff timer as a restriction is a bad idea to prevent abusing this system.

I just would use the full restrictions applied when you want to dock into a citadel, minus the standing restriction. So you can’t use this service when you’re pointed properly, or with active weapon timer. But you can still use it when you have a logoff timer.

Neither of our arguments would still prevent people from using hostile structure to asset safety stuff out. It’s just a poorly implemented mechanic.

Implement a 1 minute spool up time in nullsec for citadel where you don’t have access to? So you have a minute time to tackle the guy who like to asset safety stuff out of null sec.

But I don’t think that this will be used that often to get stuff out safely.

This would apply to low and nullsec, as that’s where asset safety is. It would definitely be used by anyone with expensive loot who doesn’t mind the small % hit.

A spool up time is a good idea, but the mechanic would need to be altered to where pointing does prevent them from depositing.

Hi sec has asset safety too.

Yes but it has no meaningful application in the situation as highsec is generally safe when compared to low/null. It would really only impact people who are war-dec’d at that point.

Player aggression timer would a better restriction, at least then if your tackled you cant dump all your stuff.

Another option is to just allow the delivery of the courier contract to the citadel that is the packages destination.

Sweeping mass changes like this are why your having this problem in the first place, think before you break it please.

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You can’t do this either when my suggestion will be implemented with using the same mechanic as the check for the docking on citadels, without the standing check. As a plus the developer may use the same source code when it was developed properly :wink:

As a reminder: actually you can’t dock on a citadel when you’re tackled. So using the same mechanic for the citadel drop of box, you can’t drop stuff into your hangar when you’re tackled. So there’s no need to implement new checks for “logoff timer” or something like this. This may cause more issues than it will solve.

In combination with the spool up timer for the citadel drop box access, there will be some more risk to asset safety stuff out of systems / regions.

Maybe the duration of the spool up / waiting period can depend on the security level of the system.

So in a 1.0 security System like Jita, you’ll have a spool up time of 0 seconds and on a system with a security level of 0 a 100% spool up time of 60s.

0.1 security level will result in 90% spool up time => 54s …
0.5 security level like Niarja will result in 50% spool up time => 30s; and so on.

Also as another suggestion: negative security level can also increase the spool up time. So a system with a -1.0 security level will have a spool up of 2 minutes for the access.

As a plus: we will have a new security level depending feature, which will make it more relevant again ^^

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You can’t dock when you have more points on you then your warp stability. You can dock if in a warp disruption bubble.

Yeah, just focus point a super when you don’t like that he get his assets save :wink:

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Or we could just not have a stupid mechanic that makes hunting supers even more pointless.

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To give an example of why just locking this mechanic only when pointed is dumb consider a large super fight on top of a Fortizar. If the defenders are losing but trapped by bubbles they could just deaggro and strip fittings and dump them in the Fort. The hull cost is about 1/3 to 1/2 the cost of a fully fit combat supercarrier. The game doesn’t need for supers to be even more disposable.

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You’re dead in large super fights before you’re able to deaggro and strip your fitting into a citadel. When you gank a super on top of a citadel: Use a proper way to tackle it.

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Don’t need all this convoluted bull. Just make it so couriers with contracts to the station can deliver their package only.

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You are showing your lack of game knowledge, no one cares about these scams, it is about the ability to unload without docking, that is a major stupid change.

Exactly, allowing anyone to unload into any station is just dumb. It makes docking pointless.

My hope is someone at CCP knows this is a dumb idea and that is why it got its own thread rather than be a line item in patch notes.

Nobody cares about people unloading loot to hostile structures. If people want to wait a month and pay 15% to get their loot back, let them do that.

The few who are operating with valuable cargo in hostile space, and manage to escape your tackle and warp to a structure, with likely death, instead of next gate/escape point.

More ISK sinks are good for the game. Also more targets, if this change encourages more people to venture hostile sov space with valuable cargo.

You are exaggerating a none issue to lobby for your structure scams.

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So eliminating the need to haul or dock when mining is nothing?

Miners will be able to load to station while actually mining?

That is just one of dozens of things people have come up with that are totally bad.

Take off your blinders, it is a bad idea to fix a minor problem. It has potentially hundreds of bad side effects.

How so?

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